02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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228 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
similarly, the malgur forest provides the charcoal necessary<br />
for copper smelting. the copper mines are rather remote from<br />
skirov making if toilsome and costly to transport the ore, But<br />
skirov remains the ideal location since running Water and<br />
timBer in the mines’ vicinity are scarce.<br />
Silver—after discovering numerous silver ornaments in<br />
ancient BarroWs in the thundercliff peaks, explorers<br />
theoriZed that large deposits of silver might lie nearBy. With<br />
silver scarce throughout khador, the discovery of ore in<br />
the mountains guaranteed interference from the monarchy.<br />
it Was not long Before skirov’s mines Were taken over By royal<br />
decree, and skirov Became the major silver mining center of<br />
khador producing ninety percent of khadoran silver—16.5<br />
tons annually. skirov’s smelting Works consists of thirteen<br />
furnaces and is run By the prisoners of the khardstadt.<br />
Gold—several gold mines have also Been estaBlished on<br />
the treacherous slopes of the thundercliffs. the Best<br />
knoWn is the infamous khaga rusk, a mine historically<br />
plagued With mishaps. the ‘rusk Was recently aBandoned<br />
after the main shaft collapsed, though the miners are sure<br />
it Was adeQuately reinforced. currently prison laBorers are<br />
attempting to re-open the mine But have made little progress.<br />
the collapse appears to have Been extensive, and Bogrin<br />
raiders continually harass the Workers and their guards.<br />
Skrovenberg<br />
In Power: Posadnik Dmitri Meshik<br />
Population: 70,000 (human, mostly Khard and<br />
some Kossite, few gobbers)<br />
Military: Skrovenberg has a heavy garrison of<br />
Winter Guard soldiers, a small contingent of warjacks,<br />
and hundreds of marines in port at any given time.<br />
Imports: Artwork and luxury items, manufactured<br />
goods, meats<br />
Exports: Books, fish, tar<br />
Skrovenberg, sometimes referred to simply as<br />
the “Ancient Port,” has endured a great number of<br />
calamities. It was once a busy Khardic port that saw<br />
many ships in its time, including Orgoth longboats<br />
whose sorcerous sailors razed the city. Under Orgoth<br />
subjugation, it grew back into a sizeable town until the<br />
start of the Rebellion when a local liberation force<br />
set the city ablaze with oil. Again the city was ruined.<br />
Later, after the locals had rebuilt much of the town,<br />
the Scourge struck like a typhoon, razing the city yet<br />
again. While Skrovenberg was being rebuilt for at<br />
least the third time, the other port cities of Ohk and<br />
Vladovar surpassed it in use and importance.<br />
However, the ancient port has remained useful in<br />
its own way. Much of Khardov’s river trade begins in<br />
Skrovenberg, although many dealings have moved to<br />
the railways much to the locals’ displeasure. The whole<br />
city is more or less surrounded by either marshes and/<br />
or coast, making it nigh impossible for a railroad to<br />
come within fifty miles.<br />
To combat the fact that this generation of powerful<br />
nobles only cares for wealth and power, the city’s<br />
kayazy have focused on supplementing Skrovenberg’s<br />
face in any way they can. They revolutionized the city by<br />
turning it into a center for schools and knowledge. The<br />
kayazy have taken great lengths to beautify the city, but<br />
constantly fighting ocean storms and vermin from the<br />
swamps is an uphill battle. Housing is simple and nearly<br />
always adorned with oil lanterns. Larger mansions are<br />
decked with luxurious carpets and tapestries to impress<br />
visiting nobles. Businesses are small but profitable and<br />
generally include jewelers, clockmakers, and libraries<br />
among their numbers—all crafts nobles tend to desire.<br />
Noted Persons<br />
Kapitan Andrei Dereiv (male Khard War11):<br />
Kapitan Dereiv commands the Winter Guard garrison<br />
at Skrovenberg. He takes the law to draconian<br />
extremes and happily punishes criminals openly and<br />
ruthlessly, for he feels it stems the overall flow of<br />
crime. Dereiv is a humorless widower with one married<br />
daughter and no incentive to marry again. He invests<br />
all of his time ensuring Skrovenberg runs smoothly,<br />
forcibly removing vagrants to gobber-run shantytowns<br />
miles outside of town in the swamps “where the<br />
upper class need not see them.” The kapitan’s biggest<br />
challenge comes not from the citizens, but from the<br />
sea which often floods parts of the waterfront during<br />
high tide. He stops in periodically to view the recent<br />
construction of bulwarks along the more troublesome<br />
parts of the city’s coast.<br />
Posadnik Dmitri Meshik (male Umbrean Ari2/<br />
Ftr12): Posadnik Meshik was a kommander with a<br />
grand service record who retired after suffering a<br />
respiratory ailment that continues to this day. He<br />
endures painful shortness of breath if he does not<br />
take periodic treatment. Despite his role as a political<br />
head and his convalescence, Meshik is fond of drink<br />
and women, but the handsome and stately man does<br />
a respectable job of keeping his vices from leading to