02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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134 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
<strong>Is</strong>land. The few survivors who remained free hid;<br />
each changed his name and desperately attempted<br />
to remove the mark of the eye branded on his right<br />
hand. It is believed that the Order of Illumination<br />
has harbored a number of these fugitives since the<br />
Inquisition was disbanded. Others fled to neighboring<br />
kingdoms where their services were in high demand.<br />
Though crippled and fearful of capture, the survivors<br />
have desperately pursued their own secret agenda in<br />
Vinter Raelthorne’s absence. Their intention is to<br />
regain their former power by any means necessary.<br />
Though many of these former Inquisitors joined their<br />
deposed king when the Elder returned to Corvis (see<br />
SOTE), many more remained in hiding. Following<br />
the defeat of the of the skorne army, this network has<br />
again come to Vinter’s aid.<br />
So far this group has only undertaken two<br />
activities. They monitor military, economic, and<br />
political developments within Cygnar and report<br />
everything through a network of contacts and agents.<br />
All information seems valuable to them, and quite<br />
frankly Vinter welcomes anything that might provide<br />
an opening for his forces. Their other mission is to<br />
recruit additional members. Susceptible individuals<br />
are enticed or intimidated into cooperation. Once in,<br />
it becomes only too clear what happens to members<br />
who betray the Elder. Examples are made: whole<br />
families die in tragic accidents and businesses suddenly<br />
collapse when the owner ‘commits suicide’. One way<br />
or another, the message is made crystal clear.<br />
Though these former Inquisitors provide<br />
information to Vinter’s closest agents, for years this<br />
network functioned autonomously in the Elder’s<br />
absence, and their plans are not contingent on his<br />
return. Financed by the vast wealth stolen from<br />
their victims, the Inquisitors maintain bank accounts<br />
hidden throughout Cygnar, Llael, and Ord. Many<br />
of the Inquisitors have retained a great deal of<br />
influence and have risen to prominence throughout<br />
Cygnaran society. Having slowly rebuilt their strength,<br />
the network presently employs approximately two<br />
hundred operatives throughout Cygnar.<br />
These underground Inquisitors are quiet and<br />
careful—no tattoos, no marks, no obvious signs of<br />
allegiance to give them away. Most are independent<br />
operatives or are members of small cells who pass<br />
information along to a few well-trusted messengers.<br />
Among these agents of the Elder is Asheth Magnus,<br />
wanted war criminal and mercenary warcaster who<br />
was once among Vinter’s most capable military<br />
commanders. Unbeknownst to King Leto and his<br />
closest advisors, Sir Bolden Rebald has been secretly<br />
targeting these agents at great expense, preemptively<br />
removing high-ranking Inquisitors before they have an<br />
opportunity to act against Cygnar.<br />
Glomring<br />
The Glomring, or simply the ‘Ring, is a strictly<br />
dwarven mercenary company that provides services to<br />
dwarven clans in need of sensitive information, spying,<br />
and the covert shipment of goods from one locale to<br />
another. Its ranks are made up of thieves and clanless<br />
outcasts recruited by sponsors within the group. To<br />
join a dwarf must become a lurker, and the Glomring<br />
becomes his new clan.<br />
Operating under a brutally enforced code of<br />
conduct, the ‘Ring maintains its reputation for<br />
discretion and results. Of note, the organization<br />
avoids recruiting criminals with unsavory reputations,<br />
particularly those inclined to brutality or murder.<br />
Clan lords and conglomerates hire Glomring lurkers<br />
to uncover information about other clans with whom<br />
they are feuding, plan to feud, or are engaged in trade<br />
wars or other competition. The lurkers steal only<br />
information—not property—at least within Rhul’s<br />
borders; they are not always quite so discriminating<br />
about jobs outside of Rhul.<br />
Missions beyond Rhul occasionally bring them into<br />
conflict with members of Clan Jhord, the official spies<br />
of the Stone Lords and the Moot. Indeed, Clan Jhord<br />
has accused the Glomring of harboring noted criminals<br />
and lawbreakers on several occasions, but despite their<br />
repeated attempts to bring the lurkers to justice or<br />
have the ‘Ring outlawed, the organization has been<br />
able to maintain its official Moot sanction. They are<br />
considered a necessary evil by most Rhulfolk since they<br />
turn otherwise disreputable individuals into productive<br />
citizens. Although they maintain their legitimacy,<br />
Glomring lurkers are treated with disdain by most<br />
dwarves. Abandoned by family and friends as criminals<br />
or ne’er-do-wells, the social stigma of clanlessness is<br />
almost impossible for them to overcome.<br />
Although headquartered in the Shadow District<br />
of Ghord, smaller enclaves exist in Ulgar and other