02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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164 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Corvis<br />
In Power: Duke Kielon Ebonhart IV, assisted by the<br />
Corvis Council<br />
Population: Officially 120,000 (mostly human,<br />
some gobbers, dwarves, ogrun and trollkin). An<br />
estimated 50,000 live on the streets or below the city<br />
and have escaped official census. Up to an additional<br />
100,000 people, either passing through or visiting on<br />
business, are in the city at any given time. Refugees<br />
arriving daily from Llael further swell the population<br />
of Corvis.<br />
Military: After Vinter the Elder’s attack and brief<br />
occupation of Corvis, a large garrison of soldiers with<br />
a heavy contingent of warjacks was stationed on the<br />
outskirts of Corvis. Since the start of the war, Corvis<br />
has become an important military hub with thousands<br />
of troops passing through the city at any given time.<br />
With the recent troubles plaguing Corvis, the famed<br />
city watch has recently expanded to roughly three<br />
hundred and fifty able bodies.<br />
Imports: Cloth, ore, timber<br />
Exports: Ale, armor, fish, mechanikal parts<br />
Corvis is a city of watery canals, riverfronts,<br />
and dark alleyways where one can easily disappear<br />
without a trace. The swampy ground and the nearby<br />
Widower’s Wood seem a poor choice for the locale of<br />
a major city, and it has required enormous labor to<br />
maintain the infrastructure. Nevertheless Corvis has<br />
thrived, and as buildings collapse for lack of ground<br />
support or simply sink into the mire, the industrious<br />
engineers and laborers keep constructing anew atop<br />
the crumbling structures. In fact, the Corvis graveyards<br />
are notoriously difficult to maintain due to the boggy<br />
grounds and the mysterious fell magic saturating<br />
the very soil. It is said the dead are restless even in<br />
sanctified ground and often rise to haunt the living—<br />
hence the appellation “City of Ghosts.”<br />
Despite such ominous traits, Corvis flourishes<br />
because it is a vital trade nexus between Cygnar and<br />
Rhul as well as the home of the famous—some might<br />
say infamous—Corvis Treaties that birthed the modern<br />
<strong>Iron</strong> <strong>Kingdoms</strong>. Indeed, Corvis is a mixed bag. Its<br />
diverse and colorful culture, center of learning,<br />
mercantile society, and prime location make it a major<br />
hub for adventurers, frontiersmen, traders, students,<br />
and rivermen. Such details combined with its haunted<br />
reputation make Corvis one of the most famous cities<br />
in the <strong>Iron</strong> <strong>Kingdoms</strong>.<br />
Additionally, the City of Ghosts has been plagued<br />
by invasions, political upheavals, and gang wars in its<br />
seedy districts. The aforementioned invasions were<br />
of both undead and the alien skorne led by none<br />
other than the deposed king Vinter Raelthorne who<br />
seemingly escaped the clutches of some intrepid<br />
adventurers at the last minute. Even these startling<br />
events have recently been overshadowed by the<br />
Khadoran invasion of Llael.<br />
News from the war front arrives daily and is eagerly<br />
anticipated by the locals regardless of embellishments.<br />
A large number of refugees have made their way<br />
south, and many of the displaced now haunt Corvis<br />
like the ghosts of its namesake, uncertain of their<br />
future or what to do in the present. Several small<br />
camps of tents and other temporary housing have<br />
cropped up outside of town, and the local Church of<br />
Morrow has endeavored to aid these people. Other<br />
less scrupulous locals are taking advantage of the<br />
situation for personal gain by finding ways to swindle<br />
the newcomers or charging ridiculous prices for<br />
common goods. Combined with the soldiers passing<br />
through the region, the population of the city has<br />
risen well beyond its means. The crowding has reached<br />
unacceptable levels, particularly combined with the<br />
often-unpleasant local weather. Tensions in Corvis are<br />
very high, for it is feared further aggression by Khador<br />
could place the city in even more danger.<br />
rumor has it…<br />
the khadoran inVasion of llael is not the only threat that<br />
Worries the Citizens of CorVis. the exiled Vinter raelthorne<br />
and his skorne allies Were only Cast out, not destroyed. no<br />
one in Cygnar knoWs the extent of the skorne, or if they are<br />
Capable of eVen larger attaCks noW that a passage through<br />
the bloodstone marChes has been managed. there is also<br />
Word that the proteCtorate of menoth to the southeast<br />
is stirring With its oWn fanatiC soldiers, prompting muCh<br />
suspiCion toWard the City’s menite population.<br />
Noted Persons<br />
Lord Roget d’Vyaros (male Ryn Ari2/Wiz9): One<br />
of the more famous of the new refugees in Corvis is<br />
this man who was highly placed in the old Order of the