02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
related industries keep up with their dues. Larger<br />
branches provide training in smithing, engineering,<br />
and other crafts for a nominal fee. Local Union<br />
masters take their reputation very seriously and frown<br />
upon anyone who does shoddy work while profiting<br />
from the perks of membership.<br />
Along with their regular contracts, Union<br />
branches are sometimes called upon to track down<br />
rogue steamjacks or other menaces, and they employ<br />
a specially-trained mercenary group called the<br />
<strong>Iron</strong>hands for such purposes. These mercenaries are<br />
also regularly employed when important operations<br />
require additional protection.<br />
One notable aspect within the Union is its racial<br />
diversity; numerous dwarves, gobbers, ogrun, and<br />
trollkin comprise its membership, for skill and talent,<br />
not race, is the measure of a true craftsman.<br />
steam & iron membership<br />
it is not unCommon for adventurers With an interest in<br />
engineering or meChanika to join the steam & iron Workers<br />
union to seek mentors to train them or get aCCess to<br />
materials, Workshops, or tools. membership fees vary<br />
depending on the amount of involvement With union tasks<br />
and Willingness to take on ContraCts. most adventurers<br />
join as “non-ContraCted journeymen” WhiCh frees them<br />
from any union obligations other than basiC dues. this<br />
entry membership is an initial fee of 100 Cygnaran CroWns,<br />
and annual dues are set at 25 CroWns. additional fees are<br />
Charged for training and materials, but use of Workshops and<br />
tools are generally granted as needed if not already in use.<br />
for a full disCussion of training and tutoring in the iron<br />
kingdoms, see the “training and eduCation during doWntime”<br />
sidebar in “eduCation and learning,” pg. 116. hoWever, there<br />
are some differenCes to training gained through the union as<br />
Compared to normal tutoring at a university; apprentiCeship<br />
programs are speCifiCally geared toWard turning out trained<br />
professionals and as suCh, individuals training With the<br />
union Can reCeive training to boost their Craft skills as<br />
high as 10 total ranks, but basiC Craft skills are trained as<br />
detailed in the seCtion mentioned above. more advanCed or<br />
speCialized training inCreases the time requirements. training<br />
up to 5 ranks in Craft (steam engine) or other meChanikal<br />
Craft skills requires tWo Weeks per rank, as does training a<br />
basiC Craft skill from 6 to 10 ranks. training an advanCed<br />
Craft skill from 6 to 10 ranks requires four Weeks per rank.<br />
as alWays, double the Costs and times to gain ranks in Cross-<br />
Class skills.<br />
Steelwater Rail<br />
There is no company in Cygnar more difficult to<br />
deal with than Steelwater Rail. Based in the lakeside<br />
town of Steelwater Flats, the rail company maintains<br />
and runs freight trains shipping coal and other goods<br />
out of Steelwater Flats. In addition, Steelwater Rail<br />
runs the primary freight lines to and from the mines<br />
at <strong>Iron</strong>head Station and Orven. A progressive and<br />
mechanically advanced company, Steelwater Rail’s<br />
high standard of maintenance on its trains and other<br />
steam-powered mechanika makes it the place to go if<br />
you need repairs for big gearworks. Their mechaniks<br />
are available for hire and can fix nearly anything.<br />
While the company does not control all of the<br />
Cygnaran rail lines, it does run the largest of the<br />
Steelwater Flats-based rail yards. Some say that this<br />
is the same thing since the company dominates the<br />
lines running northwest to Orven and northeast to<br />
Bainsmarket that constantly run trains filled with<br />
coal and raw ore. Unfortunately for Steelwater Rail,<br />
competition with the Caspian Railway Society has<br />
dented their control of the rail lines.<br />
After many years of conflict, the competition<br />
between the two companies to control rail interests<br />
finally drew the attention of the king. Now there is a<br />
common rail switching station at the major junction<br />
in Fharin, and it is run by the Cygnaran Crown to<br />
prevent the two companies from bringing the railways<br />
to a standstill. Since this ruling, Steelwater Rail has<br />
become more and more protective of its interests.<br />
Competing freight lines run by the CRS have suffered<br />
mishaps and even fatal accidents. Though no one can<br />
prove that the rail company is responsible for these<br />
mishaps, it is fairly clear that agents of Steelwater Rail<br />
had a hand in them.<br />
Cryx<br />
I’d rather bed a farrow sow than<br />
deal with this lot. If you find yourself<br />
somehow forced to deal with Cryxian<br />
merchants, take along your best<br />
swordsmen, canniest wizards, and<br />
fastest pistoleers. Deals often turn sour<br />
with such rascals, and the ability to hit<br />
‘em hard might be the only chance to<br />
keep yer arse in one piece.<br />
—Gunner Wadock, Cygnaran tradesman<br />
World Guide 75