02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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304 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
the Ordic army have been known to watch and offer<br />
sarcastic critiques, which has not endeared them to the<br />
locals. Truth be told, soldiers posted at Hearthstone<br />
are generally unwanted elsewhere and are not the best<br />
examples of service.<br />
Merin<br />
In Power: King Baird II, Prince Baird III, and the<br />
Castellans of Ord<br />
Population: 265,000 humans (mostly Tordoran),<br />
5,000 dwarves, 3,500 gobbers, 500+ trollkin, 300+<br />
ogrun<br />
Military: Merin has a large, well-equipped garrison<br />
(by Ordic standards) supported by a small contingent<br />
of warjacks. The Royal Palace supports two hundred<br />
elite royal guards to protect the king and his court. The<br />
overworked Merin watch numbers around six hundred<br />
guards.<br />
Imports: Many<br />
Exports: Coal, grain, textiles, wine, livestock<br />
Though the capital of Ord, Merin is often<br />
overshadowed by the more famous cities, particularly<br />
Midfast and Berck, and a rivalry is evident between<br />
the residents of Berck and Merin—it is said that many<br />
citizens of Berck believe their city should be the seat of<br />
political power. Merin thrives nonetheless, situated in<br />
the epicenter of the kingdom’s most fertile farmland<br />
along the Rohannor River, which also has ample coal<br />
deposits. Located geographically at the center of all of<br />
the major towns and cities, Merin profits as the trade<br />
hub of Ord and experiences considerable river trade<br />
from Lake Vannogear to Berck.<br />
Having been the natural choice for a major Orgoth<br />
stronghold, the city formerly named Tordor suffered<br />
greatly during the Orgoth Rebellion. During the<br />
Scourge, most of Tordor was razed to the ground. It<br />
was salvaged and rebuilt after the Corvis Treaties with<br />
assistance from thousands of Rhulfolk who enjoyed<br />
the challenge of essentially building an entire city from<br />
scratch. Indeed, the most important among them was<br />
Master Builder Dogen Orm who helped plan the city’s<br />
layout. A statue of this dwarf stands proudly in the<br />
Town Square next to one of King Merin Cathor I, and<br />
a tradition of Ordic stonemasonry and architecture<br />
persists in the city called the Dogen School.<br />
For these reasons Merin is a well-plotted city if not<br />
overly pragmatic. It is very easy to find one’s way as the<br />
streets are laid out in a series of grids, shifting at the<br />
river intersection. The government buildings around<br />
the town square are of solid construction and have<br />
survived the last four hundred years with no sign of<br />
wear. The Riverfront district is famed for its diverse<br />
shops, restaurants, playhouses, and the Tordoran<br />
Amphitheater. The local watch is well staffed and led<br />
by a persistent man, <strong>Captain</strong> Luptar Gorazo (male<br />
Tordoran Ftr10), called “The Judge” by his men and<br />
considered a terror on crime. Although the markets<br />
of Merin remain a hotbed for thieves, the watch has<br />
done an admirable job, and punishments for offenses<br />
are brutal.<br />
The city has grown considerably since its founding;<br />
hence, the fringe neighborhoods are more convoluted<br />
and sprawling. The Downriver district, a cramped<br />
region of twisty streets and small houses seemingly<br />
designed to confuse humans, is home to the majority<br />
of the city’s gobbers. The city’s numerous resident<br />
Rhulfolk are found in a northern neighborhood<br />
termed New Brunder.<br />
Noted Persons<br />
King Baird Cathor II (pg. 285): The rumors that<br />
King Baird gets restless after staying in Merin very long<br />
are true. Five Fingers is his favorite refuge, but Baird<br />
visits all the cities of Ord and enjoys touring his realm<br />
in secret. He believes in getting firsthand information<br />
whenever possible. He even makes unannounced<br />
outings to many smaller towns and villages, a habit<br />
that has made him very popular with the common<br />
folk. Aside from the war, King Baird’s primary political<br />
concern is the power and influence of House Mateu in<br />
Berck. He pretends ignorance of their machinations<br />
but is well aware of how many castellans heed<br />
Izabella.<br />
Castellan Lorcan Dromore, High Magus (male<br />
Tordoran Ari2/Wiz14): High Magus Dromore is the<br />
leader of the local branch of the Fraternal Order of<br />
Wizardry. There is no “court wizard” in Ord, but the<br />
high magus is frequently summoned by King Baird II<br />
or his heir to answer questions on arcane matters. The<br />
mage is sometimes consulted as well by Vaspar Mateu—<br />
he considers this good business rather than a breach in<br />
loyalties. These are just lucrative distractions from his