02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
The Warlords Shadow: The Wars of the<br />
North, the fall of Morrdh<br />
While the Caspian scrutators were busy burning<br />
heretics and menofixing the unfaithful, the Khard’s<br />
were still hard at war. By 1,690 BR the Kos, fragmented<br />
Skirov tribes, and Khardic warriors fought for<br />
dominance in what would become the central portions<br />
of Khador. This long running war was finally ended<br />
by a terrible plague that swept through the Skirov and<br />
Kos but mysteriously left the Khards unscathed.<br />
In the days following the plague, the Khards<br />
grew strong while the Kos and Skirov struggled to<br />
recover from their losses. Soon the Khards fell upon<br />
them and conquered large portions of their lands.<br />
Among the cities conquered by the Khards was<br />
Molga, renamed Khardov in 1,673 AR in veneration<br />
of Khardovic whom they believe had delivered them<br />
from the ravages of the plague.<br />
During this time, the kingdom of Morrdh, now<br />
past its peak, was torn apart by internal strife. Over<br />
150 years before Khard went to war with the Kos and<br />
the Skirov, a Morridane lord led an exodus from the<br />
black kingdom of Morrdh. Morrdh and the Midar<br />
were at odds because of some “horrible affront.” While<br />
historians are not certain of the facts, whatever the<br />
cause it was enough for war to break out and begin<br />
the fall of the Black Kingdom. The Midar later became<br />
the Midlunders and formed a strong independent<br />
culture. Morrowan refugees from the Purging found<br />
their way into Midlund circa 1,700 BR, and the spread<br />
of Morrows faith began in earnest.<br />
By 1,500 BR, Morrdh was fragmented and broken.<br />
The rulers disappeared literally overnight, by all<br />
accounts fading from the earth like pale ghosts. What<br />
remained were fragmented clans and territories. The<br />
nation of Thuria, formed by united clans to fight the<br />
trollkin of the area, became the predominant culture<br />
near the southernmost remnants of lost Morrdh. Taking<br />
to Morrow’s teachings and brought by Midlunders from<br />
the east, many Thurians adopted the religion as their<br />
own. The core bloodlines of Morrdh, the modern<br />
Morridane, became a degenerate and faithless culture<br />
willing to prey on those around them and lacking the<br />
strength to regain their formerly great kingdom.<br />
By 1,443 BR Khardov was the largest city in the<br />
north, and it began to exercise its dominance over<br />
822 BR<br />
821 BR<br />
743 BR<br />
716 BR<br />
714 BR<br />
712 BR<br />
c. 700 BR<br />
The Long Sun, a prolonged drought,<br />
kills over one million Immorese<br />
natives.<br />
The Horselord Wars begins between<br />
the Umbrean princes and the<br />
Khardic Empire.<br />
Drago Salvoro creates the first steam<br />
engine.<br />
Korska is conquered and the<br />
Umbrean princes swear fealty to<br />
the Khardic Empire ending the<br />
Horselord Wars.<br />
Korska, dubbed Old Korska, is made<br />
the eastern capital of the Khardic<br />
Empire; Khardov remains the primary<br />
seat of power as the western capital.<br />
Morrowans move the center of the<br />
church from the Divinium in the<br />
Wyrmwall Mountains to the newly<br />
founded Sancteum in Caspia.<br />
The dragon Halfaug begins<br />
terrorizing the far north.<br />
664 BR Khardic Empire reaches its height.<br />
Orgoth Occupation Era<br />
600 BR<br />
Orgoth blackships land in western<br />
Immoren and begin conquest of the<br />
Thousand Cities.<br />
c. 600 BR The Wyrmcycle Saga is penned.<br />
593 BR<br />
586 BR<br />
Tordor surrenders to the Orgoth<br />
after its powerful navy is utterly<br />
destroyed.<br />
Western Caspia falls completely under<br />
Orgoth control.<br />
World Guide 21