02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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112 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
alternative calling that is altogether more appealing<br />
but others because their enquiry into the wider world<br />
leads them into more trouble than they can handle.<br />
From time to time, traders have to call on hired help<br />
to rescue wandering journeymen in whom a master has<br />
invested too much time, energy, and resources to lose.<br />
Arcane Apprenticeships<br />
One particular craft is worthy of closer examination:<br />
the magical arts. Although there are a number of<br />
wizardly orders in Immoren, they are mainly for the<br />
benefit of established individuals. Junior wizards learn<br />
their skills from a master just as any other apprentice,<br />
and they too have to start by making themselves<br />
useful with a broom or dishcloth. An apprentice’s<br />
first magical tasks often involve preparing arcane<br />
components or assisting in the development of a<br />
construct. If he proves dependable in these areas, he<br />
might be taught enough to help with rituals. Once<br />
he has proven himself able to learn the simplest of<br />
spells, he is dispatched as a journeyman often with the<br />
express task of learning spells unknown to his master.<br />
Upon his return, he is expected to have purchased<br />
a spellbook, and after a period of practice with his<br />
master, he may undertake his own test of mastery.<br />
War Bards follow an altogether different path. As<br />
they begin to discover their sorcerous talents, some<br />
young folk join the military to legitimize their abilities<br />
rather than try to conceal them. Apprentice war-bards<br />
are generally recruited in local militias though some<br />
do earn the right to attend the military academies. As<br />
a raw recruit, once an apprentice war-bard has proven<br />
that he has the Gift, his training begins with standard<br />
military drills. After six months of weapons and combat<br />
training, the war-bard apprentice begins training with<br />
a mentor who is usually the current war-bard serving<br />
the unit. Over the next year, the apprentice develops<br />
his skills and learns the basics of song, legend, and<br />
myth. More often than not, it is two years before the<br />
apprentice strikes off on his own typically to seek<br />
out a company of fighting men, mercenaries, or<br />
adventurers to join to record their deeds, or explore<br />
sites of obscure lore. This is a perilous time to be a warbard,<br />
honing one’s skills alongside seasoned soldiers<br />
or adventurers. However, some remain with their unit,<br />
slowly taking over the responsibilities of an aging warbard.<br />
If and when the bard once again meets with his<br />
mentor—usually after at least a year—he is expected to<br />
share what he has learned and to start work on a new<br />
piece: a song, tale, or tune describing the deeds and<br />
adventures of his new warband. It is only when he can<br />
perform this to the satisfaction of his mentor—and<br />
whatever audience happens to be present—that the<br />
apprentice is deemed by his mentor to have become a<br />
war-bard in his own right.<br />
Sorcerers are different. Since few of them are<br />
comfortable admitting to their talents, it is a hard task<br />
for a sorcerer to find a master. The unsuccessful ones,<br />
which are most, must cope with their power as best<br />
they can on their own. If a master has been found, it is<br />
rarely safe to send an apprentice sorcerer off traveling;<br />
usually he remains with his master and pretends to be<br />
a servant or relative, studying until he has developed<br />
some measure of control over his powers. It is only<br />
when an apprentice has demonstrated that he can<br />
control his powers that his tutor will normally allow<br />
him to go off on his own. Those who attempt to leave<br />
early are such liabilities that they sometimes become<br />
the target of an anonymous tip-off to the appropriate<br />
authorities.<br />
Military Training<br />
Right, you ‘orrible gits! Get them<br />
rocks inta yer packs! Go on, go on, fill<br />
‘em or you’re on ‘alf rations! Tha’s it.<br />
Now, onto yer backs, and off we go.<br />
If you can’t lug ‘em back to Midfast<br />
by noon, we’re going to do it again<br />
tomorrow!<br />
—Drill Sergeant Terrius (male Tordoran Ftr7),<br />
Ordic military school<br />
As in so many walks of life, military education in<br />
the <strong>Iron</strong> <strong>Kingdoms</strong> consists of on-the-job training.<br />
A good captain will take newcomers under his wing<br />
or nominate some veteran to keep an eye on raw<br />
recruits—in which case learning will look much<br />
like the kinds of apprenticeships described above.<br />
However, considering the current state of affairs, the<br />
various rulers of the <strong>Iron</strong> <strong>Kingdoms</strong> take the issue of<br />
military training very seriously.