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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

true obsession, the old Orgoth stronghold that once<br />

stood in Merin. Assisted by members of his family who<br />

have a large manor in the city and are loyal to him as<br />

castellan, Lord Dromore has been conducting several<br />

discreet digs beneath the city attempting to unearth<br />

Orgoth artifacts or documents.<br />

Cassina Mirena Graza (female Tordoran Gmg8/<br />

Ptr4): A delicate woman of exceptional grace and<br />

beauty, Cassina Graza is among the most skilled<br />

assassins in the employ of House Mateu. Kept on<br />

retainer by Castellan Vaspar Mateu, Graza regularly<br />

accompanies him to Merin social events where she<br />

acts as his bodyguard. Graza has gone to great lengths<br />

to keep her profession a secret, and few outside the<br />

Mateu family know her trade.<br />

Castellan Vaspar Mateu (male Tordoran Ari3/<br />

Ftr7/Ptr3): Vaspar is the eldest living son of Matron<br />

Izabella Mateu and supervises Mateu interests in the<br />

capital since Izabella rarely visits Merin. In addition<br />

to representing the family in the Hall of Castellans,<br />

Vaspar also holds council with Mateu allies in the<br />

region. He believes the king is an uncouth simpleminded<br />

fool and does not understand his mother’s<br />

caution regarding him. When he ventures out in<br />

public, the castellan is always escorted by a large<br />

contingent of armed guards. Among other holdings,<br />

Vaspar owns an upscale tavern and brothel on the<br />

Riverfront called the Lion’s Den, which he frequents.<br />

Castellan Stagier Salvestro (male Tordoran Ari3/<br />

Ftr8/Rog5): Scion of a powerful Tordoran family allied<br />

closely to the Cathors, Salvestro is among King Baird’s<br />

most trusted agents. The castellan is a man who is not<br />

afraid to get his hands dirty, and he bears the scars to<br />

prove it. In his time he has uncovered conspiracies,<br />

foiled assassination attempts, and removed obstacles<br />

from Baird’s court. The Mateus suspect Salvestro has<br />

been personally responsible for the murder of at least<br />

three members of their family, including Izabella<br />

Mateu’s (pg. 294) own brother Angello.<br />

Locales of Merin<br />

Grand Cathedral of the Harvest: Home to the<br />

Merin Vicarate Council overseeing all clergy in the<br />

kingdom of Ord, this marble cathedral devoted to Asc.<br />

Gordenn was also designed during the original city<br />

reconstruction and is deceptively plain on the outside.<br />

The interior is a surprisingly beautiful arched chamber<br />

decorated with gold and silver fixtures and is well lit by<br />

a ceiling filled with clever glass apertures. The seven<br />

vicars of the council are relatively democratic but defer<br />

to the wisdom of Vicar Pasario Casini (male Tordoran<br />

Clr16), the eldest. Pasario’s mind is still sharp, but his<br />

health is failing, and he has been grooming the High<br />

Prelate of Merin to replace him. High Prelate Danola<br />

Mara (female Tordoran Clr10) conducts all major<br />

services in the cathedral and supervises the other<br />

lesser city clergy. As well, a small but active branch of<br />

the Order of Illumination occupies an estate next to<br />

the cathedral, and they have received recent reports<br />

of possible necromancy in the southeast near Tarna. It<br />

will not be long before agents are sent to investigate.<br />

Hall of Castellans: The center for the traditional<br />

government in Ord is the capital’s Hall of the<br />

Castellans, a large circular chamber with a domed<br />

ceiling supported rows of thick fluted columns.<br />

Other than the ceiling the hall is open to the air; it<br />

has no enclosing walls between the columns making<br />

it subject to the vagaries of the weather. The ceiling<br />

is decorated with a detailed tiled mosaic showing<br />

various battles against the Orgoth in the region. The<br />

central open floor is surrounded by several concentric<br />

rings of stone benches and can support hundreds of<br />

participants although it is rarely filled to capacity.<br />

There is no assigned seating, but the castellans<br />

traditionally sit closest to the center while lesser nobles<br />

and non-participants sit in the outer rings or remain<br />

standing. An ornately decorated wooden stable is<br />

attached to the hall. It is largely ceremonial but is<br />

maintained by groomsmen who can see to the needs<br />

of any nobleman’s steed.<br />

Every year at the end of summer, a High Gathering<br />

takes place where all the castellans, moorgraves,<br />

and thanes come to discuss topics of importance to<br />

the realm. The gathering lasts for four days and is<br />

noted more for bickering and arguments than great<br />

legislation. The rest of the year the hall is used by local<br />

castellans and lesser nobles for the business of the<br />

capital or by visiting castellans proposing new laws.<br />

An ancient tradition whereby only a castellan or<br />

someone introduced by a castellan can speak in the<br />

hall is still in effect. This is a matter of annoyance to the<br />

moorgraves in particular, but the point of procedure<br />

has held fast over the centuries. One castellan will be<br />

named Speaker of the Hall at the onset of business to<br />

World Guide 305

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