02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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166 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
(male Thurian Exp10) still demand top price.<br />
Angmar is assisted by a skilled young gobber named<br />
Gortralokanomok “Gort” (male gobber Exp3/Rog2)<br />
and receives the bulk of his raw blasting powder from<br />
a local Golden Crucible agent named Halleran Alkott<br />
(male Midlunder Wiz6).<br />
Quad, The: The large open court known as the<br />
Quad lies at the intersection of two main thoroughfares<br />
in the northwestern bourg. It is one of the most<br />
frequented areas in the city. A thousand<br />
customers, hundreds of stalls, scores<br />
of foot vendors, dozens of street<br />
performers, and a handful<br />
of thieves can always be<br />
found here at any given<br />
time from sunup to<br />
sundown. During<br />
S u m m e r f a i r e<br />
r u n n i n g<br />
throughout the<br />
month of Solesh in<br />
Corvis, the Quad is<br />
open from sunup<br />
until midnight—<br />
sometimes beyond<br />
depending on<br />
when the watch<br />
can ensure the<br />
merchants have<br />
shut down for the<br />
day.<br />
U n d e r c i t y :<br />
Some portions of<br />
Corvis’ Undercity<br />
are a cave system<br />
created by<br />
underground water erosion from the Black River’s<br />
current. This is one reason why the City of Ghosts has<br />
been sinking into the mire and continually rebuilt<br />
for centuries, very likely from the city’s beginning.<br />
Ever since the caverns were discovered, the Undercity<br />
has been periodically expanded intentionally, most<br />
notably by the Tradeway Union during the Orgoth<br />
occupation when thousands of people hid beneath<br />
the city for generations. Certain underground sections<br />
have been stabilized over the centuries and kept clear<br />
of water, and entire city blocks and their buildings and<br />
alleys exist below ground. Some of the more populated<br />
areas are lit by torches and gas lamps while dozens<br />
of miles of caverns natural, collapsed, or sunken are<br />
dark and forgotten even by those who frequent the<br />
Undercity. These regions in particular are rumored<br />
to be haunted by malevolent or forlorn apparitions or<br />
habited by denizens such as bogrin, goraxes, thrullg,<br />
gatormen, and even Thamarites.<br />
Several regions of the Undercity have become<br />
popular with criminal circles in particular,<br />
and it is said anything can be had there<br />
for a price. The entrance to one of<br />
the most active regions is found<br />
in a dangerous neighborhood<br />
called Filchers’ Crossing.<br />
This section includes<br />
taverns such as the Black<br />
Eye and The Bucket as<br />
well as Mistress Magden’s<br />
brothel where a reliable<br />
fence and weapons<br />
dealer who goes by the<br />
name of Tully (male<br />
Midlunder Exp8) is<br />
often found.<br />
Fellig<br />
In Power: Lord<br />
General Olan Duggan,<br />
Duke of the Northwood<br />
and Earl of the<br />
Thornwood<br />
Population: 29,000<br />
humans (mostly<br />
Morridane with<br />
significant minorities of<br />
Thurians, Midlunders, and Khadorans)<br />
Military: Since the start of the war, Fellig has<br />
become a fortress. Thousands of trenchers and long<br />
gunners supported by a large number of warjacks<br />
have been deployed to fortify the town, and gun<br />
emplacements have been built around the perimeter.<br />
Imports: Manufactured goods, textiles, wheat<br />
Exports: Coal, iron, wood<br />
Fellig is an important town in northern Cygnar