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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

related industries keep up with their dues. Larger<br />

branches provide training in smithing, engineering,<br />

and other crafts for a nominal fee. Local Union<br />

masters take their reputation very seriously and frown<br />

upon anyone who does shoddy work while profiting<br />

from the perks of membership.<br />

Along with their regular contracts, Union<br />

branches are sometimes called upon to track down<br />

rogue steamjacks or other menaces, and they employ<br />

a specially-trained mercenary group called the<br />

<strong>Iron</strong>hands for such purposes. These mercenaries are<br />

also regularly employed when important operations<br />

require additional protection.<br />

One notable aspect within the Union is its racial<br />

diversity; numerous dwarves, gobbers, ogrun, and<br />

trollkin comprise its membership, for skill and talent,<br />

not race, is the measure of a true craftsman.<br />

steam & iron membership<br />

it is not unCommon for adventurers With an interest in<br />

engineering or meChanika to join the steam & iron Workers<br />

union to seek mentors to train them or get aCCess to<br />

materials, Workshops, or tools. membership fees vary<br />

depending on the amount of involvement With union tasks<br />

and Willingness to take on ContraCts. most adventurers<br />

join as “non-ContraCted journeymen” WhiCh frees them<br />

from any union obligations other than basiC dues. this<br />

entry membership is an initial fee of 100 Cygnaran CroWns,<br />

and annual dues are set at 25 CroWns. additional fees are<br />

Charged for training and materials, but use of Workshops and<br />

tools are generally granted as needed if not already in use.<br />

for a full disCussion of training and tutoring in the iron<br />

kingdoms, see the “training and eduCation during doWntime”<br />

sidebar in “eduCation and learning,” pg. 116. hoWever, there<br />

are some differenCes to training gained through the union as<br />

Compared to normal tutoring at a university; apprentiCeship<br />

programs are speCifiCally geared toWard turning out trained<br />

professionals and as suCh, individuals training With the<br />

union Can reCeive training to boost their Craft skills as<br />

high as 10 total ranks, but basiC Craft skills are trained as<br />

detailed in the seCtion mentioned above. more advanCed or<br />

speCialized training inCreases the time requirements. training<br />

up to 5 ranks in Craft (steam engine) or other meChanikal<br />

Craft skills requires tWo Weeks per rank, as does training a<br />

basiC Craft skill from 6 to 10 ranks. training an advanCed<br />

Craft skill from 6 to 10 ranks requires four Weeks per rank.<br />

as alWays, double the Costs and times to gain ranks in Cross-<br />

Class skills.<br />

Steelwater Rail<br />

There is no company in Cygnar more difficult to<br />

deal with than Steelwater Rail. Based in the lakeside<br />

town of Steelwater Flats, the rail company maintains<br />

and runs freight trains shipping coal and other goods<br />

out of Steelwater Flats. In addition, Steelwater Rail<br />

runs the primary freight lines to and from the mines<br />

at <strong>Iron</strong>head Station and Orven. A progressive and<br />

mechanically advanced company, Steelwater Rail’s<br />

high standard of maintenance on its trains and other<br />

steam-powered mechanika makes it the place to go if<br />

you need repairs for big gearworks. Their mechaniks<br />

are available for hire and can fix nearly anything.<br />

While the company does not control all of the<br />

Cygnaran rail lines, it does run the largest of the<br />

Steelwater Flats-based rail yards. Some say that this<br />

is the same thing since the company dominates the<br />

lines running northwest to Orven and northeast to<br />

Bainsmarket that constantly run trains filled with<br />

coal and raw ore. Unfortunately for Steelwater Rail,<br />

competition with the Caspian Railway Society has<br />

dented their control of the rail lines.<br />

After many years of conflict, the competition<br />

between the two companies to control rail interests<br />

finally drew the attention of the king. Now there is a<br />

common rail switching station at the major junction<br />

in Fharin, and it is run by the Cygnaran Crown to<br />

prevent the two companies from bringing the railways<br />

to a standstill. Since this ruling, Steelwater Rail has<br />

become more and more protective of its interests.<br />

Competing freight lines run by the CRS have suffered<br />

mishaps and even fatal accidents. Though no one can<br />

prove that the rail company is responsible for these<br />

mishaps, it is fairly clear that agents of Steelwater Rail<br />

had a hand in them.<br />

Cryx<br />

I’d rather bed a farrow sow than<br />

deal with this lot. If you find yourself<br />

somehow forced to deal with Cryxian<br />

merchants, take along your best<br />

swordsmen, canniest wizards, and<br />

fastest pistoleers. Deals often turn sour<br />

with such rascals, and the ability to hit<br />

‘em hard might be the only chance to<br />

keep yer arse in one piece.<br />

—Gunner Wadock, Cygnaran tradesman<br />

World Guide 75

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