02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
After the destruction of Drer Drakkerung,<br />
Garlghast remained uninhabited for many years. Over<br />
time pirate captains established fleapit communities<br />
on the fringes of the island in its many hidden coves,<br />
making a living from smuggled cargoes and plunder.<br />
Most of those have been abandoned over the years,<br />
but some yet remain. Mostly the place is inhabited by<br />
wandering dead and a few hundred humans, trollkin,<br />
and bogrin. These living inhabitants are nominal<br />
citizens of Cryx though most of them do not know or<br />
acknowledge it.<br />
The only industry on Garlghast is the mining of<br />
necrotite conducted by freelancers and agents of<br />
the Dragonfather, for the island is saturated with the<br />
energies of the fallen. Over the centuries thick veins<br />
of powerful necrotite have turned up all over the<br />
island. These veins are rent open and strip mined for<br />
every trace of the charnel mineral, and loads of it are<br />
shipped back to Cryx for refining.<br />
Elsewhere the smaller islands around Garlghast<br />
are bleak, exposed, salt-licked rocks, or blanketed<br />
by foreboding marshes. These islands are pocked<br />
by small Cryxian outposts and hidden ports, and<br />
getting to them is a treacherous journey. Strong tidal<br />
currents drive many ships onto the rocks of the largest<br />
southernmost island.<br />
Giant’s Head<br />
Giant’s Head is named after the immense stony<br />
mountain that dominating the island’s center. On<br />
clear days the mountain can be seen from as far as the<br />
mainland coast, and it serves as a familiar landmark<br />
for sailors. Not a part of Cryx, Giant’s Head is sparsely<br />
populated by a couple hundred tough-as-nails<br />
Cygnaran settlers who refuse to leave the island despite<br />
the occasional pirate threat. In truth the waters around<br />
Giant’s Head have been contested by Cygnar and Cryx<br />
for centuries, and the waters just off the Head have<br />
been the place of many vicious naval battles.<br />
Morovan<br />
This island east of Hell’s Hook is relatively lush and<br />
well forested and is far enough from Cryx to suffer<br />
no apparent signs of dragonblight. Cygnar maintains<br />
an isolated watch keep on the northern end of the<br />
island called Crownfort. It has been thrice besieged<br />
by Cryxian forces in the past decade but has always<br />
managed to hold out. Lord <strong>Captain</strong> Drake Roodring<br />
(male Caspian Ftr10) is the current officer in charge<br />
and a hard-bitten one at that. He has scars aplenty,<br />
a taste for hooaga juice, and a perpetual scowl.<br />
The island is considered one of the outer islands of<br />
the Nightmare Empire in spite of Cygnar’s trifling<br />
presence, but the island is not governed by either<br />
nation. Two small outposts are located in secret coves<br />
on the island’s south end as supply points for Cryxian<br />
ships, and these serve as the only Cryxian presence<br />
on Morovan. Additionally several hundred savages,<br />
most of whom worship a shark-like representation of<br />
the Devourer, occupy caves along the eastern shore.<br />
These primitives hide from Cygnaran patrols but have<br />
recently come into conflict with Cryxian sailors.<br />
Satyx<br />
Lost among the countless Scharde <strong>Is</strong>lands, the<br />
location of the dark jungle isle of Satyx is known only<br />
to the ancient race of beautiful yet terrible warrior<br />
women who call it home. The Satyxis were said to be<br />
spawned when the Dragonfather slew His child Shazkz,<br />
called the White Dragon, in the skies above the island.<br />
The blood and blight that descended upon the land<br />
twisted and warped the inhabitants of the isle in both<br />
mind and body. The men wasted away over mere<br />
weeks while the women became something changed<br />
(see entry, MN1). Since those days the Satyxis have<br />
become infamous as high seas killers in the service<br />
of the Dragonfather. Among the most prominent<br />
leaders of the Satyxis is the notorious reaver witch and<br />
pirate queen Skarre Ravenmane though in truth she is<br />
seldom ever seen in Satyx. She is far too busy scourging<br />
the seas or carrying out dark deeds for Toruk and His<br />
Lich Lords.<br />
Windwatcher’s Passage<br />
Many disasters have befallen Cygnar’s coasts over<br />
the millennia, and most have been borne on onshore<br />
winds. Be they pirates, Orgoth vessels, or the dread<br />
shape of the Dragonfather, the long, uninterrupted<br />
run of clear water known as Windwatcher’s Passage has<br />
provided both an open channel for the invaders and<br />
early warning for the defenders. Both water and wind<br />
run fast here, channeled between the islands rising<br />
on each side. Cygnarans have always expected trouble<br />
from this route, which is why they built the massive<br />
towers of Westwatch and set coastal defenses all along<br />
World Guide 329