02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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188 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Military: Steelwater Flats is home to a modest<br />
garrison of troops. The city employs about seven<br />
hundred as well watchmen. Additional military units<br />
pass through Steelwater Flats regularly.<br />
Imports: Coal, wheat, lumber, iron<br />
Exports: Livestock, steel, steam engines, textiles<br />
Passengers on a train bound for Steelwater Flats out<br />
of Caspia often spend the last part of their trip trying<br />
to catch a glimpse of the panorama ahead. One of the<br />
marvels of the <strong>Iron</strong> <strong>Kingdoms</strong>, the mighty Wyrmwall is<br />
a towering backdrop looming over graceful iron arches<br />
and squat blisters of brick and stone and the lines of<br />
rising steam and smoke tousled by the mountain<br />
winds. This is the city of Steelwater Flats.<br />
The indomitable Cygnaran spirit of progress and<br />
innovation has transformed this former quiet farming<br />
town into the sprawling expanse of iron and smoke<br />
that it is today, handling thousands of tons of trade<br />
goods daily. Estimates say roughly ninety percent of<br />
Caspia’s coal and rock ships through Steelwater. One<br />
side of the city sprawls toward the lake. This was once<br />
a picturesque region, but pollution has tainted the<br />
waters, and the quaint lakeside resort area is now a<br />
slum. The formerly grassy farmland has turned fallow<br />
and been given up as grazing land for livestock. The<br />
other side of the city is riddled by rail lines worming<br />
their way into the city’s heart. The rails are linked by<br />
branch lines, turntables, and sidings that crisscross the<br />
city and cut it into a patchwork of districts, most of<br />
which are filled with motley, tumbledown buildings,<br />
coupled by bridges and tunnels.<br />
One of the newer stations located in the south of<br />
the city belongs to Caspian Rail. Big and wrought with<br />
steel filigree, it is newer and brighter than the dark<br />
and dingy “iron vault” of the Steelwater Rail Station.<br />
This matters little to Steelwater Rail. The majority of<br />
passengers already travel the Market Line between<br />
Bainsmarket and Caspia on Caspian Rail whereas<br />
Steelwater Rail runs the freight lines—mostly coal and<br />
iron—in and out of the Wyrmwall to <strong>Iron</strong>head and<br />
Orven with little need for pretty passenger stations.<br />
The proud heart of Steelwater is its commercial<br />
district. Offices, civic buildings and high-class<br />
residences rise just out of reach of the smoke. The<br />
garrisons act as a buffer between this area and<br />
the industrial districts to the east, but a gradual<br />
deterioration toward the lakeside slums to the south<br />
is apparent. If the commercial district is the heart, the<br />
innumerable workshops and factories belonging to the<br />
Steam & <strong>Iron</strong> Workers Union are the city’s lifeblood.<br />
All manner of mechanikal constructs are found in<br />
and around the stations loading or pulling, grinding<br />
or sorting, and a veritable army of machinists and<br />
mechaniks march to and fro applying their skills and<br />
either bellowing orders or following them as material<br />
is moved between the stations and the factories.<br />
The industrial district clanks and belches smoke<br />
and steam at all hours as iron ore is refined into<br />
steel, cast into gears and pistons, and assembled into<br />
mechanikal marvels of the modern age. Steelwater Flats<br />
is a microcosm of industry and one can see the entire<br />
gamut of mechanikal production one part at a time<br />
by moving from one factory, refinery, or workshop to<br />
another. Local water, wool, and leather are combined<br />
with iron, coal, and other materials delivered by rail to<br />
create everything from textiles to engines.<br />
Noted Persons<br />
Gwynneth Floryce (female Ryn Ari2/Exp2):<br />
Gwynneth represented the Sovereign Coal Alliance’s<br />
interests in some of the mining operations in the<br />
Wyrmwall. The daughter of a senior partner in the<br />
Alliance, Gwynneth came here from Merywyn to act<br />
as a liaison. In truth, she cares little for “this grimy,<br />
banal cesspool of a city” and was always on the lookout<br />
for any excitement. Of late, the lecherous Marquis<br />
Rathbold Halstead has taken doggedly to pursuing<br />
her both in and out of social events. So far, Gwynneth<br />
has played her part as the fox to Halstead’s hound<br />
through propriety and pride, but the Khadoran<br />
invasion of Llael has thrown her world upside down<br />
and put a damper on these games. She has lost<br />
contact with Sovereign Coal and does not know if the<br />
company—or her father—is still in Merywyn. She has<br />
been persuaded not to return north, but she eagerly<br />
seeks any news from home and seeks hirelings to<br />
locate her father.<br />
Lord Mayor Druce Halstead, Earl of Mansgrave<br />
(male Caspian Ari8/Exp4): Lord Halstead has walked<br />
the political tightrope for years now with considerable<br />
skill and aplomb in order to satisfy the city’s industrial<br />
interests. Due to the endless Steelwater Rail and