02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
No other city is like Ghord. It is the most ancient<br />
bastion of civilization on Immoren built stone-by-stone<br />
over countless centuries. It is the mighty capital of Rhul,<br />
steeped in dwarven culture and history, and home to<br />
almost half the kingdom’s population. Two-thirds<br />
of the city is above ground and forms a bewildering<br />
maze of interconnected walls, estates, towers, and<br />
other masterworks of stonemasonry. The other third is<br />
carved deep into the mountain. Buildings are terraced<br />
like the city itself which sprawls across the sloping<br />
side of the rocky mountain. The mighty Armsdeep<br />
flows into a fjord that is Ghord’s port in the Armory<br />
District. At the edge of the city, two massive iron doors<br />
sit on either side of the fjord. Though they have only<br />
been closed once in history, the doors may be shut to<br />
barricade the port from invasion. Four land gates offer<br />
entrance into the city, each in a different district and<br />
with special rules regarding admittance.<br />
Ghord is divided into thirteen districts and further<br />
broken down into neighborhoods. Each district is<br />
watched by a Stone Lord and his clan, all of whom<br />
dwell in massive, ancient estates. The Mining District<br />
overseen by Clan Dohl is entirely underground, yet<br />
most other districts have underground sections as<br />
well—if not as impressive as Dohl’s. Each district has<br />
attracted trade, craft, and commerce loosely related to<br />
the attributes associated with the clan. Overall nearly<br />
200 clans are represented in Ghord with a couple<br />
dozen of them feuding at any given time.<br />
The Church of the Fathers has a presence in every<br />
district, and most wealthy clans maintain a private<br />
church and priests of their own. The largest place of<br />
worship in each district is sponsored and maintained<br />
by the resident Stone Lord as a leader of the Knights<br />
of the Patriarchs.<br />
CongLoMerates<br />
the CongLoMerate is a dwarven organization Most CoMMon<br />
in industries requiring the sMooth Cooperation oF workers<br />
FroM MuLtipLe CLans. a nuMber oF CongLoMerates are<br />
estabLished throughout rhuL, partiCuLarLy in ghord<br />
and its sister-City uLgar. the Most CoMMon are For Mining<br />
and ConstruCtion aLthough soMe trading and shipping<br />
CongLoMerates aLso exist.<br />
CongLoMerates are direCted by a CounCiL oF seats representing<br />
eaCh oF the MeMber CLans. they ensure high quaLity work,<br />
reguLar wages, and a Fair distribution oF proFits. generaLLy a<br />
singLe CLan wiLL doMinate the CongLoMerate based on CLout<br />
with the Moot oF the hundred houses or invested weaLth.<br />
another CoMMon arrangMent Consists oF one CLan providing<br />
the Funding, a seCond providing the Laborers, and a third<br />
providing suppLies proteCtion. CongLoMerates soMetiMes<br />
eMpLoy workers FroM unaFFiLiated CLans but usuaLLy pay nonrepresented<br />
workers a Lower wage.<br />
these groups are periodiCaLLy audited by representatives oF<br />
the great CLans in ghord suCh as CLan dohL whiCh oversees<br />
Mining. the stone Lords do not toLerate groups aLLowing<br />
greed to threaten the seCurity oF rhuL, but their abiLity to<br />
reguLate these groups is LiMited. in uLgar eaCh oF the ruLing<br />
trine has estabLished Mining CongLoMerates oF Lesser CLans<br />
to heLp preserve their MonopoLy over the region’s great<br />
weaLth; they inCLude the bLaCkheeL granite and Copper<br />
CongLoMerate, the durkin goLd CongLoMerate, and the<br />
wroughthaMMer siLver and iron CongLoMerate.<br />
Noted Persons<br />
Stone Lord Guvul Godor (male dwarf Pal18): The<br />
eldest of the Stone Lords, Lord Godor is roughly two<br />
centuries old, ancient even for those whose blood<br />
descends directly from the Great Fathers. Though<br />
he is greatly admired and respected and sometimes<br />
called upon to cast tie breaking votes for the Stone<br />
Lords, the aged dwarf has cold blue eyes and a bristlybrowed,<br />
intimidating gaze. Lord Godor is curious<br />
about what lies beyond the wastes to the east and<br />
believes Rhul must never grow lax. Despite his age<br />
the clan lord still wears his armor for state occasions<br />
and is said to retain great skill with his hammers in<br />
both labor and war.<br />
Bulin Jhord (male dwarf Rog8/Spy7): Bulin<br />
Jhord is the younger brother of Stone Lord Kuld<br />
Jhord. The Jhord clan has a unique relationship to<br />
its peers, for it holds responsibility for Rhul’s noble<br />
spies and protectors. While their Stone Lord is a<br />
paladin like the rest, the second or third Jhord son<br />
has traditionally been trained to master the arts of<br />
stealth and deception. Although subservient to his<br />
brother, Bulin controls the small corps of highly<br />
trained spies utilized by the Mootguard. Like most<br />
of his clan, Bulin has a strong dislike of the Glomring<br />
which he considers unsavory competition. Bulin has<br />
the characteristic dark brown skin of his clan and<br />
has sharp eyes and a clean-shaven pate and chin. He<br />
dresses in fine black cloth with his dagger Raventalon<br />
tucked in his belt at all times. The blade is a symbol of<br />
office for the spymaster of Rhul and a sacred relic of<br />
the Great Father Jhord. Of note, Bulin delights in news<br />
of misfortune for the Glomring and seeks to destroy<br />
the black market in the Coin District.<br />
World Guide 355