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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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166 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

(male Thurian Exp10) still demand top price.<br />

Angmar is assisted by a skilled young gobber named<br />

Gortralokanomok “Gort” (male gobber Exp3/Rog2)<br />

and receives the bulk of his raw blasting powder from<br />

a local Golden Crucible agent named Halleran Alkott<br />

(male Midlunder Wiz6).<br />

Quad, The: The large open court known as the<br />

Quad lies at the intersection of two main thoroughfares<br />

in the northwestern bourg. It is one of the most<br />

frequented areas in the city. A thousand<br />

customers, hundreds of stalls, scores<br />

of foot vendors, dozens of street<br />

performers, and a handful<br />

of thieves can always be<br />

found here at any given<br />

time from sunup to<br />

sundown. During<br />

S u m m e r f a i r e<br />

r u n n i n g<br />

throughout the<br />

month of Solesh in<br />

Corvis, the Quad is<br />

open from sunup<br />

until midnight—<br />

sometimes beyond<br />

depending on<br />

when the watch<br />

can ensure the<br />

merchants have<br />

shut down for the<br />

day.<br />

U n d e r c i t y :<br />

Some portions of<br />

Corvis’ Undercity<br />

are a cave system<br />

created by<br />

underground water erosion from the Black River’s<br />

current. This is one reason why the City of Ghosts has<br />

been sinking into the mire and continually rebuilt<br />

for centuries, very likely from the city’s beginning.<br />

Ever since the caverns were discovered, the Undercity<br />

has been periodically expanded intentionally, most<br />

notably by the Tradeway Union during the Orgoth<br />

occupation when thousands of people hid beneath<br />

the city for generations. Certain underground sections<br />

have been stabilized over the centuries and kept clear<br />

of water, and entire city blocks and their buildings and<br />

alleys exist below ground. Some of the more populated<br />

areas are lit by torches and gas lamps while dozens<br />

of miles of caverns natural, collapsed, or sunken are<br />

dark and forgotten even by those who frequent the<br />

Undercity. These regions in particular are rumored<br />

to be haunted by malevolent or forlorn apparitions or<br />

habited by denizens such as bogrin, goraxes, thrullg,<br />

gatormen, and even Thamarites.<br />

Several regions of the Undercity have become<br />

popular with criminal circles in particular,<br />

and it is said anything can be had there<br />

for a price. The entrance to one of<br />

the most active regions is found<br />

in a dangerous neighborhood<br />

called Filchers’ Crossing.<br />

This section includes<br />

taverns such as the Black<br />

Eye and The Bucket as<br />

well as Mistress Magden’s<br />

brothel where a reliable<br />

fence and weapons<br />

dealer who goes by the<br />

name of Tully (male<br />

Midlunder Exp8) is<br />

often found.<br />

Fellig<br />

In Power: Lord<br />

General Olan Duggan,<br />

Duke of the Northwood<br />

and Earl of the<br />

Thornwood<br />

Population: 29,000<br />

humans (mostly<br />

Morridane with<br />

significant minorities of<br />

Thurians, Midlunders, and Khadorans)<br />

Military: Since the start of the war, Fellig has<br />

become a fortress. Thousands of trenchers and long<br />

gunners supported by a large number of warjacks<br />

have been deployed to fortify the town, and gun<br />

emplacements have been built around the perimeter.<br />

Imports: Manufactured goods, textiles, wheat<br />

Exports: Coal, iron, wood<br />

Fellig is an important town in northern Cygnar

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