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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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276 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Locales of Imer<br />

Flameguard Temple: Like a beacon to the heavens,<br />

the Flameguard Temple sits near the center of Imer<br />

surrounded by a sextet of looming towers. The towers<br />

are topped by blazing censers that roar with golden<br />

flames and billow dark smoke high into the sky. Each<br />

is manned by over a hundred seasoned Flameguard<br />

and scores of initiates, for located within is a huge<br />

training facility for those answering the call. The<br />

majority of these would-be Flameguard train to fight<br />

with spear and shield although some—those who<br />

show the fortitude to do Menoth’s work no matter<br />

the target—graduate into the ranks of the feared<br />

Cleanser units.<br />

The building itself is a veritable fortress with several<br />

warjacks inside awaiting the warcasting caress of their<br />

controller Feora, Priestess of the Flame. The Priestess<br />

oversees the facility when she can, only delegating to<br />

others when forced to enact Menoth’s will beyond<br />

the temple walls. Should Imer ever be threatened by<br />

outside forces, it would take an army of thousands to<br />

break the Flameguard Temple.<br />

winDs of wAr<br />

hierArch voyle hAs recently exPAnDeD the mAnDAte of the<br />

temPle flAmeguArD to Act As A stAnDing Army During the<br />

struggles to come. DesPite growing concerns of A number<br />

of high rAnKing scrutAtors, the hierArch hAs the utmost<br />

fAith in the Abilities of the temPle’s Priestess of the flAme<br />

AnD believes her ruthlessness AnD mArtiAl Abilities serve the<br />

lAwgiver well.<br />

House of Truth: The home of the Vassals of Menoth<br />

is a walled complex ornate in the style of Sul and<br />

decorated with stained glass, glazed tiles, and bronze<br />

fixtures. It is said that great feasts are served nightly<br />

within, and every luxury is provided, yet the house is also<br />

a cage for Hierarch Voyle’s wizards. The House of Truth<br />

contains extensive libraries and laboratories equipped<br />

with all manner of alchemical devices. The wizardly<br />

vassals are held to strict deadlines and punished for<br />

failure. Each has a personal handler who accompanies<br />

him everywhere, and the vassals are rarely permitted to<br />

travel outside the complex and never alone. In truth,<br />

the wizards are little more than slaves.<br />

Reclaimant’s Altar, The: A tall and bleak spire of<br />

soot-blackened granite, the Reclaimant’s Altar is the<br />

birthplace of every Reclaimer’s holy path and the<br />

gravesite of their last words. Any faithful heeding<br />

the call to join the fearsome Reclaimers makes a<br />

pilgrimage to the Reclaimant’s Altar where he takes<br />

the powerful and binding Oath of the Last Breath and<br />

dons the dark robes of the Reclaimant Order. It is a<br />

solemn, sterile place filled with dormitories and sealed<br />

rooms. No one is allowed within its gates without the<br />

High Reclaimer’s consent, save for those bearing the<br />

Hierarch’s blessings.<br />

It is unknown how many Reclaimers call the Altar<br />

home or how many have gone abroad to claim souls<br />

for the Lawgiver. Rumors surround the Altar about<br />

secret warriors living within its tomblike silence or of<br />

dark warjacks hidden away in the sublevels blessed by<br />

the High Reclaimer to be ready for the End Times.<br />

While mystery surrounds the Reclaimant Order and its<br />

grim fortress, one thing remains true: those who find<br />

themselves within the dark shadow of the black spire<br />

recite prayer after prayer for forgiveness, lest the gates<br />

open and they be reclaimed.<br />

Sovereign Temple of the One Faith: The largest<br />

Menite temple in recorded history, the Sovereign<br />

Temple is part of a vast complex of buildings referred<br />

to as the Holy See. Connected directly to the palace of<br />

the Hierarch, the temple is simple in design yet massive<br />

in scale and constructed from enormous blocks of red<br />

stone. Atop its entrance staircase is a large plaza lined<br />

with weighty marble columns inscribed with passages<br />

from the Canon of the True Law. Inside, a giant abstract<br />

man-shaped statue of Menoth wears a mask of iron<br />

and towers behind an elevated iron altar. Both statue<br />

and altar are open to the sky, but the rest is cast in<br />

smoky darkness lit only by infrequent torches and<br />

braziers. The central temple is reserved for special<br />

offerings and other high ceremonies. Several dozen<br />

handpicked Exemplars, priests, and elite Flameguard<br />

protect the grounds night and day, and none but<br />

clergy may approach the altar even on days of tithing.<br />

Tower of the Scrutators: Attached to the Hierarch’s<br />

palace is a windowless, granite tower decorated only<br />

with multiple iron menofixes. This is the only locale<br />

within Imer forbidden to the rank and file of the

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