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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

Rhulic towns. The Glomring attempts to establish<br />

a presence wherever there are competing clans<br />

and a potential market for its services. They have<br />

little concern for hierarchy. Instead they maintain a<br />

democratic organization and any recognized lurker<br />

of the ‘Ring is allowed to speak his mind. However,<br />

the most senior and skilled lurkers carry the most<br />

clout, particularly legendary figures such as Holivus<br />

Iceclimber (male dwarf Rog13/Lrk10). Additionally<br />

the reclusive Taskmasters, an inner circle of twelve<br />

semi-retired lurkers, are responsible for recording<br />

Glomring contracts and ensuring that jobs are<br />

executed according to their code. Challenging the<br />

decrees of the Taskmasters has resulted in expulsion<br />

and even death since they are the protectors of the<br />

lurker code.<br />

Nonokrion Fellowship<br />

No sane person offers his soul to the Infernals no<br />

matter how great the reward. No sane person would<br />

even deal with them, yet there are those who tread the<br />

wrong side of that fine line between sanity and madness<br />

but remain shrewd enough to drive a hard bargain.<br />

Fifteen years ago a group of sixteen such individuals<br />

entered into a dark pact with a curator. Each was given<br />

just a year to fulfill the bargain—provide a score of souls,<br />

all of whom must willingly accept the Infernal mark and<br />

promise to aid the Infernals at some point in the future.<br />

In return they would receive power and security.<br />

Some of the souls were bought—those so starving<br />

and desperate they had long-since abandoned hope.<br />

Others were intimidated and given a choice of death or<br />

marked freedom. Some strange few youths were enticed<br />

to pledge their souls as a form of rebellion against their<br />

noble parents little realizing the true magnitude of their<br />

decision. Through extortion, subterfuge, graft, and<br />

guile the bargains were honored, yet of the sixteen only<br />

eleven fulfilled the conditions of the pact. The other five<br />

were hunted down and consumed by soul stalkers.<br />

The surviving eleven are a mixed bunch; four are<br />

politicians, two hold military ranks, another two are<br />

merchants, one is a wizard, and the tenth is a senior<br />

member of the Steam & <strong>Iron</strong> Workers Union. Each<br />

has benefited greatly from infernal protections. Key<br />

rivals have mysteriously died and each seems to have a<br />

preternatural gift for swaying the minds of influential<br />

individuals.<br />

The final member is Anton Velliten (male Thurian<br />

Clr9/Mal3), a former cleric of Morrow, and it did<br />

not take long for his colleagues to discover his dark<br />

dealings. He fled the Church of Morrow whilst his<br />

pursuers were struck down by Infernal guardians.<br />

Taking refuge in the backwaters of the Gnarls east of<br />

Five Fingers, he abandoned all pretence and swore<br />

himself to Thamar. He has spent the last few years<br />

steadily building his power and gaining the Dark<br />

Twin’s favor. In recent months he has re-established<br />

contact with the others in the Fellowship and<br />

informed them that the curator has revealed what<br />

must be done to fulfill the outstanding part of their<br />

bargain—the part that buys their own freedom from<br />

the Infernal mark. The Infernals have insisted that the<br />

Fellowship precipitate a war between Cygnar and any<br />

of its neighbors, and they have been given a year and<br />

a day to do so. Already plans have been laid for acts of<br />

treason, deception, and betrayal. It remains to be seen<br />

whether anyone will uncover these in time let alone<br />

prevent them or deal with the Fellowship.<br />

Retribution of Scyrah<br />

Lurking on the fringes of Iosan and human<br />

society, agents of the Retribution keep watch on<br />

humanity ever vigilant of further human attempts<br />

to destroy all that the elves hold dear. These agents<br />

carefully monitor the actions of human wizards,<br />

study their movements, and note their specialties<br />

and weaknesses so that when the time comes they<br />

are prepared to strike ruthlessly to eliminate one<br />

more threat to Scyrah’s well-being. Retribution<br />

spies send detailed reconnaissance reports back to<br />

the Retribution leaders who use this information to<br />

coordinate the movements of their well-trained mage<br />

hunters and to determine which wizards and magical<br />

experiments must be stopped at all costs.<br />

The Retribution of Scyrah may appear to be a<br />

largely religious movement, but the secular arm<br />

of this Iosan group maintains primary control and<br />

leadership of the organization. Headed by military<br />

specialists and experienced covert agents, the<br />

Retribution carefully conceals the identities of its<br />

field agents from humans and elves alike. Only a few<br />

members of the Retribution are openly recognized in<br />

Ios, and the majority of them are outspoken religious<br />

leaders like Relvinor Luynmyr (male Iosan Clr17),<br />

High Priest of the Retribution.<br />

World Guide 135

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