02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
strongholds. It was also one of the last strongholds to<br />
fall during the Scourge as the Orgoth fled west in 201<br />
AR. Some say the dark stones here burn the flesh of<br />
those who touch them and that the large, now-toppled<br />
henge stones weep blood. Regardless of the truth of<br />
this claim, after eight centuries of dark rites, no one<br />
has rebuilt Henge Hold.<br />
Ingrane: Time has washed away the blood of<br />
Ingrane, but the ruins remain a silent reminder. Where<br />
a thriving fishing village once stood, only blackened<br />
remains of fire-gutted houses poke from the bluffs.<br />
Neither graves to mark the resting places of the<br />
former inhabitants nor bleached bones remain; dark<br />
hands took them all away. A Cryxian raiding party<br />
took this village by surprise and mercilessly set upon<br />
it with sword and torch in 584 AR. The few survivors<br />
fled to Ramarck and never looked back. The most<br />
famous survivor of this tragedy is the warcaster<br />
<strong>Captain</strong> Victoria Haley who was just five years old<br />
at the time and dislikes answering questions about<br />
that night. Locals avoid the ruins, convinced they are<br />
haunted. On some fog-shrouded evenings “Ingrane’s<br />
Keening” can be heard coming from the bluffs. It<br />
is described as an unnatural wind that produces a<br />
haunting sound akin to hundreds of pain-stricken<br />
voices wailing in anguish.<br />
Nine Stone: The origin of the place called Nine<br />
Stone is unknown, yet it has been linked to many<br />
dark uses throughout its history. The ruins consist<br />
of several crumbled walls, ramped earthworks,<br />
and collapsed tunnels, but it is named for its most<br />
striking feature: nine enormous, sharpened stones<br />
that protrude from the earth and reach for the sky<br />
like claws. It is believed—and circumstantial evidence<br />
in the Enkheiridion supports this belief—that the<br />
stones are older than the Twins. The stones have<br />
been linked to Devourer rites and to dark druidic<br />
practices. The Orgoth were fascinated by the 30-foothigh<br />
stones resembling many surviving examples of<br />
their architecture. Warwitches and priests frequented<br />
the area, but the Orgoth never built a permanent<br />
structure closer to Nine Stone than their fortress at<br />
Henge Hold. Occasionally druids still gather in small<br />
councils at Nine Stone, but these druids have not<br />
caused trouble for Ramarck or Orven, so the soldiers<br />
of nearby Westwatch have thus far ignored them.<br />
Raelthorne <strong>Is</strong>land: Raelthorne <strong>Is</strong>land is the<br />
exclusive palatial retreat of the Cygnaran monarchy.<br />
The great stone manor that sits on the island’s northern<br />
shore was built during the reign of Raelthorne II.<br />
With some of the best hunting ground in the whole<br />
kingdom, the island is blessed with a large population<br />
of wild game. Its well-manicured lawns and ample<br />
gardens are renowned throughout the kingdoms.<br />
The <strong>Is</strong>land has fallen into disuse since the reign<br />
of Vinter Raelthorne IV; the Elder had little use for<br />
island retreats. Leto fondly recalls the days of his youth<br />
spent on the <strong>Is</strong>land but cannot bear the thought of<br />
visiting the place without his beloved wife. The place is<br />
maintained by a skeleton crew of caretakers who dwell<br />
on the <strong>Is</strong>land. Since its construction, visitors have<br />
sworn the manor is haunted though the caretakers<br />
claim this is mere superstition.<br />
Tomb of Lost Souls: This lost tomb was recently<br />
rediscovered deep in the Dragonspine Peaks thanks<br />
to the efforts of High Prelate Dumas of Corvis who<br />
is credited with finding its location. Although there<br />
has not been time to study it properly, the University<br />
of Corvis has been debating a “fiscally responsible”<br />
method for cataloguing its contents. The tomb<br />
remains a very dangerous place filled not only with<br />
old devices to safeguard those buried here but also<br />
by the intrusion of unwelcome creatures drawn to<br />
dark and dusty chambers. This was the burial place of<br />
thousands of Cygnaran soldiers who were placed here<br />
in 295 AR at the request of a divine manifestation of an<br />
archon of Morrow. Various prophecies and portents<br />
are linked to this tomb, but the full meanings are still<br />
hotly debated.<br />
Cygnaran Wilds<br />
Bloodsmeath Marsh: Located in the upper<br />
northeast corner of Cygnar, Bloodsmeath Marsh<br />
comprises hundreds of tiny peat moss islands afloat in<br />
a sea of murky water, cat-tailed reeds, water locusts, and<br />
black mangroves. It is home to few humans—hermits<br />
and druids mostly. Difficult to traverse, the marsh is<br />
often avoided by travelers who prefer the safety of the<br />
Black River a few miles to the east. Bloodsmeath is thick<br />
with biting insects and poisonous snakes and home to<br />
gatormen, bog trogs, and primal gobber settlements.<br />
Cygnaran forces have recently been forced to make<br />
World Guide 191