02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
Rhulic towns. The Glomring attempts to establish<br />
a presence wherever there are competing clans<br />
and a potential market for its services. They have<br />
little concern for hierarchy. Instead they maintain a<br />
democratic organization and any recognized lurker<br />
of the ‘Ring is allowed to speak his mind. However,<br />
the most senior and skilled lurkers carry the most<br />
clout, particularly legendary figures such as Holivus<br />
Iceclimber (male dwarf Rog13/Lrk10). Additionally<br />
the reclusive Taskmasters, an inner circle of twelve<br />
semi-retired lurkers, are responsible for recording<br />
Glomring contracts and ensuring that jobs are<br />
executed according to their code. Challenging the<br />
decrees of the Taskmasters has resulted in expulsion<br />
and even death since they are the protectors of the<br />
lurker code.<br />
Nonokrion Fellowship<br />
No sane person offers his soul to the Infernals no<br />
matter how great the reward. No sane person would<br />
even deal with them, yet there are those who tread the<br />
wrong side of that fine line between sanity and madness<br />
but remain shrewd enough to drive a hard bargain.<br />
Fifteen years ago a group of sixteen such individuals<br />
entered into a dark pact with a curator. Each was given<br />
just a year to fulfill the bargain—provide a score of souls,<br />
all of whom must willingly accept the Infernal mark and<br />
promise to aid the Infernals at some point in the future.<br />
In return they would receive power and security.<br />
Some of the souls were bought—those so starving<br />
and desperate they had long-since abandoned hope.<br />
Others were intimidated and given a choice of death or<br />
marked freedom. Some strange few youths were enticed<br />
to pledge their souls as a form of rebellion against their<br />
noble parents little realizing the true magnitude of their<br />
decision. Through extortion, subterfuge, graft, and<br />
guile the bargains were honored, yet of the sixteen only<br />
eleven fulfilled the conditions of the pact. The other five<br />
were hunted down and consumed by soul stalkers.<br />
The surviving eleven are a mixed bunch; four are<br />
politicians, two hold military ranks, another two are<br />
merchants, one is a wizard, and the tenth is a senior<br />
member of the Steam & <strong>Iron</strong> Workers Union. Each<br />
has benefited greatly from infernal protections. Key<br />
rivals have mysteriously died and each seems to have a<br />
preternatural gift for swaying the minds of influential<br />
individuals.<br />
The final member is Anton Velliten (male Thurian<br />
Clr9/Mal3), a former cleric of Morrow, and it did<br />
not take long for his colleagues to discover his dark<br />
dealings. He fled the Church of Morrow whilst his<br />
pursuers were struck down by Infernal guardians.<br />
Taking refuge in the backwaters of the Gnarls east of<br />
Five Fingers, he abandoned all pretence and swore<br />
himself to Thamar. He has spent the last few years<br />
steadily building his power and gaining the Dark<br />
Twin’s favor. In recent months he has re-established<br />
contact with the others in the Fellowship and<br />
informed them that the curator has revealed what<br />
must be done to fulfill the outstanding part of their<br />
bargain—the part that buys their own freedom from<br />
the Infernal mark. The Infernals have insisted that the<br />
Fellowship precipitate a war between Cygnar and any<br />
of its neighbors, and they have been given a year and<br />
a day to do so. Already plans have been laid for acts of<br />
treason, deception, and betrayal. It remains to be seen<br />
whether anyone will uncover these in time let alone<br />
prevent them or deal with the Fellowship.<br />
Retribution of Scyrah<br />
Lurking on the fringes of Iosan and human<br />
society, agents of the Retribution keep watch on<br />
humanity ever vigilant of further human attempts<br />
to destroy all that the elves hold dear. These agents<br />
carefully monitor the actions of human wizards,<br />
study their movements, and note their specialties<br />
and weaknesses so that when the time comes they<br />
are prepared to strike ruthlessly to eliminate one<br />
more threat to Scyrah’s well-being. Retribution<br />
spies send detailed reconnaissance reports back to<br />
the Retribution leaders who use this information to<br />
coordinate the movements of their well-trained mage<br />
hunters and to determine which wizards and magical<br />
experiments must be stopped at all costs.<br />
The Retribution of Scyrah may appear to be a<br />
largely religious movement, but the secular arm<br />
of this Iosan group maintains primary control and<br />
leadership of the organization. Headed by military<br />
specialists and experienced covert agents, the<br />
Retribution carefully conceals the identities of its<br />
field agents from humans and elves alike. Only a few<br />
members of the Retribution are openly recognized in<br />
Ios, and the majority of them are outspoken religious<br />
leaders like Relvinor Luynmyr (male Iosan Clr17),<br />
High Priest of the Retribution.<br />
World Guide 135