02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
there is any, is presented to the arbiter before combat<br />
begins, and he then makes his decision whether or not<br />
to proceed. In truth, native Khadorans rarely hire a<br />
champion, but outsiders are often suspected of doing<br />
so particularly if the champion is also an outsider.<br />
Trial by combat is intended to subdue rather<br />
than kill, and the presiding arbiter can declare a<br />
clear victor if one side refuses to concede. Death,<br />
of course, remains somewhat common. The loser of<br />
the combat—if he survives—suffers the penalty for<br />
the crime at hand, be he the accused or the accuser,<br />
though arbiters commonly decree that the wounds<br />
suffered during the trial are sufficient penalty and no<br />
further punishment is inflicted.<br />
Llael<br />
The courts in Llael were more like popularity<br />
contests than legal proceedings. A jury of seventeen<br />
citizens decided guilt and sentencing, and the judge<br />
merely kept order during the trial and provided advice<br />
on the law. It was common for Llaelese citizens to hire<br />
representatives to present their cases, and most nobles<br />
kept an advocate on permanent retainer. While bribing<br />
the jury was illegal, giving them gifts “unrelated to the<br />
case” was not, so subtle bribery was rife throughout the<br />
legal system. Jurors were, of course, free to take bribes<br />
from both sides because anyone attempting to take<br />
revenge on a juror would reveal his intent to influence<br />
the jury unduly.<br />
Sentencing tended to reflect the persuasiveness of<br />
the advocates—and size of the bribes—rather than the<br />
severity of the offense. Indeed, advocates were as much<br />
actors and politicians as legal experts, moreso perhaps.<br />
Some major Llaelese cases became performances of<br />
near-legendary melodrama, and in crimes of a truly<br />
heinous nature the jury was often convinced to be<br />
extremely harsh in their sentencing. Slow, grisly death<br />
sentences were far more popular in Llael than in any<br />
other country.<br />
Of course, all of this has changed under the<br />
Khadoran occupation. Within days of seizing control<br />
of Leryn, the Khadoran forces had imposed martial<br />
law on the entirety of occupied Llael. Now the strict<br />
ruling of Khadoran military law metes out all justice<br />
within occupied Llael.<br />
Ord<br />
Ord’s justice system is nominally the same<br />
throughout the country although some regions are<br />
known to be tainted by the influence of its castellans<br />
(many of whom claim to be above civil law and<br />
answerable only to the throne yet serve as arbiters<br />
with no apparent trouble). A panel of three judges<br />
hears the case and the evidence and convicts by<br />
unanimous vote. The laws define ranges of penalties<br />
for various crimes, but they leave the judges a great<br />
deal of discretion. In Merin, Midfast, and Berck things<br />
work much as intended. Criminals are presumed guilty<br />
unless they can provide evidence to clear themselves,<br />
and malicious prosecution carries the same penalty as<br />
the crime involved.<br />
In Five Fingers, the judges are all controlled by<br />
local crime lords and are simply another way for the<br />
crime lords to keep control. Judges often acquit wellknown<br />
criminals, and anyone who brings criminals<br />
up too often is found guilty of malicious prosecution.<br />
Additionally, it is rumored that many offenders in Five<br />
Fingers—and even Berck—end up turning a profit<br />
for Ord by being sold as slaves. The least fortunate<br />
offenders often find themselves bound for Cryx in<br />
the dark belly of a slaver’s ship rather than Khador or<br />
other parts of the kingdom.<br />
Protectorate of Menoth<br />
The laws in the Protectorate are strict and<br />
administered exclusively by the priesthood. Trials are<br />
essentially inquisitions with the judge using divine magic<br />
to ferret out any wrongdoing, though torture is always<br />
an attractive option. It is quite common for someone to<br />
be acquitted of the offense for which he was brought to<br />
trial but punished for something else discovered during<br />
his “questioning.” The Knights Exemplar and Order<br />
of the Fist, charged with investigating everyday crimes,<br />
typically haul wrongdoers before the clergy. Scrutators<br />
can at any time take over an investigation and usually<br />
handle the most serious offenses—often as investigators<br />
and arbiters. Once questioning beings, the scrutators<br />
rarely stop until they have found something for which<br />
the accused can be punished.<br />
Scrutators favor burning for major offenses and<br />
imprisonment, torture, or branding for lesser offenses.<br />
Several judges have a fondness for flogging, and it is not<br />
uncommon for judges to sentence people to flogging<br />
World Guide 125