02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
88 <strong>Iron</strong> <strong>Kingdoms</strong><br />
rumor has it…<br />
great Clan ghrd despises ousel for using their name for his<br />
business. they believe he is profiting on their Clan reputation<br />
and implying an affiliation. Clan ghrd is responsible for the<br />
rhuliC treasury and looks after the finanCes of the moot as<br />
Well as offering their oWn banking serviCes for the hundred<br />
houses. this may simply be a Case of trying to disCourage<br />
Competition, and the other stone lords do not seem to mind.<br />
Whenever Clan ghrd has brought the matter before the<br />
moot, it has alWays ruled in ousel’s favor.<br />
Clan ghrd may have plans to strike against ousel While he<br />
is aWay from ghord. someone With deep poCkets has been<br />
reCruiting top safe CraCkers and master loCksmiths for a<br />
speCial projeCt. it may be Clan ghrd is putting together a<br />
team of Criminals to test ousel’s vaunted invulnerability. if<br />
this Were ever proven, it Would be Considered a major breaCh<br />
of the laWs of ghord and Would Create a huge sCandal.<br />
Rhul Fur Company<br />
The longstanding Rhul Fur Company is a collective<br />
of dwarven hunters and trappers and is a primary<br />
competitor for the many Czavyana fur traders in its<br />
battle for dominance in the northern fur market.<br />
Trading posts populated by dwarves can be found<br />
here and there throughout Khador, and some of<br />
these posts must be defended from attacks by rival<br />
traders. The Rhul Fur Company has a strong presence<br />
in the Burningfrost Plains and the Malgur Forest as<br />
well as tight control over several mountain passes<br />
into Llael and Ios. Unlike the Czavyana traders, the<br />
Rhul Fur Company makes pacts with locals to ensure<br />
a steady flow of furs and maintains its monopoly by<br />
the customary practice of buying out or crushing any<br />
upstarts. The Rhul Fur Company has prepared the way<br />
for permanent settlement and opened Gravewater<br />
Lake to commercial fishing, steamboat transportation,<br />
and trade in lead.<br />
Steelhead Coal<br />
This small but reliable coal mining operation<br />
runs out of Ulgar. Dwarves mine the coal hills close<br />
to the city and transport goods by rail to Ghord. Their<br />
recent prospecting deep within the Glass Peaks has<br />
had problems with ancient ruins, encounters with<br />
cephalyx, and a long streak of bad luck that has<br />
crippled their expansion. Currently they are hiring<br />
mercenaries and adventurers to help push into an<br />
area they have dubbed the Shadowbed.<br />
Stirnforge Craft and Trade<br />
Dwarves are master craftsmen and Stirnforge is no<br />
different from any other craft and trade house based<br />
in Rhul. Pride in workmanship, tradition, and an<br />
adherence to the rules and standards of manufacture<br />
are their hallmarks. Where other Rhulic trade houses<br />
produce goods of equal quality, it can be said that no<br />
other takes as much pride in doing so. The famed<br />
guarantee of Stirnforge is that if their goods fail in the<br />
buyer’s lifetime, they will replace the wares for free.<br />
Stirnforge makes everything from daggers and<br />
arrowheads to greatswords and kettles. If it requires<br />
precision ironworking or masterful folding of steel,<br />
Stirnforge can do it with a signature style greatly<br />
desired throughout the kingdoms. Because of the<br />
craftsmanship and quality maintained by the house,<br />
the wares they produce have become greatly valued<br />
as proven and reliable. This success has made other<br />
clans with similar interests quite unhappy, and some<br />
problems have arisen.<br />
Dwarven politics do complicate the progress<br />
of trade in Rhul from time to time. Stirnforge has<br />
recently begun to suffer from the maneuvers of<br />
three competing trade houses. Clan Stirn has begun<br />
to rely on human assistance to ship goods out of<br />
Rhul to simplify the export process. The competing<br />
clan houses have taken to hiring mercenaries to raid<br />
Stirnforge caravans, but this has been met with the<br />
iron resilience and determination that perhaps makes<br />
Stirn craftsmanship so valued. It seems that Stirn is<br />
quite happy to provide caravan’s carrying their goods<br />
with firearms and ammunition to safeguard wares all<br />
the way to delivery.<br />
Clan Stirn and Stirnforge Craft and Trade are led<br />
by Master Builder Hasevord Stirn (male dwarf Ftr12).<br />
Through him, the clan and its trade business keep the<br />
house’s foundries and ironworks in production year<br />
round. Clan Stirn is based out of Ghord along with the<br />
Stirnforge Foundries, and it could be said that separating<br />
Stirnforge from the clan is impossible. The foundries<br />
are part of the clan strongholds with only a few shops<br />
and warehouses separate from the clan’s holdings.<br />
The trade arm of Stirnforge controls coal mines<br />
in Griddenguard as well as silver and iron mines in<br />
the foothills of the Skybridge Mountains. These vital<br />
resources are well-guarded by ogrun mercenaries and