02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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170 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
the region from rip lung. It took twenty years to build<br />
the massive cathedral, drawing workers and artists from<br />
as far away as Laedry. The building itself is surrounded<br />
by a moat with four lofty towers on the north side and<br />
a stair-tower on the south, and it features dozens of tall<br />
stained glass windows with depressed arches. The upper<br />
arches are carried on sandstone corbels. Behind these<br />
are defensive walkways with machicolation holes all<br />
round the building. It features a copper-tiled pitched<br />
roof in the traditional Fharin style. The Fharin Vicarate<br />
Council meets here regularly led by Vicar Cecily<br />
Applewhite (female Midlunder Clr13), a stern and<br />
outspoken priestess trained at the Sancteum Seminary.<br />
The Council believes Fharin’s rampant crime is an<br />
embarrassment and reflects poorly on their leadership.<br />
Cornby’s Fine Alchemicals: The alchemy business<br />
thrives in Fharin with several major competing shops.<br />
Some of these are cut-rate labs filled with con artist<br />
physicians and snake oil salesmen, but Cornby’s is<br />
a reputable shop with a staff of skilled alchemists<br />
including several gobbers. Their wares are shipped<br />
by caravan as far away as Ord although most are<br />
bought locally. The proprietor is Jonus Cornby (male<br />
Midlunder Alc12) who is nominally a member of the<br />
Order of the Golden Crucible. Jonus merely covers<br />
his dues and tends not to associate with members of<br />
the local branch, many of whom are his competition.<br />
Jonus prefers to maintain his independence and<br />
seeks no additional responsibilities. News of the<br />
Thunderhead Fortress’s exclusivity with Khador has<br />
not changed his opinion, though he worries how it will<br />
affect his business in the near future.<br />
Fharin Station: The rail yards of Fharin Station<br />
are among the largest and most impressive outside of<br />
the capital. They are owned and run by the Caspian<br />
Railway Society (see pg. 70). Caspian Rail owns six<br />
advanced steamjacks that work alongside human and<br />
trollkin laborers to offload cargo. They are the single<br />
largest employer in Fharin and one of the wealthiest<br />
enterprises. The local manager is Lon Brashner (male<br />
Midlunder Exp7) who sits on the city’s council. His<br />
employees have recently clashed with the Fairmarket<br />
Chums, for Lon refuses to pay protection money.<br />
Given he employs his own small army of laborers, he<br />
may be able to stand against their intimidation tactics<br />
although the Chums fight dirty and never take “no”<br />
for an answer.<br />
Fisherbrook<br />
In Power: <strong>Captain</strong> Phineas Montfort<br />
Population: 14,000 human (mostly Morridane),<br />
1,000 gobbers, and some ogrun and trollkin<br />
Military: Fisherbrook is a backwater under martial<br />
rule. The town is garrisoned by a company of soldiers<br />
that would rather be just about anywhere else.<br />
Imports: Manufactured goods, wheat<br />
Exports: Cured meats, fish, fur, lumber<br />
Traders on the Dragon’s Tongue will tell you that<br />
Fisherbrook is a sad place—many think it should<br />
have been left to rot decades ago. Notorious for<br />
its appalling weather and trapped in the Dragon’s<br />
Tongue River Valley, Fisherbrook lies beneath<br />
continually lingering clouds that drop buckets of cold<br />
rain upon the northern foothills of the Dragonspine<br />
Peaks. Truly, the Morridane who live here have cause<br />
for their humorless reputation. Once Fisherbrook was<br />
an important trading town frequented by merchants<br />
traveling to and from Corvis. Seaborne cargos would<br />
often brave the Tongue as far as the Thornmere,<br />
transferring to lighter vessels for the last leg of the<br />
journey or selling to local traders in the Fisherbrook<br />
market. Then steam-powered vessels grew increasingly<br />
common, able to ship substantial cargoes straight from<br />
Point Bourne to Corvis. Only those with slower boats<br />
or crafts in need of repair stop in Fisherbrook now.<br />
Almost a third of its buildings stand empty, many in<br />
utter disrepair; others have been converted by gobbers<br />
into a labyrinth of houses.<br />
Some families have dwelt here for generations in<br />
spite of the city’s decline; they are too stubborn to<br />
move. They work as loggers, boat crews (at knockdown<br />
rates), fishermen, or hunters in the fringes of<br />
the Thornwood. Of course Brookmen, as the city’s<br />
inhabitants are called, do not venture deep into the<br />
forest. It is said that lost spirits can be seen wandering<br />
there, for the bones of those who perished in the<br />
Thornwood War are easily disturbed. Indeed, the<br />
stockade is the town’s sturdiest construction, not<br />
so much because of ghosts but because Tharn are<br />
known to lope out of the woods and into the streets<br />
on occasion to snatch unfortunate residents from<br />
their homes. The gates are closed at dusk and manned<br />
by drab-looking guards in their rainskins. It was no