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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

strongholds. It was also one of the last strongholds to<br />

fall during the Scourge as the Orgoth fled west in 201<br />

AR. Some say the dark stones here burn the flesh of<br />

those who touch them and that the large, now-toppled<br />

henge stones weep blood. Regardless of the truth of<br />

this claim, after eight centuries of dark rites, no one<br />

has rebuilt Henge Hold.<br />

Ingrane: Time has washed away the blood of<br />

Ingrane, but the ruins remain a silent reminder. Where<br />

a thriving fishing village once stood, only blackened<br />

remains of fire-gutted houses poke from the bluffs.<br />

Neither graves to mark the resting places of the<br />

former inhabitants nor bleached bones remain; dark<br />

hands took them all away. A Cryxian raiding party<br />

took this village by surprise and mercilessly set upon<br />

it with sword and torch in 584 AR. The few survivors<br />

fled to Ramarck and never looked back. The most<br />

famous survivor of this tragedy is the warcaster<br />

<strong>Captain</strong> Victoria Haley who was just five years old<br />

at the time and dislikes answering questions about<br />

that night. Locals avoid the ruins, convinced they are<br />

haunted. On some fog-shrouded evenings “Ingrane’s<br />

Keening” can be heard coming from the bluffs. It<br />

is described as an unnatural wind that produces a<br />

haunting sound akin to hundreds of pain-stricken<br />

voices wailing in anguish.<br />

Nine Stone: The origin of the place called Nine<br />

Stone is unknown, yet it has been linked to many<br />

dark uses throughout its history. The ruins consist<br />

of several crumbled walls, ramped earthworks,<br />

and collapsed tunnels, but it is named for its most<br />

striking feature: nine enormous, sharpened stones<br />

that protrude from the earth and reach for the sky<br />

like claws. It is believed—and circumstantial evidence<br />

in the Enkheiridion supports this belief—that the<br />

stones are older than the Twins. The stones have<br />

been linked to Devourer rites and to dark druidic<br />

practices. The Orgoth were fascinated by the 30-foothigh<br />

stones resembling many surviving examples of<br />

their architecture. Warwitches and priests frequented<br />

the area, but the Orgoth never built a permanent<br />

structure closer to Nine Stone than their fortress at<br />

Henge Hold. Occasionally druids still gather in small<br />

councils at Nine Stone, but these druids have not<br />

caused trouble for Ramarck or Orven, so the soldiers<br />

of nearby Westwatch have thus far ignored them.<br />

Raelthorne <strong>Is</strong>land: Raelthorne <strong>Is</strong>land is the<br />

exclusive palatial retreat of the Cygnaran monarchy.<br />

The great stone manor that sits on the island’s northern<br />

shore was built during the reign of Raelthorne II.<br />

With some of the best hunting ground in the whole<br />

kingdom, the island is blessed with a large population<br />

of wild game. Its well-manicured lawns and ample<br />

gardens are renowned throughout the kingdoms.<br />

The <strong>Is</strong>land has fallen into disuse since the reign<br />

of Vinter Raelthorne IV; the Elder had little use for<br />

island retreats. Leto fondly recalls the days of his youth<br />

spent on the <strong>Is</strong>land but cannot bear the thought of<br />

visiting the place without his beloved wife. The place is<br />

maintained by a skeleton crew of caretakers who dwell<br />

on the <strong>Is</strong>land. Since its construction, visitors have<br />

sworn the manor is haunted though the caretakers<br />

claim this is mere superstition.<br />

Tomb of Lost Souls: This lost tomb was recently<br />

rediscovered deep in the Dragonspine Peaks thanks<br />

to the efforts of High Prelate Dumas of Corvis who<br />

is credited with finding its location. Although there<br />

has not been time to study it properly, the University<br />

of Corvis has been debating a “fiscally responsible”<br />

method for cataloguing its contents. The tomb<br />

remains a very dangerous place filled not only with<br />

old devices to safeguard those buried here but also<br />

by the intrusion of unwelcome creatures drawn to<br />

dark and dusty chambers. This was the burial place of<br />

thousands of Cygnaran soldiers who were placed here<br />

in 295 AR at the request of a divine manifestation of an<br />

archon of Morrow. Various prophecies and portents<br />

are linked to this tomb, but the full meanings are still<br />

hotly debated.<br />

Cygnaran Wilds<br />

Bloodsmeath Marsh: Located in the upper<br />

northeast corner of Cygnar, Bloodsmeath Marsh<br />

comprises hundreds of tiny peat moss islands afloat in<br />

a sea of murky water, cat-tailed reeds, water locusts, and<br />

black mangroves. It is home to few humans—hermits<br />

and druids mostly. Difficult to traverse, the marsh is<br />

often avoided by travelers who prefer the safety of the<br />

Black River a few miles to the east. Bloodsmeath is thick<br />

with biting insects and poisonous snakes and home to<br />

gatormen, bog trogs, and primal gobber settlements.<br />

Cygnaran forces have recently been forced to make<br />

World Guide 191

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