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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

12 <strong>Iron</strong> <strong>Kingdoms</strong><br />

The Sands of Icthier: Immoren’s<br />

Pre-history<br />

The Old Races: Lyoss and the Rhulic Moot<br />

Historians theorize that before man discovered<br />

the gift of civilization, a time of chaos existed when<br />

nomadic tribes and clans lived amidst the wilds of<br />

Immoren. The only true civilizations known to exist<br />

were those of the Rhulfolk and the Iosans. The<br />

Rhulfolk were well in the beginnings of their own<br />

society millennia before humans began to thrive.<br />

However, constant strife between the clans of the<br />

dwarves held back the progress of their civilization.<br />

2,500 years before humans settled the lands now<br />

comprising the Protectorate of Menoth and the<br />

Bloodstone Marches, the dwarves of Rhul fought a<br />

great and bloody war. The dwarves refer to this dark<br />

and angry time as the Feud of the Ages, and historians<br />

estimate this took place about 8,500 BR.<br />

The Feud of Ages ended abruptly circa 8,200 BR<br />

when a group of clans withdrew and moved north.<br />

Their leaders realized that further conflict would<br />

drive the Rhulfolk apart into utter barbarism, so<br />

thirteen clans left the others to their ends and moved<br />

their people to settle in what is now known as Ghord.<br />

The well-defended region surrounding the dwarves<br />

contained bountiful land, water, and wildlife, and<br />

these Rhulfolk prospered in their relative isolation.<br />

The foundation of the Rhulic Moot predates human<br />

civilization by about 1,000 years. This is the best guess<br />

of historians based on the remnants of Moot records.<br />

The earliest tablets are ancient religious artifacts the<br />

dwarves claim date to circa 7,500 BR. Human historians<br />

assume the dwarves founded the Moot to regulate<br />

the feuds arising between clans in the region. Many<br />

dwarven historians, typically priests, claim the Great<br />

Fathers themselves handed down the tablets of the<br />

Moot and they contained instructions and laws allowing<br />

the dwarves to co-exist without worry of decaying into a<br />

barbaric state of constant war ever again.<br />

The arcane arTs of rhul<br />

while sTone TableTs and ancienT scrolls do exisT ThaT<br />

suPPosedly PredaTe The creaTion of The mooT, iT is a facT<br />

ThaT once The mooT was esTablished The dwarves began<br />

To manifesT an abiliTy in arcane magic. wheTher The greaT<br />

faThers handed This knowledge down To The dwarves is uP for<br />

debaTe. mosT of Them firmly believe ThaT The greaT faThers<br />

imParTed The wisdom of magic wiTh sTricT rules regarding<br />

iTs use, and dwarven PracTiTioners of The arcane are known<br />

To follow sPecific rules and riTes in accordance wiTh Their<br />

magic. while noT necessarily religious in use, The dwarves’<br />

wizardry is TreaTed as a Power deserving resPecT and cauTion.<br />

Older than the Moot are Rhulic records of the<br />

Empire of Lyoss far to the east across the expanse<br />

that would become the Bloodstone Marches. Rhulic<br />

and human historians agree that Lyoss thrived as far<br />

back as 10,000 BR, and the elves of this empire had<br />

a civilization that produced mathematics, textiles,<br />

stonework, and metals such as bronze, copper, and<br />

enchanted iron. The elves of Lyoss relied on magic as a<br />

tool in their society and used it as a way to accomplish<br />

nigh-impossible tasks.<br />

The foundation of Lyoss was supposedly due to the<br />

unification of elven tribes gathering for the purpose of<br />

veneration. It was an ancient civilization ruled by Fanes<br />

who communicated directly with their deities. Under<br />

the tutelage of the Fane, elves developed a complex<br />

society emphasizing harmony with natural forces,<br />

communion with the gods, and the pursuit of martial<br />

and arcane perfection. At some point Lyoss collapsed,<br />

leaving a shattered and beleaguered populace striving<br />

for survival in hostile lands. Although details of this<br />

time are scattered, the collapse of Lyoss coincides with<br />

cataclysmic events that impacted humanity.<br />

The Ascent of Man: The Wisdom of Icthier<br />

While the dwarves warred with one another<br />

and the Lyosans pursued knowledge and learning,<br />

humanity was comprised of nomadic clans. The<br />

threats of the time were considerable. Harsh weather,<br />

deadly monsters, and the predations of other human<br />

tribes often forced different groups to form alliances.<br />

Competition with other races also posed a threat,<br />

and it is interesting that bogrin, gobbers, trollkin,<br />

and ogrun all managed to survive human settlement<br />

of western Immoren. Many historians theorize that<br />

civilized humanity came not from within western<br />

Immoren, but from the south or perhaps the east.<br />

Menite priests maintain that the first human<br />

civilization rose up around what is now Ancient Icthier<br />

where the ruins predate human history. For Menites<br />

this city is the revered origin of the Canon of the True<br />

Law, their first and most sacred scripture, for it was at<br />

Icthier that the holy text was discovered inscribed upon

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