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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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160 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

purchase a “day ticket” to use a railcoach to ride<br />

from practically one end of the city to the other for<br />

the entire day. These long carriages are fixed upon<br />

rails and are moved along by metal cables propelled<br />

through a series of steam-driven shafts in various<br />

powerhouses throughout the city. Horse-drawn<br />

carriages remain plentiful throughout Ceryl, but the<br />

masses have quickly taken to “hopping the rail” to<br />

move about the city.<br />

Ceryl is also noted as a city of wizards, many of<br />

whom wield a disproportionate amount of influence.<br />

All of the major wizard orders have a presence in the<br />

“Bastion City,” shortened from “Bastion of the Arcane.”<br />

Ceryl houses the headquarters for the Fraternal Order<br />

of Wizardry, said to be the true masters of the city.<br />

Indeed, calling it Bastion City is fitting, for it was once<br />

home to the legendary Sebastien Kerwin whose writings<br />

and teachings were paramount in the understanding<br />

and application of magic and who established the<br />

Arcanist’s Acadame and the Circle of the Oath, both<br />

of which led to the rise of organized wizardry as well as<br />

the eventual overthrow of the Orgoth.<br />

the strangelight Workshop<br />

despite a reputation for unConVentional and someWhat<br />

questionable researCh, the employees of the strangelight<br />

Workshop are the iron kingdom’s leading freelanCe<br />

supernatural researChers. the Workshop employs open-minded<br />

operatiVes With keen minds for both oCCult and sCientifiC<br />

obserVation armed With speCialized meChanikal apparatuses<br />

designed to aid in their inVestigations. headquartered in<br />

Ceryl, the Workshop has been so suCCessful it has opened<br />

offiCes in Caspia, CorVis, leryn, and merin. With no shortage<br />

of hauntings and habitations in Western immoren, the<br />

employees of the strangelight Workshop should remain busy<br />

for years to Come.<br />

Noted Persons<br />

Duke Mayhew Dergeral (male Thurian Ari6/Ftr2):<br />

A cousin of King Leto’s, Duke Dergeral pays little heed<br />

to the throne except when absolutely required. As one<br />

of the wealthiest citizens in all of Cygnar, he prefers<br />

to conduct himself like an independent sovereign.<br />

The duke is deferential to the wizards of the Fraternal<br />

Order and rules in their favor for any dispute brought<br />

before him. Dergeral’s recent hesitation to approve<br />

more soldiers out of Ceryl to aid the war effort has<br />

recently put him at odds with the Royal Assembly<br />

in Caspia more than ever before. Though he is<br />

shrewd, not as debauched as appears, and capable of<br />

manipulating the influential families and merchants<br />

of Ceryl for his own benefit, Dergeral’s weakness is his<br />

pride and arrogance.<br />

Admiral Tucker Luptine (male Caspian Exp4/<br />

Ftr6): Admiral of the northern fleet, Tucker Luptine<br />

is noted for his troubled relationship with the Lord<br />

Mayor. A king’s man, Luptine used to chafe at being<br />

stationed so far from Caspia, but the war with Khador<br />

has emphatically changed his attitude. He loathes<br />

Duke Dergeral and believes every rumor of his<br />

corruption, but Luptine prefers to focus on his duty<br />

to the fleet, in constant peril from increased Cryxian<br />

raids, pirates, and smugglers from Five Fingers and<br />

beyond, and the looming threat of Khadoran attack.<br />

Although the two major powers have not yet engaged<br />

in naval battles, the admiral stands ready to defend his<br />

waters or carry the fight to the enemy if ordered.<br />

High Magus Thanos Terpwell (male Thurian<br />

Evo20): The most senior and respected of the six<br />

ruling magi of the Fraternal Order Stronghold,<br />

Terpwell has been aging poorly for some time. He<br />

clings to the power of his station desperately hiding<br />

his growing fear of losing his famed arcane abilities.<br />

Some say he suffers minor fits of dementia. Terpwell<br />

is a noted evoker and his knowledge of destructive<br />

magic is unequaled. His long-term goals have always<br />

been extending the Fraternal Order into new cities<br />

and quashing all competition to their supremacy, and<br />

he is one of the few Cygnarans who views war time as<br />

a great opportunity for profit and gain. In fact, the<br />

magus has volunteered the services of his Order to the<br />

war effort, heedless of the opinions of his subordinates<br />

and Duke Dergeral.<br />

Locales of Ceryl<br />

Fraternal Stronghold: Headquarters for the<br />

Fraternal Order of Wizardry, the Stronghold is a<br />

grim and impressive structure. It was constructed as a<br />

defensible bastion for the Order in darker times, and<br />

its defenses are legendary. This is one of the few Order<br />

lodges that make no pretense at being inconspicuous;<br />

it is a fortress made of whitewashed stone, draped with<br />

golden banners, and topped by a myriad of leering<br />

gargoyles. Although there is only a single massive set<br />

of watched doors through which outsiders are allowed

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