02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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356 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Mootcaptain Lagdor of Claysoil (male ogrun Ftr11):<br />
The highest-ranking ogrun on the Mootguard, Lagdor<br />
has lived his entire life in Ghord serving the Claysoil<br />
clan and now the Moot. Lagdor supervises a unit of<br />
ogrun and dwarves assigned to the Hammer District.<br />
He keeps a wary eye on foreigners, particularly nonresident<br />
humans and gobbers, and has a bit of a chip<br />
on his shoulder toward these groups, for he considers<br />
them vulgar and disrespectful. He is more cordial to<br />
native humans of Ghord so long as they serve a proper<br />
clan and obey the Moot. Lagdor is a fastidious ogrun<br />
as well, always keeping his armor in pristine condition<br />
and conducting himself with impeccable discipline.<br />
He tolerates no slack or dishevelment among his<br />
subordinates.<br />
LoCaLes oF ghord<br />
Districts of<br />
Ghord Stone House Notable features<br />
Arcane District Clan Odom Hall of the Brand<br />
of Odom wizards<br />
Armory District* Clan Dovur Gunsmiths and<br />
weapons shops,<br />
Armsdeep port<br />
Axe District* Clan Dhurg Poorest district,<br />
fighting<br />
tournaments,<br />
many taverns<br />
Crafters District Clan Uldar Primary crafts<br />
district, heavy<br />
steamjack foundry<br />
Coin District* Clan Ghrd Rhulic Mint,<br />
Clan Ghrd Bank,<br />
Ghord’s only black<br />
market<br />
Grain District* Clan Lodhul Major food<br />
markets,<br />
importers,<br />
restaurants<br />
Hammer District Clan Udo Non-dwarven<br />
housing, labor<br />
‘jack foundry<br />
Mining District* Clan Dohl Entirely<br />
underground,<br />
mines and<br />
quarries<br />
Moot District Clan Godor Moot Great Hall,<br />
Library of the<br />
Codex<br />
Paper District* Clan Sigmur Universities,<br />
libraries,<br />
reliquaries,<br />
printing presses<br />
Shadow District* Clan Jhord Smallest district,<br />
Glomring<br />
headquarters,<br />
quiet taverns<br />
Stonemason<br />
District*<br />
Clan Orm Wealthiest district,<br />
richest quarries,<br />
Patriarch Tower<br />
Sword District* Clan Hrord Largest district,<br />
light steamjack<br />
foundry, machine<br />
shops<br />
* Indicates a district with at least some underground sections carved<br />
into the mountain.<br />
Library of the Codex: Both library and shrine, this<br />
is the most sacred building in Ghord. The original<br />
“Edicts of the Great Fathers” along with every decision<br />
made by ancient clan lords and the Moot of the<br />
Hundred Houses can be found within. This library<br />
contains over 6,000 years of history preserved in<br />
hundreds of thousands of tomes, scrolls, and tablets.<br />
Given its significance, it is no wonder the library is a<br />
veritable fortress. Its seamless stone walls are four-feet<br />
thick, reinforced with steel, and magically bolstered<br />
by Brand of Odom wards. The entryway includes a<br />
locked foyer and screening room where visitors are<br />
scrutinized, and the building is patrolled and guarded<br />
by a significant force of Mootguard. The library<br />
features several floors underground used by scribes<br />
and priests who preserve, copy, and restore old texts.<br />
Moot Hall: This enormous amphitheater is Rhul’s<br />
seat of government. The foundation stones bear the<br />
rune-marks of the Great Fathers although they may<br />
have been moved from their original setting. The<br />
building has existed in some form for over 5,000<br />
years though most of its stones and furnishings have<br />
been replaced many times. An enormous stone dome<br />
covers the amphitheater, itself a marvel and mystery<br />
of stonemasonry. Set into the dome is a myriad of<br />
gemstones enchanted to illuminate the hall night<br />
or day.<br />
Although impressive, none claim the stone benches<br />
of the Moot Hall are comfortable. This is given little<br />
thought, for the speakers for the Hundred Houses<br />
usually stand and debate for hours without rest. There