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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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348 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

families. Clan lords are given respect and deference<br />

proportionate with the size, prosperity, and honor of<br />

their clan. The most powerful of the clan lords are<br />

known as the Stone Lords, and they form the ultimate<br />

authority in Rhul. They are responsible for the defense<br />

and prosperity of the dwarven people and handle all<br />

interactions with foreign ambassadors and sovereigns.<br />

Their unbroken tradition as paladins has prevented<br />

corruption and maintained the continuity of Rhul.<br />

Not all Stone Lords are equally talented, intelligent, or<br />

suited to their position, yet each is descended directly<br />

from one of the Great Fathers and proven worthy<br />

by the edicts of the Church of the Fathers. It is well<br />

known that the Stone Lords are blessed with longer<br />

lives than most dwarves, and they outlast their peers<br />

sometimes by decades.<br />

Each of the original clans has traditional<br />

responsibilities passed down by their progenitors.<br />

In cases where these tasks are ill-suited to the<br />

paladin code, subordinates are appointed among<br />

close relatives. Appointees must obey the orders of<br />

their Stone Lord, but they often enjoy considerable<br />

personal discretion.<br />

The authority of clan lords over their families is<br />

absolute, but they must obey the laws of the Codex and<br />

heed the commands of the Moot and the Stone Lords.<br />

Clan lords may declare feuds with one another over a<br />

variety of disputes and can lawfully engage in battle to<br />

resolve these problems. Clan lords are allowed to name<br />

their successors from among their kin but traditionally<br />

pass the title to the eldest male offspring.<br />

Clan lords are advised by master builders, martial<br />

champions, and priests. Master builder is a special rank<br />

given to a highly educated and skilled dwarf, often the<br />

eldest and wisest of the clan, who helps plan long term<br />

strategies. They are responsible for ensuring the clan<br />

is involved in ongoing building projects. Dwarves treat<br />

the construction of buildings as a sacred covenant and<br />

are allowed to fight over building rights and disputed<br />

land claims. Champions trusted to execute the plans of<br />

their lords are veteran campaigners who have fought<br />

in many duels or feuds.<br />

Throughout Rhulic history, strong clan lords have<br />

banded together to share leadership over lesser clans.<br />

A council of the most prestigious local lords presides<br />

over the counties and most towns and cities in Rhul.<br />

The most important collection of clan lords is the<br />

Moot of the Hundred Houses in Ghord.<br />

The Moot is Rhul’s central legislative and judicial<br />

body and meets frequently to discuss the concerns of<br />

the kingdom. Only the top hundred most powerful<br />

clans can send speakers to attend. Membership<br />

changes periodically as clan fortunes rise or fall,<br />

but most of the top clans have held their status for<br />

centuries. Moot judges are special experts appointed<br />

by the Stone Lords. These are well-educated wizards,<br />

priests, or scholars who spend their working lives<br />

studying the Codex, a single body of lore containing<br />

all legal precedents in Rhul’s written history. Moot<br />

Judges have jurisdiction over entire clans and can<br />

pass judgment on clan lords. The core of the Codex<br />

is both a sacred and secular document called the<br />

“Edicts of the Great Fathers.” The priests of the Great<br />

Fathers are respected as arbiters of dwarven honor and<br />

jurisprudence. The thirteen members of the Tribune,<br />

the highest-ranking priests, are frequently consulted<br />

in matters of state.<br />

Most of the bureaucracy of running Rhul<br />

including creating and interpreting laws and solving<br />

inter-clan disputes is left to the Moot. The Moot is<br />

only subordinate to the thirteen Stone Lords. The<br />

Stone Lords are able to make the final call on issues<br />

where the Moot is divided and are trusted with<br />

ensuring the ongoing safety of Rhul and its relations<br />

with foreign powers.<br />

Most Rhulic ogrun are full members of dwarven<br />

clans and are thus subordinate to a clan lord whom<br />

they consider a korune. In some purely ogrun<br />

communities, one or several ogrun korune will speak<br />

for their vassals. All ogrun communities in Rhul have<br />

at least some ties of loyalty or friendship to nearby<br />

dwarven clans.<br />

Rhulic Hierarchy<br />

table 8–1: RhuliC hieRaRChy<br />

Title By Definition<br />

Stone Lord<br />

Clan lord descended<br />

directly from the<br />

Great Fathers<br />

# in<br />

Kingdom<br />

13

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