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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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304 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

the Ordic army have been known to watch and offer<br />

sarcastic critiques, which has not endeared them to the<br />

locals. Truth be told, soldiers posted at Hearthstone<br />

are generally unwanted elsewhere and are not the best<br />

examples of service.<br />

Merin<br />

In Power: King Baird II, Prince Baird III, and the<br />

Castellans of Ord<br />

Population: 265,000 humans (mostly Tordoran),<br />

5,000 dwarves, 3,500 gobbers, 500+ trollkin, 300+<br />

ogrun<br />

Military: Merin has a large, well-equipped garrison<br />

(by Ordic standards) supported by a small contingent<br />

of warjacks. The Royal Palace supports two hundred<br />

elite royal guards to protect the king and his court. The<br />

overworked Merin watch numbers around six hundred<br />

guards.<br />

Imports: Many<br />

Exports: Coal, grain, textiles, wine, livestock<br />

Though the capital of Ord, Merin is often<br />

overshadowed by the more famous cities, particularly<br />

Midfast and Berck, and a rivalry is evident between<br />

the residents of Berck and Merin—it is said that many<br />

citizens of Berck believe their city should be the seat of<br />

political power. Merin thrives nonetheless, situated in<br />

the epicenter of the kingdom’s most fertile farmland<br />

along the Rohannor River, which also has ample coal<br />

deposits. Located geographically at the center of all of<br />

the major towns and cities, Merin profits as the trade<br />

hub of Ord and experiences considerable river trade<br />

from Lake Vannogear to Berck.<br />

Having been the natural choice for a major Orgoth<br />

stronghold, the city formerly named Tordor suffered<br />

greatly during the Orgoth Rebellion. During the<br />

Scourge, most of Tordor was razed to the ground. It<br />

was salvaged and rebuilt after the Corvis Treaties with<br />

assistance from thousands of Rhulfolk who enjoyed<br />

the challenge of essentially building an entire city from<br />

scratch. Indeed, the most important among them was<br />

Master Builder Dogen Orm who helped plan the city’s<br />

layout. A statue of this dwarf stands proudly in the<br />

Town Square next to one of King Merin Cathor I, and<br />

a tradition of Ordic stonemasonry and architecture<br />

persists in the city called the Dogen School.<br />

For these reasons Merin is a well-plotted city if not<br />

overly pragmatic. It is very easy to find one’s way as the<br />

streets are laid out in a series of grids, shifting at the<br />

river intersection. The government buildings around<br />

the town square are of solid construction and have<br />

survived the last four hundred years with no sign of<br />

wear. The Riverfront district is famed for its diverse<br />

shops, restaurants, playhouses, and the Tordoran<br />

Amphitheater. The local watch is well staffed and led<br />

by a persistent man, <strong>Captain</strong> Luptar Gorazo (male<br />

Tordoran Ftr10), called “The Judge” by his men and<br />

considered a terror on crime. Although the markets<br />

of Merin remain a hotbed for thieves, the watch has<br />

done an admirable job, and punishments for offenses<br />

are brutal.<br />

The city has grown considerably since its founding;<br />

hence, the fringe neighborhoods are more convoluted<br />

and sprawling. The Downriver district, a cramped<br />

region of twisty streets and small houses seemingly<br />

designed to confuse humans, is home to the majority<br />

of the city’s gobbers. The city’s numerous resident<br />

Rhulfolk are found in a northern neighborhood<br />

termed New Brunder.<br />

Noted Persons<br />

King Baird Cathor II (pg. 285): The rumors that<br />

King Baird gets restless after staying in Merin very long<br />

are true. Five Fingers is his favorite refuge, but Baird<br />

visits all the cities of Ord and enjoys touring his realm<br />

in secret. He believes in getting firsthand information<br />

whenever possible. He even makes unannounced<br />

outings to many smaller towns and villages, a habit<br />

that has made him very popular with the common<br />

folk. Aside from the war, King Baird’s primary political<br />

concern is the power and influence of House Mateu in<br />

Berck. He pretends ignorance of their machinations<br />

but is well aware of how many castellans heed<br />

Izabella.<br />

Castellan Lorcan Dromore, High Magus (male<br />

Tordoran Ari2/Wiz14): High Magus Dromore is the<br />

leader of the local branch of the Fraternal Order of<br />

Wizardry. There is no “court wizard” in Ord, but the<br />

high magus is frequently summoned by King Baird II<br />

or his heir to answer questions on arcane matters. The<br />

mage is sometimes consulted as well by Vaspar Mateu—<br />

he considers this good business rather than a breach in<br />

loyalties. These are just lucrative distractions from his

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