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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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254 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Order of the Golden Crucible in Llael. He has given<br />

himself the title of “master” although he never earned<br />

it and was not particularly respected before the<br />

invasion. Tyrwen is an obsequious elderly alchemist<br />

who always resented that his talents never received<br />

proper recognition from the old Aurim Magnus. He<br />

serves Koldun Lazar quite happily. In truth he has<br />

been in the pocket of the Greylords Covenant for<br />

several years. They pay him handsomely to betray<br />

his colleagues when called upon. While many believe<br />

Culpyn is a minion of Prime Minister Glabryn, the<br />

truth is he was not one of Glabryn’s agents—his<br />

defection was completely independent.<br />

Koldun Lord Volkh Lazar (male Khard Wiz18):<br />

The head of the most powerful ternion in Llael,<br />

Koldun Lord Lazar represents the full authority of the<br />

Greylords Covenant in Leryn. Utterly devoted to the<br />

Motherland, the humorless old wizard was the obvious<br />

choice for posadnik of Leryn. He primarily concerns<br />

himself with maintaining control over the Golden<br />

Crucible. He realizes the weight of his responsibilities<br />

and that holding Leryn and Thunderhead Fortress<br />

represents an enormous symbolic victory for Khador.<br />

Koldun Lazar holds a personal interest in the secrets<br />

of the Crucible and hopes to find treasured alchemical<br />

lore. Thus far he has been frustrated. He suspects many<br />

secrets were either hidden or taken away by refugees,<br />

and he is far from convinced the collaborators among<br />

the Crucible are as forthcoming as they should be.<br />

Magziev Akina Kazanovo (female Khard Wiz14)<br />

and Magziev Kasia Zevschenzo (female Skirov Wiz13)<br />

serve as Lazar’s aides. He has tasked Akina, a promising<br />

raven-haired wizardess of considerable power for her<br />

youth but prone to fits of temper, with rooting out<br />

hidden Crucible stashes in the maze-like corridors<br />

of Thunderhead and elsewhere in the city. Kasia<br />

provides a much needed counterbalance. An older,<br />

deep-thinking woman with white hair and cold blue<br />

eyes, she is less brilliant than Lazar in magical theory<br />

but more adept in politics and the manipulation of<br />

people.<br />

Locales of Leryn<br />

Temple of the Lawgiver: Leryn hosts a small but<br />

vocal Menite minority centered on a community of<br />

copper miners and quarry workers dwelling in the<br />

western Outer Ward. The structure is an impressive<br />

step pyramid done in the old Thousand Cities Era<br />

style of the region. The leading priest is the selfproclaimed<br />

Visgoth Zayiv Ryledor (male Umbrean<br />

Clr13/Pal3), a hulking man who runs his temple by<br />

his own interpretation of the True Law. He has no<br />

affiliation with the Protectorate of Menoth, the Old<br />

Faith, or even any other Menites of Llael. Indeed,<br />

relatively few of the faithful in Leryn have defected<br />

to the Protectorate although they remain intrigued by<br />

rumors of the Harbinger.<br />

Thunderhead Fortress: Visible from anywhere in<br />

the city, the squat, ugly, and seemingly impregnable<br />

Thunderhead Fortress houses the headquarters of<br />

the Order of the Golden Crucible. This building was<br />

the original stronghold of the Army of Thunder and<br />

the birthplace of the firearm. A sizeable portion of<br />

the structure is a museum to the old Rebellion army,<br />

housing hundreds of priceless heirlooms from that<br />

time including many perfectly preserved rifles and<br />

muskets. Before the occupation visitors were always<br />

welcomed for a nominal fee, but this policy has been<br />

stopped by Khadoran soldiers who question and<br />

scrutinize all visitors. The rest of the fortress is given<br />

over to alchemical and arcane business and is always<br />

bustling with activity and industry. Greasy smoke pours<br />

continuously from its various chimneys, and more<br />

than one passing bird has dropped dead instantly from<br />

straying too close to the noxious fumes.<br />

Younger apprentice alchemists are put through their<br />

paces at Thunderhead and are tasked with creating to<br />

the Crucible’s trademark blasting powder. Veteran<br />

alchemists and wizards work on advanced projects<br />

including testing complex mixtures and enchantments.<br />

Arcane mechaniks comprise a significant minority here,<br />

and their labs and workshops are just as busy. None of<br />

this activity has stopped since the occupation. In fact,<br />

the Greylords advanced deadlines and made greater<br />

demands. Morale is low, for Crucible members dislike<br />

slaving away for the invaders of their homeland.<br />

Traitor’s Gate: Although most locals make use of<br />

the two tunnels between Old Town and the Outer<br />

Ward, a single gateway from the Dregs to Old Town<br />

exists called the Traitor’s Gate. This gateway is a grisly<br />

monument, as the walls between the outer portcullis<br />

and the inner one are filled with skulls. Every skull<br />

in the wall is said to have once been atop Orgoth<br />

shoulders, and names are inscribed below them. Some

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