02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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348 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
families. Clan lords are given respect and deference<br />
proportionate with the size, prosperity, and honor of<br />
their clan. The most powerful of the clan lords are<br />
known as the Stone Lords, and they form the ultimate<br />
authority in Rhul. They are responsible for the defense<br />
and prosperity of the dwarven people and handle all<br />
interactions with foreign ambassadors and sovereigns.<br />
Their unbroken tradition as paladins has prevented<br />
corruption and maintained the continuity of Rhul.<br />
Not all Stone Lords are equally talented, intelligent, or<br />
suited to their position, yet each is descended directly<br />
from one of the Great Fathers and proven worthy<br />
by the edicts of the Church of the Fathers. It is well<br />
known that the Stone Lords are blessed with longer<br />
lives than most dwarves, and they outlast their peers<br />
sometimes by decades.<br />
Each of the original clans has traditional<br />
responsibilities passed down by their progenitors.<br />
In cases where these tasks are ill-suited to the<br />
paladin code, subordinates are appointed among<br />
close relatives. Appointees must obey the orders of<br />
their Stone Lord, but they often enjoy considerable<br />
personal discretion.<br />
The authority of clan lords over their families is<br />
absolute, but they must obey the laws of the Codex and<br />
heed the commands of the Moot and the Stone Lords.<br />
Clan lords may declare feuds with one another over a<br />
variety of disputes and can lawfully engage in battle to<br />
resolve these problems. Clan lords are allowed to name<br />
their successors from among their kin but traditionally<br />
pass the title to the eldest male offspring.<br />
Clan lords are advised by master builders, martial<br />
champions, and priests. Master builder is a special rank<br />
given to a highly educated and skilled dwarf, often the<br />
eldest and wisest of the clan, who helps plan long term<br />
strategies. They are responsible for ensuring the clan<br />
is involved in ongoing building projects. Dwarves treat<br />
the construction of buildings as a sacred covenant and<br />
are allowed to fight over building rights and disputed<br />
land claims. Champions trusted to execute the plans of<br />
their lords are veteran campaigners who have fought<br />
in many duels or feuds.<br />
Throughout Rhulic history, strong clan lords have<br />
banded together to share leadership over lesser clans.<br />
A council of the most prestigious local lords presides<br />
over the counties and most towns and cities in Rhul.<br />
The most important collection of clan lords is the<br />
Moot of the Hundred Houses in Ghord.<br />
The Moot is Rhul’s central legislative and judicial<br />
body and meets frequently to discuss the concerns of<br />
the kingdom. Only the top hundred most powerful<br />
clans can send speakers to attend. Membership<br />
changes periodically as clan fortunes rise or fall,<br />
but most of the top clans have held their status for<br />
centuries. Moot judges are special experts appointed<br />
by the Stone Lords. These are well-educated wizards,<br />
priests, or scholars who spend their working lives<br />
studying the Codex, a single body of lore containing<br />
all legal precedents in Rhul’s written history. Moot<br />
Judges have jurisdiction over entire clans and can<br />
pass judgment on clan lords. The core of the Codex<br />
is both a sacred and secular document called the<br />
“Edicts of the Great Fathers.” The priests of the Great<br />
Fathers are respected as arbiters of dwarven honor and<br />
jurisprudence. The thirteen members of the Tribune,<br />
the highest-ranking priests, are frequently consulted<br />
in matters of state.<br />
Most of the bureaucracy of running Rhul<br />
including creating and interpreting laws and solving<br />
inter-clan disputes is left to the Moot. The Moot is<br />
only subordinate to the thirteen Stone Lords. The<br />
Stone Lords are able to make the final call on issues<br />
where the Moot is divided and are trusted with<br />
ensuring the ongoing safety of Rhul and its relations<br />
with foreign powers.<br />
Most Rhulic ogrun are full members of dwarven<br />
clans and are thus subordinate to a clan lord whom<br />
they consider a korune. In some purely ogrun<br />
communities, one or several ogrun korune will speak<br />
for their vassals. All ogrun communities in Rhul have<br />
at least some ties of loyalty or friendship to nearby<br />
dwarven clans.<br />
Rhulic Hierarchy<br />
table 8–1: RhuliC hieRaRChy<br />
Title By Definition<br />
Stone Lord<br />
Clan lord descended<br />
directly from the<br />
Great Fathers<br />
# in<br />
Kingdom<br />
13