02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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346 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
intricate stonework that have taken dozens of lifetimes<br />
to sculpt and polish. The Rhulic gift for crafting<br />
metal and stone is second to none in the kingdoms.<br />
Even minor landmarks, roads, and towers rival the<br />
Sancteum in Caspia in beauty and perfection.<br />
The mountains of Rhul contain vast amounts<br />
of ores and minerals found nowhere else in all of<br />
Immoren—some might say all of Caen. Their exclusive<br />
fashioning and forging practices of ancient metals<br />
have placed the dwarves and their ogrun clan mates<br />
at the pinnacle of smithcraft. Some of the eldest and<br />
most respected lords wear suits of armor so intricate<br />
they are mesmerizing to the common mind, and a few<br />
of these materials and crafts find their way down the<br />
rivers from Armsdeep, one of the primary trade routes<br />
to the southern lands.<br />
The dwarves of Rhul have not been nearly as<br />
reclusive or unfriendly toward their neighbors as the<br />
elves of Ios, particularly in the last few centuries. They<br />
claim to have the oldest and most stable civilization<br />
in western Immoren with records dating back over<br />
six millennia. The dwarves have always dwelled in the<br />
great northern mountains and seem to have no thirst<br />
for conquest outside of this region. They once boasted<br />
friendly trade arrangements with Ios, but the elves<br />
have sealed their borders to dwarves as well as humans<br />
in recent decades.<br />
Rhul keeps a close eye on the politics of the <strong>Iron</strong><br />
<strong>Kingdoms</strong>. Though they have officially maintained<br />
neutrality in the affairs of humans for thousands of<br />
years, Rhulfolk started to change this policy during<br />
the Rebellion against the Orgoth. For the first time<br />
dwarven industry was loaned to the rebels in the<br />
construction of the Colossals, and it played a key role<br />
in the victory. The dwarves have since learned to take<br />
an interest in the south; they are impressed by the<br />
innovations of humanity and see great opportunities.<br />
Most dwarves are mercenary by nature and never let<br />
an opportunity for profit pass them by; others watch<br />
humanity knowing foreign politics could threaten<br />
their own security .<br />
Widespread dwarven interest in humanity was<br />
sparked after the Corvis Treaties, and many younger<br />
clans set forth to find their fortunes in the south.<br />
Though they have no interest in capturing land,<br />
they do seek profit and innovations among human<br />
communities. The human kingdoms welcomed the<br />
conclaves within their borders as part of the growing<br />
accord between the two races, and Rhulfolk have<br />
since become an everyday sight in the <strong>Iron</strong> <strong>Kingdoms</strong>.<br />
These mixed communities have proven profitable<br />
both to Rhul and humanity although recent tensions<br />
between Khador and Cygnar have put their safety<br />
at risk. Substantial numbers of dwarves live in both<br />
kingdoms, and their neutrality causes increasing<br />
strain. Relations are particularly tense for dwarves in<br />
Khador; Rhul’s long relationship of commerce with<br />
Cygnar is notorious and prompts suspicion. Dwarves<br />
in Cygnar are not immune to similar scrutiny, and<br />
human soldiers resent providing a safe haven to a race<br />
refusing to assist them.<br />
The internal politics of Rhul are beset by violent<br />
competition, duels, and deadly clan feuding. However,<br />
these conflicts are small in scale and are not considered<br />
actual warfare. Even the largest feuds are regulated by<br />
ancient traditions and codes of conduct laid down by<br />
the Great Fathers and supervised by grim judges of the<br />
Moot of the Hundred Houses. The sanctioned battles<br />
ensure only the strongest and most creative clans earn<br />
the right to immortalize themselves in the sacred art<br />
of building. Like in most extended families, the clans<br />
set aside their conflicts whenever they are threatened<br />
by outside forces. As well, the Stone Lords and Moot<br />
judges brutally enforce the peace whenever feuds<br />
disrupt the general commerce and industry.<br />
trade diFFiCuLties<br />
iMMediateLy aFter invading LLaeL in Late 604 ar, khador<br />
bLoCkaded the bLaCk river eFFeCtiveLy Cutting oFF Cygnar<br />
FroM rhuL—one oF its Largest trade partners. hundreds<br />
oF Cygnaran MerChants were stranded aCross the dwarven<br />
kingdoM For Months beFore Cygnar Managed to break through<br />
khadoran deFenses and sever the great throatCutter, a<br />
Massive Chain that bLoCked river traveL, on goriM 3rd,<br />
gLaCeus 605 ar. soMe MerChants Managed to return to<br />
Cygnar, khadoran eMpLaCeMents sheLLed others and sunk<br />
their ships, and a Few were Captured and their goods seized.<br />
rhuL has sinCe sent dipLoMats to korsk who are Leveraging<br />
heaviLy to get the tradeways reopened as soon as possibLe. rhuL<br />
does not Care who ControLs LLaeL as Long as trade Continues.<br />
the dwarves are priMariLy agitated that the bLaCk river has<br />
been CLosed oFF to theM in vioLation oF the treaties signed<br />
between the stone Lords and the iron aLLianCe during the<br />
rebeLLion. due to the Constraints pLaCed by the war on trade<br />
between Cygnar and rhuL, soMe tenaCious and enterprising<br />
rhuLFoLk have been engaging in sMuggLing operations in order<br />
to get goods past khadoran CheCkpoints.