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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

No other city is like Ghord. It is the most ancient<br />

bastion of civilization on Immoren built stone-by-stone<br />

over countless centuries. It is the mighty capital of Rhul,<br />

steeped in dwarven culture and history, and home to<br />

almost half the kingdom’s population. Two-thirds<br />

of the city is above ground and forms a bewildering<br />

maze of interconnected walls, estates, towers, and<br />

other masterworks of stonemasonry. The other third is<br />

carved deep into the mountain. Buildings are terraced<br />

like the city itself which sprawls across the sloping<br />

side of the rocky mountain. The mighty Armsdeep<br />

flows into a fjord that is Ghord’s port in the Armory<br />

District. At the edge of the city, two massive iron doors<br />

sit on either side of the fjord. Though they have only<br />

been closed once in history, the doors may be shut to<br />

barricade the port from invasion. Four land gates offer<br />

entrance into the city, each in a different district and<br />

with special rules regarding admittance.<br />

Ghord is divided into thirteen districts and further<br />

broken down into neighborhoods. Each district is<br />

watched by a Stone Lord and his clan, all of whom<br />

dwell in massive, ancient estates. The Mining District<br />

overseen by Clan Dohl is entirely underground, yet<br />

most other districts have underground sections as<br />

well—if not as impressive as Dohl’s. Each district has<br />

attracted trade, craft, and commerce loosely related to<br />

the attributes associated with the clan. Overall nearly<br />

200 clans are represented in Ghord with a couple<br />

dozen of them feuding at any given time.<br />

The Church of the Fathers has a presence in every<br />

district, and most wealthy clans maintain a private<br />

church and priests of their own. The largest place of<br />

worship in each district is sponsored and maintained<br />

by the resident Stone Lord as a leader of the Knights<br />

of the Patriarchs.<br />

CongLoMerates<br />

the CongLoMerate is a dwarven organization Most CoMMon<br />

in industries requiring the sMooth Cooperation oF workers<br />

FroM MuLtipLe CLans. a nuMber oF CongLoMerates are<br />

estabLished throughout rhuL, partiCuLarLy in ghord<br />

and its sister-City uLgar. the Most CoMMon are For Mining<br />

and ConstruCtion aLthough soMe trading and shipping<br />

CongLoMerates aLso exist.<br />

CongLoMerates are direCted by a CounCiL oF seats representing<br />

eaCh oF the MeMber CLans. they ensure high quaLity work,<br />

reguLar wages, and a Fair distribution oF proFits. generaLLy a<br />

singLe CLan wiLL doMinate the CongLoMerate based on CLout<br />

with the Moot oF the hundred houses or invested weaLth.<br />

another CoMMon arrangMent Consists oF one CLan providing<br />

the Funding, a seCond providing the Laborers, and a third<br />

providing suppLies proteCtion. CongLoMerates soMetiMes<br />

eMpLoy workers FroM unaFFiLiated CLans but usuaLLy pay nonrepresented<br />

workers a Lower wage.<br />

these groups are periodiCaLLy audited by representatives oF<br />

the great CLans in ghord suCh as CLan dohL whiCh oversees<br />

Mining. the stone Lords do not toLerate groups aLLowing<br />

greed to threaten the seCurity oF rhuL, but their abiLity to<br />

reguLate these groups is LiMited. in uLgar eaCh oF the ruLing<br />

trine has estabLished Mining CongLoMerates oF Lesser CLans<br />

to heLp preserve their MonopoLy over the region’s great<br />

weaLth; they inCLude the bLaCkheeL granite and Copper<br />

CongLoMerate, the durkin goLd CongLoMerate, and the<br />

wroughthaMMer siLver and iron CongLoMerate.<br />

Noted Persons<br />

Stone Lord Guvul Godor (male dwarf Pal18): The<br />

eldest of the Stone Lords, Lord Godor is roughly two<br />

centuries old, ancient even for those whose blood<br />

descends directly from the Great Fathers. Though<br />

he is greatly admired and respected and sometimes<br />

called upon to cast tie breaking votes for the Stone<br />

Lords, the aged dwarf has cold blue eyes and a bristlybrowed,<br />

intimidating gaze. Lord Godor is curious<br />

about what lies beyond the wastes to the east and<br />

believes Rhul must never grow lax. Despite his age<br />

the clan lord still wears his armor for state occasions<br />

and is said to retain great skill with his hammers in<br />

both labor and war.<br />

Bulin Jhord (male dwarf Rog8/Spy7): Bulin<br />

Jhord is the younger brother of Stone Lord Kuld<br />

Jhord. The Jhord clan has a unique relationship to<br />

its peers, for it holds responsibility for Rhul’s noble<br />

spies and protectors. While their Stone Lord is a<br />

paladin like the rest, the second or third Jhord son<br />

has traditionally been trained to master the arts of<br />

stealth and deception. Although subservient to his<br />

brother, Bulin controls the small corps of highly<br />

trained spies utilized by the Mootguard. Like most<br />

of his clan, Bulin has a strong dislike of the Glomring<br />

which he considers unsavory competition. Bulin has<br />

the characteristic dark brown skin of his clan and<br />

has sharp eyes and a clean-shaven pate and chin. He<br />

dresses in fine black cloth with his dagger Raventalon<br />

tucked in his belt at all times. The blade is a symbol of<br />

office for the spymaster of Rhul and a sacred relic of<br />

the Great Father Jhord. Of note, Bulin delights in news<br />

of misfortune for the Glomring and seeks to destroy<br />

the black market in the Coin District.<br />

World Guide 355

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