02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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254 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Order of the Golden Crucible in Llael. He has given<br />
himself the title of “master” although he never earned<br />
it and was not particularly respected before the<br />
invasion. Tyrwen is an obsequious elderly alchemist<br />
who always resented that his talents never received<br />
proper recognition from the old Aurim Magnus. He<br />
serves Koldun Lazar quite happily. In truth he has<br />
been in the pocket of the Greylords Covenant for<br />
several years. They pay him handsomely to betray<br />
his colleagues when called upon. While many believe<br />
Culpyn is a minion of Prime Minister Glabryn, the<br />
truth is he was not one of Glabryn’s agents—his<br />
defection was completely independent.<br />
Koldun Lord Volkh Lazar (male Khard Wiz18):<br />
The head of the most powerful ternion in Llael,<br />
Koldun Lord Lazar represents the full authority of the<br />
Greylords Covenant in Leryn. Utterly devoted to the<br />
Motherland, the humorless old wizard was the obvious<br />
choice for posadnik of Leryn. He primarily concerns<br />
himself with maintaining control over the Golden<br />
Crucible. He realizes the weight of his responsibilities<br />
and that holding Leryn and Thunderhead Fortress<br />
represents an enormous symbolic victory for Khador.<br />
Koldun Lazar holds a personal interest in the secrets<br />
of the Crucible and hopes to find treasured alchemical<br />
lore. Thus far he has been frustrated. He suspects many<br />
secrets were either hidden or taken away by refugees,<br />
and he is far from convinced the collaborators among<br />
the Crucible are as forthcoming as they should be.<br />
Magziev Akina Kazanovo (female Khard Wiz14)<br />
and Magziev Kasia Zevschenzo (female Skirov Wiz13)<br />
serve as Lazar’s aides. He has tasked Akina, a promising<br />
raven-haired wizardess of considerable power for her<br />
youth but prone to fits of temper, with rooting out<br />
hidden Crucible stashes in the maze-like corridors<br />
of Thunderhead and elsewhere in the city. Kasia<br />
provides a much needed counterbalance. An older,<br />
deep-thinking woman with white hair and cold blue<br />
eyes, she is less brilliant than Lazar in magical theory<br />
but more adept in politics and the manipulation of<br />
people.<br />
Locales of Leryn<br />
Temple of the Lawgiver: Leryn hosts a small but<br />
vocal Menite minority centered on a community of<br />
copper miners and quarry workers dwelling in the<br />
western Outer Ward. The structure is an impressive<br />
step pyramid done in the old Thousand Cities Era<br />
style of the region. The leading priest is the selfproclaimed<br />
Visgoth Zayiv Ryledor (male Umbrean<br />
Clr13/Pal3), a hulking man who runs his temple by<br />
his own interpretation of the True Law. He has no<br />
affiliation with the Protectorate of Menoth, the Old<br />
Faith, or even any other Menites of Llael. Indeed,<br />
relatively few of the faithful in Leryn have defected<br />
to the Protectorate although they remain intrigued by<br />
rumors of the Harbinger.<br />
Thunderhead Fortress: Visible from anywhere in<br />
the city, the squat, ugly, and seemingly impregnable<br />
Thunderhead Fortress houses the headquarters of<br />
the Order of the Golden Crucible. This building was<br />
the original stronghold of the Army of Thunder and<br />
the birthplace of the firearm. A sizeable portion of<br />
the structure is a museum to the old Rebellion army,<br />
housing hundreds of priceless heirlooms from that<br />
time including many perfectly preserved rifles and<br />
muskets. Before the occupation visitors were always<br />
welcomed for a nominal fee, but this policy has been<br />
stopped by Khadoran soldiers who question and<br />
scrutinize all visitors. The rest of the fortress is given<br />
over to alchemical and arcane business and is always<br />
bustling with activity and industry. Greasy smoke pours<br />
continuously from its various chimneys, and more<br />
than one passing bird has dropped dead instantly from<br />
straying too close to the noxious fumes.<br />
Younger apprentice alchemists are put through their<br />
paces at Thunderhead and are tasked with creating to<br />
the Crucible’s trademark blasting powder. Veteran<br />
alchemists and wizards work on advanced projects<br />
including testing complex mixtures and enchantments.<br />
Arcane mechaniks comprise a significant minority here,<br />
and their labs and workshops are just as busy. None of<br />
this activity has stopped since the occupation. In fact,<br />
the Greylords advanced deadlines and made greater<br />
demands. Morale is low, for Crucible members dislike<br />
slaving away for the invaders of their homeland.<br />
Traitor’s Gate: Although most locals make use of<br />
the two tunnels between Old Town and the Outer<br />
Ward, a single gateway from the Dregs to Old Town<br />
exists called the Traitor’s Gate. This gateway is a grisly<br />
monument, as the walls between the outer portcullis<br />
and the inner one are filled with skulls. Every skull<br />
in the wall is said to have once been atop Orgoth<br />
shoulders, and names are inscribed below them. Some