02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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160 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
purchase a “day ticket” to use a railcoach to ride<br />
from practically one end of the city to the other for<br />
the entire day. These long carriages are fixed upon<br />
rails and are moved along by metal cables propelled<br />
through a series of steam-driven shafts in various<br />
powerhouses throughout the city. Horse-drawn<br />
carriages remain plentiful throughout Ceryl, but the<br />
masses have quickly taken to “hopping the rail” to<br />
move about the city.<br />
Ceryl is also noted as a city of wizards, many of<br />
whom wield a disproportionate amount of influence.<br />
All of the major wizard orders have a presence in the<br />
“Bastion City,” shortened from “Bastion of the Arcane.”<br />
Ceryl houses the headquarters for the Fraternal Order<br />
of Wizardry, said to be the true masters of the city.<br />
Indeed, calling it Bastion City is fitting, for it was once<br />
home to the legendary Sebastien Kerwin whose writings<br />
and teachings were paramount in the understanding<br />
and application of magic and who established the<br />
Arcanist’s Acadame and the Circle of the Oath, both<br />
of which led to the rise of organized wizardry as well as<br />
the eventual overthrow of the Orgoth.<br />
the strangelight Workshop<br />
despite a reputation for unConVentional and someWhat<br />
questionable researCh, the employees of the strangelight<br />
Workshop are the iron kingdom’s leading freelanCe<br />
supernatural researChers. the Workshop employs open-minded<br />
operatiVes With keen minds for both oCCult and sCientifiC<br />
obserVation armed With speCialized meChanikal apparatuses<br />
designed to aid in their inVestigations. headquartered in<br />
Ceryl, the Workshop has been so suCCessful it has opened<br />
offiCes in Caspia, CorVis, leryn, and merin. With no shortage<br />
of hauntings and habitations in Western immoren, the<br />
employees of the strangelight Workshop should remain busy<br />
for years to Come.<br />
Noted Persons<br />
Duke Mayhew Dergeral (male Thurian Ari6/Ftr2):<br />
A cousin of King Leto’s, Duke Dergeral pays little heed<br />
to the throne except when absolutely required. As one<br />
of the wealthiest citizens in all of Cygnar, he prefers<br />
to conduct himself like an independent sovereign.<br />
The duke is deferential to the wizards of the Fraternal<br />
Order and rules in their favor for any dispute brought<br />
before him. Dergeral’s recent hesitation to approve<br />
more soldiers out of Ceryl to aid the war effort has<br />
recently put him at odds with the Royal Assembly<br />
in Caspia more than ever before. Though he is<br />
shrewd, not as debauched as appears, and capable of<br />
manipulating the influential families and merchants<br />
of Ceryl for his own benefit, Dergeral’s weakness is his<br />
pride and arrogance.<br />
Admiral Tucker Luptine (male Caspian Exp4/<br />
Ftr6): Admiral of the northern fleet, Tucker Luptine<br />
is noted for his troubled relationship with the Lord<br />
Mayor. A king’s man, Luptine used to chafe at being<br />
stationed so far from Caspia, but the war with Khador<br />
has emphatically changed his attitude. He loathes<br />
Duke Dergeral and believes every rumor of his<br />
corruption, but Luptine prefers to focus on his duty<br />
to the fleet, in constant peril from increased Cryxian<br />
raids, pirates, and smugglers from Five Fingers and<br />
beyond, and the looming threat of Khadoran attack.<br />
Although the two major powers have not yet engaged<br />
in naval battles, the admiral stands ready to defend his<br />
waters or carry the fight to the enemy if ordered.<br />
High Magus Thanos Terpwell (male Thurian<br />
Evo20): The most senior and respected of the six<br />
ruling magi of the Fraternal Order Stronghold,<br />
Terpwell has been aging poorly for some time. He<br />
clings to the power of his station desperately hiding<br />
his growing fear of losing his famed arcane abilities.<br />
Some say he suffers minor fits of dementia. Terpwell<br />
is a noted evoker and his knowledge of destructive<br />
magic is unequaled. His long-term goals have always<br />
been extending the Fraternal Order into new cities<br />
and quashing all competition to their supremacy, and<br />
he is one of the few Cygnarans who views war time as<br />
a great opportunity for profit and gain. In fact, the<br />
magus has volunteered the services of his Order to the<br />
war effort, heedless of the opinions of his subordinates<br />
and Duke Dergeral.<br />
Locales of Ceryl<br />
Fraternal Stronghold: Headquarters for the<br />
Fraternal Order of Wizardry, the Stronghold is a<br />
grim and impressive structure. It was constructed as a<br />
defensible bastion for the Order in darker times, and<br />
its defenses are legendary. This is one of the few Order<br />
lodges that make no pretense at being inconspicuous;<br />
it is a fortress made of whitewashed stone, draped with<br />
golden banners, and topped by a myriad of leering<br />
gargoyles. Although there is only a single massive set<br />
of watched doors through which outsiders are allowed