02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
occurred only 80 years ago in 526 AR. Originally a loose<br />
organization for mutual trade between merchant cities,<br />
the League has become an entity that affects almost all<br />
walks of life, yet most people of western Immoren know<br />
very little about it.<br />
The League has humble roots emerging from<br />
the simple need for merchants to band together to<br />
protect each other and their mutual interests. At the<br />
time of its creation, the Mercarian League included<br />
coastal traders and an organized distribution network<br />
based out of Mercir. Over time, the League has grown<br />
through shrewd management, and some of the more<br />
successful members have purchased titles and station<br />
within the nobility. These members consolidated their<br />
power, set up a network of influential contacts within<br />
the major cities, and established some measure of<br />
control over Cygnar’s major trade routes. During this<br />
time, the League began trading in shares to acquire<br />
investment capital for their extended voyages. The<br />
League has grown greatly since inception due to its<br />
investors opening significant offices in Caspia, New<br />
Larkholm, Ceryl, and in Ordic port cities such as<br />
Berck and Carre Dova where they attempt to recruit<br />
skilled ship captains and pilots (despite the rancor<br />
of the castellans). The hub of the Mercarian League,<br />
however, remains where it all began—in Mercir.<br />
Commerce and trade decisions are handled by the<br />
leading interest of the League, the Mercarian Trade<br />
Alliance. This board is comprised of shareholding<br />
delegates and is led by an executive member, the<br />
chief alderman Baron Ethan Starke (male Caspian<br />
Ari6/Exp10). As the current chief alderman of the<br />
Trade Alliance, Starke could well be considered the<br />
most influential man in trade. He is also the chairman<br />
of the Caspian Merchant’s Guild and owner of several<br />
commercial and mercantile interests. While they have<br />
their fingers in every minor trading house in one<br />
way or another, the League no longer worries about<br />
flounder, coal, and turnips. The modern Mercarian<br />
League is concerned with commerce, the flow of<br />
monies, and exchange of precious commodities<br />
throughout western Immoren. The choices Starke<br />
makes affect the price of bread in Corvis and the cost<br />
of coal in Korsk—not that these types of decisions are<br />
made every day.<br />
Once every year the Trade Alliance holds a summit<br />
in Caspia attended by most of the influential members<br />
of the Mercarian League. During this meeting the<br />
events of the previous year are reviewed, and decisions<br />
are made on how trade and commerce will profit<br />
the League in the coming year. These summits are<br />
significant since all manner of politicking, espionage,<br />
and diplomacy takes place, and fortunes can be stolen<br />
or won at these crucial meetings.<br />
The League has connections within the Sancteum—<br />
the sovereign city of the Church of Morrow. Mystics<br />
from the Order of Illumination and several of the key<br />
noble families of Cygnar, including the Raelthornes,<br />
are also listed as allies of the Mercarian League.<br />
With such friends, the League is powerful beyond<br />
appearances. Their intelligence-gathering arm is<br />
known as the Eye of Mercir, and how it operates is a<br />
mystery, although rumors of its existence can been<br />
heard in every thief’s den from Caspia to Five Fingers.<br />
rumor has it…<br />
merCarian monopolies over several shipping lanes are perhaps<br />
the main point of ConfliCt betWeen ord and Cygnar, espeCially<br />
sinCe the trading houses of the ordiC Castellans refuse to<br />
aCknoWledge merCarian Claims. they gripe to king baird<br />
that they neither asked nor agreed to honor exClusivity<br />
of the Waters by the upstart merCarians. this has not only<br />
Created tension, but also sometimes Caused open ConfliCt<br />
upon the seas betWeen ordiC and merCarian ships.<br />
Compounding the problem is the reCent merCarian<br />
entitlement to the southern Continent of zu, another Claim<br />
that ordiC traders tenaCiously refute. in reCent years, the<br />
league has engaged patrol ships to attaCk non-merCarian<br />
vessels openly in the southern Waters, obfusCating any<br />
rumors of hostilities through the posturing of their laWyers<br />
and Cygnaran diplomats. to appease the Castellans, the<br />
ordiC throne has reCently proffered “letters of marque”<br />
to Certain <strong>Captain</strong>s, Creating no small measure of tension<br />
With Cygnar.<br />
indeed, a reCent edition of The Weekly NeWes (see “printing”<br />
in this Chapter) has reported that a lone merCarian ship<br />
hobbled into port at merCir and Claimed they had lost<br />
tWo ships and their <strong>Captain</strong> Was slain in a three-Way battle a<br />
hundred leagues south of morovan. they Were en route to<br />
zu but Were attaCked Well before they got there. aCCording<br />
to the CreW, they Were Waylaid by three Cryxian vessels and<br />
shortly thereafter tWo ordiC brigs entered the fray. the<br />
merCarian bosun is unsure if any other ships survived the<br />
ConfliCt save their oWn.<br />
Radliffe Gunwerks<br />
Burke Radliffe (male Caspian Exp9), the founder<br />
and chief gunsmith for Radliffe Gunwerks, is a key<br />
World Guide 73