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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

there is any, is presented to the arbiter before combat<br />

begins, and he then makes his decision whether or not<br />

to proceed. In truth, native Khadorans rarely hire a<br />

champion, but outsiders are often suspected of doing<br />

so particularly if the champion is also an outsider.<br />

Trial by combat is intended to subdue rather<br />

than kill, and the presiding arbiter can declare a<br />

clear victor if one side refuses to concede. Death,<br />

of course, remains somewhat common. The loser of<br />

the combat—if he survives—suffers the penalty for<br />

the crime at hand, be he the accused or the accuser,<br />

though arbiters commonly decree that the wounds<br />

suffered during the trial are sufficient penalty and no<br />

further punishment is inflicted.<br />

Llael<br />

The courts in Llael were more like popularity<br />

contests than legal proceedings. A jury of seventeen<br />

citizens decided guilt and sentencing, and the judge<br />

merely kept order during the trial and provided advice<br />

on the law. It was common for Llaelese citizens to hire<br />

representatives to present their cases, and most nobles<br />

kept an advocate on permanent retainer. While bribing<br />

the jury was illegal, giving them gifts “unrelated to the<br />

case” was not, so subtle bribery was rife throughout the<br />

legal system. Jurors were, of course, free to take bribes<br />

from both sides because anyone attempting to take<br />

revenge on a juror would reveal his intent to influence<br />

the jury unduly.<br />

Sentencing tended to reflect the persuasiveness of<br />

the advocates—and size of the bribes—rather than the<br />

severity of the offense. Indeed, advocates were as much<br />

actors and politicians as legal experts, moreso perhaps.<br />

Some major Llaelese cases became performances of<br />

near-legendary melodrama, and in crimes of a truly<br />

heinous nature the jury was often convinced to be<br />

extremely harsh in their sentencing. Slow, grisly death<br />

sentences were far more popular in Llael than in any<br />

other country.<br />

Of course, all of this has changed under the<br />

Khadoran occupation. Within days of seizing control<br />

of Leryn, the Khadoran forces had imposed martial<br />

law on the entirety of occupied Llael. Now the strict<br />

ruling of Khadoran military law metes out all justice<br />

within occupied Llael.<br />

Ord<br />

Ord’s justice system is nominally the same<br />

throughout the country although some regions are<br />

known to be tainted by the influence of its castellans<br />

(many of whom claim to be above civil law and<br />

answerable only to the throne yet serve as arbiters<br />

with no apparent trouble). A panel of three judges<br />

hears the case and the evidence and convicts by<br />

unanimous vote. The laws define ranges of penalties<br />

for various crimes, but they leave the judges a great<br />

deal of discretion. In Merin, Midfast, and Berck things<br />

work much as intended. Criminals are presumed guilty<br />

unless they can provide evidence to clear themselves,<br />

and malicious prosecution carries the same penalty as<br />

the crime involved.<br />

In Five Fingers, the judges are all controlled by<br />

local crime lords and are simply another way for the<br />

crime lords to keep control. Judges often acquit wellknown<br />

criminals, and anyone who brings criminals<br />

up too often is found guilty of malicious prosecution.<br />

Additionally, it is rumored that many offenders in Five<br />

Fingers—and even Berck—end up turning a profit<br />

for Ord by being sold as slaves. The least fortunate<br />

offenders often find themselves bound for Cryx in<br />

the dark belly of a slaver’s ship rather than Khador or<br />

other parts of the kingdom.<br />

Protectorate of Menoth<br />

The laws in the Protectorate are strict and<br />

administered exclusively by the priesthood. Trials are<br />

essentially inquisitions with the judge using divine magic<br />

to ferret out any wrongdoing, though torture is always<br />

an attractive option. It is quite common for someone to<br />

be acquitted of the offense for which he was brought to<br />

trial but punished for something else discovered during<br />

his “questioning.” The Knights Exemplar and Order<br />

of the Fist, charged with investigating everyday crimes,<br />

typically haul wrongdoers before the clergy. Scrutators<br />

can at any time take over an investigation and usually<br />

handle the most serious offenses—often as investigators<br />

and arbiters. Once questioning beings, the scrutators<br />

rarely stop until they have found something for which<br />

the accused can be punished.<br />

Scrutators favor burning for major offenses and<br />

imprisonment, torture, or branding for lesser offenses.<br />

Several judges have a fondness for flogging, and it is not<br />

uncommon for judges to sentence people to flogging<br />

World Guide 125

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