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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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168 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

troops and serves as the base of operations out of<br />

Fellig. It is a tall, long building appropriate to its name,<br />

and the soldiers have lashed together a wooden barrier<br />

around the perimeter encompassing not only the hall<br />

but also several outlying buildings for troop housing.<br />

Wooden watchtowers have been erected around the<br />

palisade, and the yards also act as a military supply<br />

depot. Dozens of warjacks are housed within the walls,<br />

and guard patrols are wary of anyone approaching<br />

the hall within a hundred yards. When Lord General<br />

Duggan is in the town, he is often found here taking<br />

reports and devising tactical plans with his officers.<br />

At any time, up to a dozen companies may occupy<br />

Flagonmist’s vicinity.<br />

Monastery Angellia: This sprawling monastery<br />

is one of the oldest structures in Fellig as well as<br />

one of the few made entirely of stone. Built in the<br />

interregnum between the fall of Morrdh and the<br />

rise of Cygnar, it is a noted center of devotion to Asc.<br />

Angellia, and attracts devotees from far and wide. The<br />

tall, beige colored building features several dozen<br />

windows of stained glass, many of them depicting<br />

phases of Asc. Angellia’s life. The primary draw of<br />

the monastery is its remarkable collection of tomes;<br />

it is said that no library in western Immoren possesses<br />

more. Likely an inaccurate boast, it is safe to say that no<br />

library contains more valuable tomes of ancient lore.<br />

Since the onset of hostilities, the clerics of Monastery<br />

Angellia have tendered care services to the wounded,<br />

which has kept them quite busy and overtaken much<br />

of their previous duties and study time.<br />

Outland Company: The Outland Company is the<br />

brainchild of Brend Ranamor (female Morridane<br />

Exp6), a savvy businesswoman who has hired a number<br />

of scouts to lead caravans and travelers through the<br />

“safer” portions of the Thornwood. Brend advertises<br />

her service as a quicker route to Fisherbrook than the<br />

established roads, and it is. Her scouts are excellent<br />

and have yet to run afoul of the dark beasts that exist<br />

within the forest, increasing her good standing with<br />

those who seek her services. Brend would be hardpressed<br />

to admit, however, that two of her last few<br />

caravan escorts are months overdue, and the war<br />

notwithstanding she is aware of the rumors that lately<br />

the Thornwood has gotten nastier with Cryxian thralls<br />

and other dark denizens. She is quite concerned about<br />

this and the thorough military searches her clients<br />

must endure at the various blockades around Fellig.<br />

Fharin<br />

In Power: Archduke Alain Runewood of the<br />

Eastern Midlunds, the City Council<br />

Population: 200,000 human (mostly Caspians,<br />

Thurians, and Midlunders), 5,000 gobbers, 1,500<br />

Rhulfolk, hundreds of trollkin and ogrun<br />

Military: Fharin has a moderate garrison of<br />

soldiers supported by a small contingent of warjacks.<br />

The Fharin Watch, numbering aproximately four<br />

hundred and fifty watchmen, is charged with local<br />

law enforcement. The archduke’s estate has its own<br />

contingent of knights and veteran soldiers who assist<br />

in town matters if requested. Additionally Fharin is a<br />

major transportation hub, and thousands to tens of<br />

thousands of soldiers move through the town each day.<br />

Thousands more can be called in from Fort Falk.<br />

Imports: Timber, stone, iron, wine, raw components<br />

for alchemy, gemstones<br />

Exports: Chemicals, grain, fruit, coal, blasting<br />

powder, shipped goods of all description, black market<br />

goods<br />

Fharin is a thriving city. It is a major trade hub at<br />

the center of several busy roadways and an important<br />

stop on the northern rail line to Bainsmarket. It is<br />

a compact city at the base of the Upper Wyrmwall<br />

Mountains rising to dominate the western skyline. To<br />

the east tracts of fertile land are farmed. Its houses are<br />

primarily made of red brick under black-tiled or redtiled<br />

pitched roofs and feature windows and balconies<br />

set in depressed arches. Unfortunately, the view of the<br />

mountains is often obscured by a thick haze caused<br />

by choking smoke and strange vapors pouring from<br />

foundries and alchemy shops at all hours and rainbowhued<br />

oils of peculiar odor spilling into the city’s litterstrewn<br />

gutters.<br />

In spite of the pollution and haze, the residents<br />

generally appear in good spirits. Theirs is a city of<br />

motion filled with churning wheels from cargo-laden<br />

wagons to the Caspian Rail’s great engines. The steel<br />

behemoths grind through the sprawling city exhaling<br />

plumes of smoke and steam while screeching along on<br />

their tracks. Every traveler arrives with news, goods,<br />

fresh coin, and a chance for profit and excitement,<br />

and the locals are eager to learn the latest rumors from<br />

Caspia, Corvis, or the frontlines.

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