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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

occurred only 80 years ago in 526 AR. Originally a loose<br />

organization for mutual trade between merchant cities,<br />

the League has become an entity that affects almost all<br />

walks of life, yet most people of western Immoren know<br />

very little about it.<br />

The League has humble roots emerging from<br />

the simple need for merchants to band together to<br />

protect each other and their mutual interests. At the<br />

time of its creation, the Mercarian League included<br />

coastal traders and an organized distribution network<br />

based out of Mercir. Over time, the League has grown<br />

through shrewd management, and some of the more<br />

successful members have purchased titles and station<br />

within the nobility. These members consolidated their<br />

power, set up a network of influential contacts within<br />

the major cities, and established some measure of<br />

control over Cygnar’s major trade routes. During this<br />

time, the League began trading in shares to acquire<br />

investment capital for their extended voyages. The<br />

League has grown greatly since inception due to its<br />

investors opening significant offices in Caspia, New<br />

Larkholm, Ceryl, and in Ordic port cities such as<br />

Berck and Carre Dova where they attempt to recruit<br />

skilled ship captains and pilots (despite the rancor<br />

of the castellans). The hub of the Mercarian League,<br />

however, remains where it all began—in Mercir.<br />

Commerce and trade decisions are handled by the<br />

leading interest of the League, the Mercarian Trade<br />

Alliance. This board is comprised of shareholding<br />

delegates and is led by an executive member, the<br />

chief alderman Baron Ethan Starke (male Caspian<br />

Ari6/Exp10). As the current chief alderman of the<br />

Trade Alliance, Starke could well be considered the<br />

most influential man in trade. He is also the chairman<br />

of the Caspian Merchant’s Guild and owner of several<br />

commercial and mercantile interests. While they have<br />

their fingers in every minor trading house in one<br />

way or another, the League no longer worries about<br />

flounder, coal, and turnips. The modern Mercarian<br />

League is concerned with commerce, the flow of<br />

monies, and exchange of precious commodities<br />

throughout western Immoren. The choices Starke<br />

makes affect the price of bread in Corvis and the cost<br />

of coal in Korsk—not that these types of decisions are<br />

made every day.<br />

Once every year the Trade Alliance holds a summit<br />

in Caspia attended by most of the influential members<br />

of the Mercarian League. During this meeting the<br />

events of the previous year are reviewed, and decisions<br />

are made on how trade and commerce will profit<br />

the League in the coming year. These summits are<br />

significant since all manner of politicking, espionage,<br />

and diplomacy takes place, and fortunes can be stolen<br />

or won at these crucial meetings.<br />

The League has connections within the Sancteum—<br />

the sovereign city of the Church of Morrow. Mystics<br />

from the Order of Illumination and several of the key<br />

noble families of Cygnar, including the Raelthornes,<br />

are also listed as allies of the Mercarian League.<br />

With such friends, the League is powerful beyond<br />

appearances. Their intelligence-gathering arm is<br />

known as the Eye of Mercir, and how it operates is a<br />

mystery, although rumors of its existence can been<br />

heard in every thief’s den from Caspia to Five Fingers.<br />

rumor has it…<br />

merCarian monopolies over several shipping lanes are perhaps<br />

the main point of ConfliCt betWeen ord and Cygnar, espeCially<br />

sinCe the trading houses of the ordiC Castellans refuse to<br />

aCknoWledge merCarian Claims. they gripe to king baird<br />

that they neither asked nor agreed to honor exClusivity<br />

of the Waters by the upstart merCarians. this has not only<br />

Created tension, but also sometimes Caused open ConfliCt<br />

upon the seas betWeen ordiC and merCarian ships.<br />

Compounding the problem is the reCent merCarian<br />

entitlement to the southern Continent of zu, another Claim<br />

that ordiC traders tenaCiously refute. in reCent years, the<br />

league has engaged patrol ships to attaCk non-merCarian<br />

vessels openly in the southern Waters, obfusCating any<br />

rumors of hostilities through the posturing of their laWyers<br />

and Cygnaran diplomats. to appease the Castellans, the<br />

ordiC throne has reCently proffered “letters of marque”<br />

to Certain <strong>Captain</strong>s, Creating no small measure of tension<br />

With Cygnar.<br />

indeed, a reCent edition of The Weekly NeWes (see “printing”<br />

in this Chapter) has reported that a lone merCarian ship<br />

hobbled into port at merCir and Claimed they had lost<br />

tWo ships and their <strong>Captain</strong> Was slain in a three-Way battle a<br />

hundred leagues south of morovan. they Were en route to<br />

zu but Were attaCked Well before they got there. aCCording<br />

to the CreW, they Were Waylaid by three Cryxian vessels and<br />

shortly thereafter tWo ordiC brigs entered the fray. the<br />

merCarian bosun is unsure if any other ships survived the<br />

ConfliCt save their oWn.<br />

Radliffe Gunwerks<br />

Burke Radliffe (male Caspian Exp9), the founder<br />

and chief gunsmith for Radliffe Gunwerks, is a key<br />

World Guide 73

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