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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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356 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Mootcaptain Lagdor of Claysoil (male ogrun Ftr11):<br />

The highest-ranking ogrun on the Mootguard, Lagdor<br />

has lived his entire life in Ghord serving the Claysoil<br />

clan and now the Moot. Lagdor supervises a unit of<br />

ogrun and dwarves assigned to the Hammer District.<br />

He keeps a wary eye on foreigners, particularly nonresident<br />

humans and gobbers, and has a bit of a chip<br />

on his shoulder toward these groups, for he considers<br />

them vulgar and disrespectful. He is more cordial to<br />

native humans of Ghord so long as they serve a proper<br />

clan and obey the Moot. Lagdor is a fastidious ogrun<br />

as well, always keeping his armor in pristine condition<br />

and conducting himself with impeccable discipline.<br />

He tolerates no slack or dishevelment among his<br />

subordinates.<br />

LoCaLes oF ghord<br />

Districts of<br />

Ghord Stone House Notable features<br />

Arcane District Clan Odom Hall of the Brand<br />

of Odom wizards<br />

Armory District* Clan Dovur Gunsmiths and<br />

weapons shops,<br />

Armsdeep port<br />

Axe District* Clan Dhurg Poorest district,<br />

fighting<br />

tournaments,<br />

many taverns<br />

Crafters District Clan Uldar Primary crafts<br />

district, heavy<br />

steamjack foundry<br />

Coin District* Clan Ghrd Rhulic Mint,<br />

Clan Ghrd Bank,<br />

Ghord’s only black<br />

market<br />

Grain District* Clan Lodhul Major food<br />

markets,<br />

importers,<br />

restaurants<br />

Hammer District Clan Udo Non-dwarven<br />

housing, labor<br />

‘jack foundry<br />

Mining District* Clan Dohl Entirely<br />

underground,<br />

mines and<br />

quarries<br />

Moot District Clan Godor Moot Great Hall,<br />

Library of the<br />

Codex<br />

Paper District* Clan Sigmur Universities,<br />

libraries,<br />

reliquaries,<br />

printing presses<br />

Shadow District* Clan Jhord Smallest district,<br />

Glomring<br />

headquarters,<br />

quiet taverns<br />

Stonemason<br />

District*<br />

Clan Orm Wealthiest district,<br />

richest quarries,<br />

Patriarch Tower<br />

Sword District* Clan Hrord Largest district,<br />

light steamjack<br />

foundry, machine<br />

shops<br />

* Indicates a district with at least some underground sections carved<br />

into the mountain.<br />

Library of the Codex: Both library and shrine, this<br />

is the most sacred building in Ghord. The original<br />

“Edicts of the Great Fathers” along with every decision<br />

made by ancient clan lords and the Moot of the<br />

Hundred Houses can be found within. This library<br />

contains over 6,000 years of history preserved in<br />

hundreds of thousands of tomes, scrolls, and tablets.<br />

Given its significance, it is no wonder the library is a<br />

veritable fortress. Its seamless stone walls are four-feet<br />

thick, reinforced with steel, and magically bolstered<br />

by Brand of Odom wards. The entryway includes a<br />

locked foyer and screening room where visitors are<br />

scrutinized, and the building is patrolled and guarded<br />

by a significant force of Mootguard. The library<br />

features several floors underground used by scribes<br />

and priests who preserve, copy, and restore old texts.<br />

Moot Hall: This enormous amphitheater is Rhul’s<br />

seat of government. The foundation stones bear the<br />

rune-marks of the Great Fathers although they may<br />

have been moved from their original setting. The<br />

building has existed in some form for over 5,000<br />

years though most of its stones and furnishings have<br />

been replaced many times. An enormous stone dome<br />

covers the amphitheater, itself a marvel and mystery<br />

of stonemasonry. Set into the dome is a myriad of<br />

gemstones enchanted to illuminate the hall night<br />

or day.<br />

Although impressive, none claim the stone benches<br />

of the Moot Hall are comfortable. This is given little<br />

thought, for the speakers for the Hundred Houses<br />

usually stand and debate for hours without rest. There

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