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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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134 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

<strong>Is</strong>land. The few survivors who remained free hid;<br />

each changed his name and desperately attempted<br />

to remove the mark of the eye branded on his right<br />

hand. It is believed that the Order of Illumination<br />

has harbored a number of these fugitives since the<br />

Inquisition was disbanded. Others fled to neighboring<br />

kingdoms where their services were in high demand.<br />

Though crippled and fearful of capture, the survivors<br />

have desperately pursued their own secret agenda in<br />

Vinter Raelthorne’s absence. Their intention is to<br />

regain their former power by any means necessary.<br />

Though many of these former Inquisitors joined their<br />

deposed king when the Elder returned to Corvis (see<br />

SOTE), many more remained in hiding. Following<br />

the defeat of the of the skorne army, this network has<br />

again come to Vinter’s aid.<br />

So far this group has only undertaken two<br />

activities. They monitor military, economic, and<br />

political developments within Cygnar and report<br />

everything through a network of contacts and agents.<br />

All information seems valuable to them, and quite<br />

frankly Vinter welcomes anything that might provide<br />

an opening for his forces. Their other mission is to<br />

recruit additional members. Susceptible individuals<br />

are enticed or intimidated into cooperation. Once in,<br />

it becomes only too clear what happens to members<br />

who betray the Elder. Examples are made: whole<br />

families die in tragic accidents and businesses suddenly<br />

collapse when the owner ‘commits suicide’. One way<br />

or another, the message is made crystal clear.<br />

Though these former Inquisitors provide<br />

information to Vinter’s closest agents, for years this<br />

network functioned autonomously in the Elder’s<br />

absence, and their plans are not contingent on his<br />

return. Financed by the vast wealth stolen from<br />

their victims, the Inquisitors maintain bank accounts<br />

hidden throughout Cygnar, Llael, and Ord. Many<br />

of the Inquisitors have retained a great deal of<br />

influence and have risen to prominence throughout<br />

Cygnaran society. Having slowly rebuilt their strength,<br />

the network presently employs approximately two<br />

hundred operatives throughout Cygnar.<br />

These underground Inquisitors are quiet and<br />

careful—no tattoos, no marks, no obvious signs of<br />

allegiance to give them away. Most are independent<br />

operatives or are members of small cells who pass<br />

information along to a few well-trusted messengers.<br />

Among these agents of the Elder is Asheth Magnus,<br />

wanted war criminal and mercenary warcaster who<br />

was once among Vinter’s most capable military<br />

commanders. Unbeknownst to King Leto and his<br />

closest advisors, Sir Bolden Rebald has been secretly<br />

targeting these agents at great expense, preemptively<br />

removing high-ranking Inquisitors before they have an<br />

opportunity to act against Cygnar.<br />

Glomring<br />

The Glomring, or simply the ‘Ring, is a strictly<br />

dwarven mercenary company that provides services to<br />

dwarven clans in need of sensitive information, spying,<br />

and the covert shipment of goods from one locale to<br />

another. Its ranks are made up of thieves and clanless<br />

outcasts recruited by sponsors within the group. To<br />

join a dwarf must become a lurker, and the Glomring<br />

becomes his new clan.<br />

Operating under a brutally enforced code of<br />

conduct, the ‘Ring maintains its reputation for<br />

discretion and results. Of note, the organization<br />

avoids recruiting criminals with unsavory reputations,<br />

particularly those inclined to brutality or murder.<br />

Clan lords and conglomerates hire Glomring lurkers<br />

to uncover information about other clans with whom<br />

they are feuding, plan to feud, or are engaged in trade<br />

wars or other competition. The lurkers steal only<br />

information—not property—at least within Rhul’s<br />

borders; they are not always quite so discriminating<br />

about jobs outside of Rhul.<br />

Missions beyond Rhul occasionally bring them into<br />

conflict with members of Clan Jhord, the official spies<br />

of the Stone Lords and the Moot. Indeed, Clan Jhord<br />

has accused the Glomring of harboring noted criminals<br />

and lawbreakers on several occasions, but despite their<br />

repeated attempts to bring the lurkers to justice or<br />

have the ‘Ring outlawed, the organization has been<br />

able to maintain its official Moot sanction. They are<br />

considered a necessary evil by most Rhulfolk since they<br />

turn otherwise disreputable individuals into productive<br />

citizens. Although they maintain their legitimacy,<br />

Glomring lurkers are treated with disdain by most<br />

dwarves. Abandoned by family and friends as criminals<br />

or ne’er-do-wells, the social stigma of clanlessness is<br />

almost impossible for them to overcome.<br />

Although headquartered in the Shadow District<br />

of Ghord, smaller enclaves exist in Ulgar and other

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