02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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168 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
troops and serves as the base of operations out of<br />
Fellig. It is a tall, long building appropriate to its name,<br />
and the soldiers have lashed together a wooden barrier<br />
around the perimeter encompassing not only the hall<br />
but also several outlying buildings for troop housing.<br />
Wooden watchtowers have been erected around the<br />
palisade, and the yards also act as a military supply<br />
depot. Dozens of warjacks are housed within the walls,<br />
and guard patrols are wary of anyone approaching<br />
the hall within a hundred yards. When Lord General<br />
Duggan is in the town, he is often found here taking<br />
reports and devising tactical plans with his officers.<br />
At any time, up to a dozen companies may occupy<br />
Flagonmist’s vicinity.<br />
Monastery Angellia: This sprawling monastery<br />
is one of the oldest structures in Fellig as well as<br />
one of the few made entirely of stone. Built in the<br />
interregnum between the fall of Morrdh and the<br />
rise of Cygnar, it is a noted center of devotion to Asc.<br />
Angellia, and attracts devotees from far and wide. The<br />
tall, beige colored building features several dozen<br />
windows of stained glass, many of them depicting<br />
phases of Asc. Angellia’s life. The primary draw of<br />
the monastery is its remarkable collection of tomes;<br />
it is said that no library in western Immoren possesses<br />
more. Likely an inaccurate boast, it is safe to say that no<br />
library contains more valuable tomes of ancient lore.<br />
Since the onset of hostilities, the clerics of Monastery<br />
Angellia have tendered care services to the wounded,<br />
which has kept them quite busy and overtaken much<br />
of their previous duties and study time.<br />
Outland Company: The Outland Company is the<br />
brainchild of Brend Ranamor (female Morridane<br />
Exp6), a savvy businesswoman who has hired a number<br />
of scouts to lead caravans and travelers through the<br />
“safer” portions of the Thornwood. Brend advertises<br />
her service as a quicker route to Fisherbrook than the<br />
established roads, and it is. Her scouts are excellent<br />
and have yet to run afoul of the dark beasts that exist<br />
within the forest, increasing her good standing with<br />
those who seek her services. Brend would be hardpressed<br />
to admit, however, that two of her last few<br />
caravan escorts are months overdue, and the war<br />
notwithstanding she is aware of the rumors that lately<br />
the Thornwood has gotten nastier with Cryxian thralls<br />
and other dark denizens. She is quite concerned about<br />
this and the thorough military searches her clients<br />
must endure at the various blockades around Fellig.<br />
Fharin<br />
In Power: Archduke Alain Runewood of the<br />
Eastern Midlunds, the City Council<br />
Population: 200,000 human (mostly Caspians,<br />
Thurians, and Midlunders), 5,000 gobbers, 1,500<br />
Rhulfolk, hundreds of trollkin and ogrun<br />
Military: Fharin has a moderate garrison of<br />
soldiers supported by a small contingent of warjacks.<br />
The Fharin Watch, numbering aproximately four<br />
hundred and fifty watchmen, is charged with local<br />
law enforcement. The archduke’s estate has its own<br />
contingent of knights and veteran soldiers who assist<br />
in town matters if requested. Additionally Fharin is a<br />
major transportation hub, and thousands to tens of<br />
thousands of soldiers move through the town each day.<br />
Thousands more can be called in from Fort Falk.<br />
Imports: Timber, stone, iron, wine, raw components<br />
for alchemy, gemstones<br />
Exports: Chemicals, grain, fruit, coal, blasting<br />
powder, shipped goods of all description, black market<br />
goods<br />
Fharin is a thriving city. It is a major trade hub at<br />
the center of several busy roadways and an important<br />
stop on the northern rail line to Bainsmarket. It is<br />
a compact city at the base of the Upper Wyrmwall<br />
Mountains rising to dominate the western skyline. To<br />
the east tracts of fertile land are farmed. Its houses are<br />
primarily made of red brick under black-tiled or redtiled<br />
pitched roofs and feature windows and balconies<br />
set in depressed arches. Unfortunately, the view of the<br />
mountains is often obscured by a thick haze caused<br />
by choking smoke and strange vapors pouring from<br />
foundries and alchemy shops at all hours and rainbowhued<br />
oils of peculiar odor spilling into the city’s litterstrewn<br />
gutters.<br />
In spite of the pollution and haze, the residents<br />
generally appear in good spirits. Theirs is a city of<br />
motion filled with churning wheels from cargo-laden<br />
wagons to the Caspian Rail’s great engines. The steel<br />
behemoths grind through the sprawling city exhaling<br />
plumes of smoke and steam while screeching along on<br />
their tracks. Every traveler arrives with news, goods,<br />
fresh coin, and a chance for profit and excitement,<br />
and the locals are eager to learn the latest rumors from<br />
Caspia, Corvis, or the frontlines.