02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
and under the mountains of that lofty land—were<br />
completed in just under a decade. The final track was<br />
laid in Groddenguard and a steam locomotive made<br />
the journey to and from Ghord in 573 AR. Today,<br />
the Rhulfolk have six locomotives, 340 miles of rail,<br />
and four mountain strongholds that serve as fueling<br />
stations. Two more projects are underway: a line out<br />
of Ghord to Drotuhn began in 600 AR and stretches<br />
nearly three-quarters of the way and a line from Ulgar to<br />
Brunder, with its impressive 3,500 foot long bridge over<br />
Ayeres River where it empties into the Armsdeep, is a<br />
third of the way on its journey and currently running as<br />
far as the small lakeside town of Bruden Falls.<br />
The mountains of Rhul are perilous and inhabited<br />
by black ogrun, bogrin, dregg, farrow, trolls, and even<br />
dolomites (see MN1), so each locomotive is fitted<br />
with at least fifteen dwarven warriors and builders,<br />
a handful of ogrun, at least four swivel guns, and<br />
one—if not more than one—rotating turret with a<br />
long cannon. The dwarves mean to be prepared in<br />
advance for any travail along their journeys, so they<br />
keep on guard at all times. In just the past few years,<br />
it is said that no less than a hundred skirmishes have<br />
taken place on the railways, especially on the current<br />
lines under construction. In truth, tracklaying crews<br />
vanish all the time, but there are always more dwarves<br />
and ogrun to take up both pickaxe and battle axe to<br />
maintain these ambitious projects.<br />
rumor has it…<br />
something plagues the rhuliC rail line to groddenguard.<br />
an entire loComotive and CreW has gone missing as Well as<br />
a Contingent of dWarves from gildenhold, a loCal fortress<br />
and fueling station, sent out to investigate. a seCond<br />
CreW Was dispatChed from the hold a month later and<br />
returned after fifteen days With animated tales of the line<br />
at slannog’s pointe torn to shreds: “nothing but Churned<br />
earth and tWisted metal, With hundreds of gouges in the roCk<br />
the size of an ogrun!”<br />
upon further investigation, they said that the earth beneath<br />
their feet shuddered and roared and they returned quiCkly<br />
With the neWs in spite of an inCidental dregg attaCk that<br />
killed tWo of them. the investigation CreW has agreed;<br />
the massive gorgandur of the glass peaks has eaten the<br />
loComotive and over fifty missing rhulfolk inCluding<br />
seven ogrun. something must be done about this, but hoW<br />
does one fight suCh a mammoth monster? this is a matter<br />
Railways? Well sure, they’re right handy if you need to get to Steelwater Flats from<br />
Bainsmarket, or from Orven to the Flats…but you mark old Gunner’s words on this one;<br />
they’ll never replace the traveling merchant. After all, without caravaners how’re folks in<br />
Corvis or Point Bourne expecting to get supplies, eh? Railways don’t run there. Doubt they<br />
ever will. Can you imagine one of those big hunks of metal stuck in the middle of the swamps<br />
around Corvis? Bad enough trying to pull a wagon outta the muck, how’re you going to get<br />
that beast out? Besides, rails aren’t a proper way to do trade—just shipping goods from<br />
here to there. No. Good trade requires a merchant who knows his wares, and without seeing<br />
where they come from how can you know ‘em? I tell you, the railways are good for moving<br />
people and heavy machinery about nice and quick, aye, but they’ll never replace the trade<br />
caravan and traveling merchants…<br />
—Gunner Wadock, Cygnaran tradesman<br />
of muCh Consternation and debate, and the rhulfolk are<br />
strongly Considering sending a CreW of adventurous souls to<br />
investigate slannog’s pointe a bit further.<br />
At present Khador has a total of six steam<br />
locomotives (see Table 2–3). The largest, the Khardic<br />
Colossal, measures 190 in length, weighs 1000 tons,<br />
and can reach a speed of nearly 30 miles per hour.<br />
This is indeed the largest operating steam locomotive<br />
in existence. Khador has 550 miles worth of rail with<br />
seven stations and thirteen refueling towers and is<br />
currently working on three more expansion rails out of<br />
Korsk as well as a rail from Khardov to Skrovenburg.<br />
World Guide 95