02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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276 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Locales of Imer<br />
Flameguard Temple: Like a beacon to the heavens,<br />
the Flameguard Temple sits near the center of Imer<br />
surrounded by a sextet of looming towers. The towers<br />
are topped by blazing censers that roar with golden<br />
flames and billow dark smoke high into the sky. Each<br />
is manned by over a hundred seasoned Flameguard<br />
and scores of initiates, for located within is a huge<br />
training facility for those answering the call. The<br />
majority of these would-be Flameguard train to fight<br />
with spear and shield although some—those who<br />
show the fortitude to do Menoth’s work no matter<br />
the target—graduate into the ranks of the feared<br />
Cleanser units.<br />
The building itself is a veritable fortress with several<br />
warjacks inside awaiting the warcasting caress of their<br />
controller Feora, Priestess of the Flame. The Priestess<br />
oversees the facility when she can, only delegating to<br />
others when forced to enact Menoth’s will beyond<br />
the temple walls. Should Imer ever be threatened by<br />
outside forces, it would take an army of thousands to<br />
break the Flameguard Temple.<br />
winDs of wAr<br />
hierArch voyle hAs recently exPAnDeD the mAnDAte of the<br />
temPle flAmeguArD to Act As A stAnDing Army During the<br />
struggles to come. DesPite growing concerns of A number<br />
of high rAnKing scrutAtors, the hierArch hAs the utmost<br />
fAith in the Abilities of the temPle’s Priestess of the flAme<br />
AnD believes her ruthlessness AnD mArtiAl Abilities serve the<br />
lAwgiver well.<br />
House of Truth: The home of the Vassals of Menoth<br />
is a walled complex ornate in the style of Sul and<br />
decorated with stained glass, glazed tiles, and bronze<br />
fixtures. It is said that great feasts are served nightly<br />
within, and every luxury is provided, yet the house is also<br />
a cage for Hierarch Voyle’s wizards. The House of Truth<br />
contains extensive libraries and laboratories equipped<br />
with all manner of alchemical devices. The wizardly<br />
vassals are held to strict deadlines and punished for<br />
failure. Each has a personal handler who accompanies<br />
him everywhere, and the vassals are rarely permitted to<br />
travel outside the complex and never alone. In truth,<br />
the wizards are little more than slaves.<br />
Reclaimant’s Altar, The: A tall and bleak spire of<br />
soot-blackened granite, the Reclaimant’s Altar is the<br />
birthplace of every Reclaimer’s holy path and the<br />
gravesite of their last words. Any faithful heeding<br />
the call to join the fearsome Reclaimers makes a<br />
pilgrimage to the Reclaimant’s Altar where he takes<br />
the powerful and binding Oath of the Last Breath and<br />
dons the dark robes of the Reclaimant Order. It is a<br />
solemn, sterile place filled with dormitories and sealed<br />
rooms. No one is allowed within its gates without the<br />
High Reclaimer’s consent, save for those bearing the<br />
Hierarch’s blessings.<br />
It is unknown how many Reclaimers call the Altar<br />
home or how many have gone abroad to claim souls<br />
for the Lawgiver. Rumors surround the Altar about<br />
secret warriors living within its tomblike silence or of<br />
dark warjacks hidden away in the sublevels blessed by<br />
the High Reclaimer to be ready for the End Times.<br />
While mystery surrounds the Reclaimant Order and its<br />
grim fortress, one thing remains true: those who find<br />
themselves within the dark shadow of the black spire<br />
recite prayer after prayer for forgiveness, lest the gates<br />
open and they be reclaimed.<br />
Sovereign Temple of the One Faith: The largest<br />
Menite temple in recorded history, the Sovereign<br />
Temple is part of a vast complex of buildings referred<br />
to as the Holy See. Connected directly to the palace of<br />
the Hierarch, the temple is simple in design yet massive<br />
in scale and constructed from enormous blocks of red<br />
stone. Atop its entrance staircase is a large plaza lined<br />
with weighty marble columns inscribed with passages<br />
from the Canon of the True Law. Inside, a giant abstract<br />
man-shaped statue of Menoth wears a mask of iron<br />
and towers behind an elevated iron altar. Both statue<br />
and altar are open to the sky, but the rest is cast in<br />
smoky darkness lit only by infrequent torches and<br />
braziers. The central temple is reserved for special<br />
offerings and other high ceremonies. Several dozen<br />
handpicked Exemplars, priests, and elite Flameguard<br />
protect the grounds night and day, and none but<br />
clergy may approach the altar even on days of tithing.<br />
Tower of the Scrutators: Attached to the Hierarch’s<br />
palace is a windowless, granite tower decorated only<br />
with multiple iron menofixes. This is the only locale<br />
within Imer forbidden to the rank and file of the