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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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112 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

alternative calling that is altogether more appealing<br />

but others because their enquiry into the wider world<br />

leads them into more trouble than they can handle.<br />

From time to time, traders have to call on hired help<br />

to rescue wandering journeymen in whom a master has<br />

invested too much time, energy, and resources to lose.<br />

Arcane Apprenticeships<br />

One particular craft is worthy of closer examination:<br />

the magical arts. Although there are a number of<br />

wizardly orders in Immoren, they are mainly for the<br />

benefit of established individuals. Junior wizards learn<br />

their skills from a master just as any other apprentice,<br />

and they too have to start by making themselves<br />

useful with a broom or dishcloth. An apprentice’s<br />

first magical tasks often involve preparing arcane<br />

components or assisting in the development of a<br />

construct. If he proves dependable in these areas, he<br />

might be taught enough to help with rituals. Once<br />

he has proven himself able to learn the simplest of<br />

spells, he is dispatched as a journeyman often with the<br />

express task of learning spells unknown to his master.<br />

Upon his return, he is expected to have purchased<br />

a spellbook, and after a period of practice with his<br />

master, he may undertake his own test of mastery.<br />

War Bards follow an altogether different path. As<br />

they begin to discover their sorcerous talents, some<br />

young folk join the military to legitimize their abilities<br />

rather than try to conceal them. Apprentice war-bards<br />

are generally recruited in local militias though some<br />

do earn the right to attend the military academies. As<br />

a raw recruit, once an apprentice war-bard has proven<br />

that he has the Gift, his training begins with standard<br />

military drills. After six months of weapons and combat<br />

training, the war-bard apprentice begins training with<br />

a mentor who is usually the current war-bard serving<br />

the unit. Over the next year, the apprentice develops<br />

his skills and learns the basics of song, legend, and<br />

myth. More often than not, it is two years before the<br />

apprentice strikes off on his own typically to seek<br />

out a company of fighting men, mercenaries, or<br />

adventurers to join to record their deeds, or explore<br />

sites of obscure lore. This is a perilous time to be a warbard,<br />

honing one’s skills alongside seasoned soldiers<br />

or adventurers. However, some remain with their unit,<br />

slowly taking over the responsibilities of an aging warbard.<br />

If and when the bard once again meets with his<br />

mentor—usually after at least a year—he is expected to<br />

share what he has learned and to start work on a new<br />

piece: a song, tale, or tune describing the deeds and<br />

adventures of his new warband. It is only when he can<br />

perform this to the satisfaction of his mentor—and<br />

whatever audience happens to be present—that the<br />

apprentice is deemed by his mentor to have become a<br />

war-bard in his own right.<br />

Sorcerers are different. Since few of them are<br />

comfortable admitting to their talents, it is a hard task<br />

for a sorcerer to find a master. The unsuccessful ones,<br />

which are most, must cope with their power as best<br />

they can on their own. If a master has been found, it is<br />

rarely safe to send an apprentice sorcerer off traveling;<br />

usually he remains with his master and pretends to be<br />

a servant or relative, studying until he has developed<br />

some measure of control over his powers. It is only<br />

when an apprentice has demonstrated that he can<br />

control his powers that his tutor will normally allow<br />

him to go off on his own. Those who attempt to leave<br />

early are such liabilities that they sometimes become<br />

the target of an anonymous tip-off to the appropriate<br />

authorities.<br />

Military Training<br />

Right, you ‘orrible gits! Get them<br />

rocks inta yer packs! Go on, go on, fill<br />

‘em or you’re on ‘alf rations! Tha’s it.<br />

Now, onto yer backs, and off we go.<br />

If you can’t lug ‘em back to Midfast<br />

by noon, we’re going to do it again<br />

tomorrow!<br />

—Drill Sergeant Terrius (male Tordoran Ftr7),<br />

Ordic military school<br />

As in so many walks of life, military education in<br />

the <strong>Iron</strong> <strong>Kingdoms</strong> consists of on-the-job training.<br />

A good captain will take newcomers under his wing<br />

or nominate some veteran to keep an eye on raw<br />

recruits—in which case learning will look much<br />

like the kinds of apprenticeships described above.<br />

However, considering the current state of affairs, the<br />

various rulers of the <strong>Iron</strong> <strong>Kingdoms</strong> take the issue of<br />

military training very seriously.

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