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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

After the destruction of Drer Drakkerung,<br />

Garlghast remained uninhabited for many years. Over<br />

time pirate captains established fleapit communities<br />

on the fringes of the island in its many hidden coves,<br />

making a living from smuggled cargoes and plunder.<br />

Most of those have been abandoned over the years,<br />

but some yet remain. Mostly the place is inhabited by<br />

wandering dead and a few hundred humans, trollkin,<br />

and bogrin. These living inhabitants are nominal<br />

citizens of Cryx though most of them do not know or<br />

acknowledge it.<br />

The only industry on Garlghast is the mining of<br />

necrotite conducted by freelancers and agents of<br />

the Dragonfather, for the island is saturated with the<br />

energies of the fallen. Over the centuries thick veins<br />

of powerful necrotite have turned up all over the<br />

island. These veins are rent open and strip mined for<br />

every trace of the charnel mineral, and loads of it are<br />

shipped back to Cryx for refining.<br />

Elsewhere the smaller islands around Garlghast<br />

are bleak, exposed, salt-licked rocks, or blanketed<br />

by foreboding marshes. These islands are pocked<br />

by small Cryxian outposts and hidden ports, and<br />

getting to them is a treacherous journey. Strong tidal<br />

currents drive many ships onto the rocks of the largest<br />

southernmost island.<br />

Giant’s Head<br />

Giant’s Head is named after the immense stony<br />

mountain that dominating the island’s center. On<br />

clear days the mountain can be seen from as far as the<br />

mainland coast, and it serves as a familiar landmark<br />

for sailors. Not a part of Cryx, Giant’s Head is sparsely<br />

populated by a couple hundred tough-as-nails<br />

Cygnaran settlers who refuse to leave the island despite<br />

the occasional pirate threat. In truth the waters around<br />

Giant’s Head have been contested by Cygnar and Cryx<br />

for centuries, and the waters just off the Head have<br />

been the place of many vicious naval battles.<br />

Morovan<br />

This island east of Hell’s Hook is relatively lush and<br />

well forested and is far enough from Cryx to suffer<br />

no apparent signs of dragonblight. Cygnar maintains<br />

an isolated watch keep on the northern end of the<br />

island called Crownfort. It has been thrice besieged<br />

by Cryxian forces in the past decade but has always<br />

managed to hold out. Lord <strong>Captain</strong> Drake Roodring<br />

(male Caspian Ftr10) is the current officer in charge<br />

and a hard-bitten one at that. He has scars aplenty,<br />

a taste for hooaga juice, and a perpetual scowl.<br />

The island is considered one of the outer islands of<br />

the Nightmare Empire in spite of Cygnar’s trifling<br />

presence, but the island is not governed by either<br />

nation. Two small outposts are located in secret coves<br />

on the island’s south end as supply points for Cryxian<br />

ships, and these serve as the only Cryxian presence<br />

on Morovan. Additionally several hundred savages,<br />

most of whom worship a shark-like representation of<br />

the Devourer, occupy caves along the eastern shore.<br />

These primitives hide from Cygnaran patrols but have<br />

recently come into conflict with Cryxian sailors.<br />

Satyx<br />

Lost among the countless Scharde <strong>Is</strong>lands, the<br />

location of the dark jungle isle of Satyx is known only<br />

to the ancient race of beautiful yet terrible warrior<br />

women who call it home. The Satyxis were said to be<br />

spawned when the Dragonfather slew His child Shazkz,<br />

called the White Dragon, in the skies above the island.<br />

The blood and blight that descended upon the land<br />

twisted and warped the inhabitants of the isle in both<br />

mind and body. The men wasted away over mere<br />

weeks while the women became something changed<br />

(see entry, MN1). Since those days the Satyxis have<br />

become infamous as high seas killers in the service<br />

of the Dragonfather. Among the most prominent<br />

leaders of the Satyxis is the notorious reaver witch and<br />

pirate queen Skarre Ravenmane though in truth she is<br />

seldom ever seen in Satyx. She is far too busy scourging<br />

the seas or carrying out dark deeds for Toruk and His<br />

Lich Lords.<br />

Windwatcher’s Passage<br />

Many disasters have befallen Cygnar’s coasts over<br />

the millennia, and most have been borne on onshore<br />

winds. Be they pirates, Orgoth vessels, or the dread<br />

shape of the Dragonfather, the long, uninterrupted<br />

run of clear water known as Windwatcher’s Passage has<br />

provided both an open channel for the invaders and<br />

early warning for the defenders. Both water and wind<br />

run fast here, channeled between the islands rising<br />

on each side. Cygnarans have always expected trouble<br />

from this route, which is why they built the massive<br />

towers of Westwatch and set coastal defenses all along<br />

World Guide 329

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