02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
Once nothing more than a vast killing field, today<br />
this foul place is Cryx’s war factory, churning out<br />
the bulk of its gruesome army. Newly crafted thralls,<br />
bonejacks, and helljacks rise from the bowels of the<br />
Darken Ring supervised by necrotechs and Toruk’s<br />
Lich Lords. Of course, a ready supply line of flesh<br />
is needed for raw materials and to “educate” or test<br />
the newly formed monstrosities. Hapless victims are<br />
often marched into the Darken Ring for the Cryxian<br />
creations’ very first kills.<br />
rumor has it…<br />
the Crumbling Coliseum in berCk is given a Wide berth beCause<br />
it is supposedly haunted. the loCals Claim that a “ghost ship,”<br />
of all things, sails inside the anCient struCture on Certain<br />
nights piloted by a CreW of restless spirits. some say they Were<br />
onCe sailors of the tordoran armada Who Were Captured<br />
and killed in moCk naval battles for the entertainment of<br />
the orgoth. rumor has it that members of an organization<br />
knoWn as the strangelight Workshop have been poking around<br />
the City of late, partiCularly around berCk’s Coliseum, but<br />
Whether or not they have unCovered the mysterious ghost ship<br />
or unraveled its mysteries is unknoWn.<br />
In the <strong>Iron</strong> <strong>Kingdoms</strong> Era, most of the old<br />
coliseums are but reminders of Orgoth cruelty, and<br />
many have been razed and the stones have been used<br />
to rebuild portions of communities that suffered<br />
for generations. Some cities simply abandoned the<br />
stadiums instead of destroying them, preferring to let<br />
the old wounds fade with time. Often independent<br />
men or organizations purchased these structures,<br />
and nowadays the coliseums are in all stages of repair.<br />
Some are little more than rubble circles enclosing<br />
parks or groves of trees while others have been<br />
completely renovated. In Caspia the underground<br />
barracks of the arena have become the headquarters<br />
for the city watch, turning a symbol of oppression into<br />
one of law. A few have been made into public buildings<br />
and some have even become the seat of government,<br />
such as in Ceryl where the entire city authority uses<br />
the renovated arena as its city hall. Others are massive,<br />
nearly impregnable warehouses or storehouses, some<br />
have been converted into open markets, and a few<br />
like the arena in Sul continue to stain their grounds<br />
red with blood. Whatever the case, the stadiums are<br />
unique buildings with dark histories and are truly<br />
spectacles to behold.<br />
Crime & Punishment<br />
“For those who have been wronged,<br />
their transgressors must be punished<br />
likewise. For those who have been grossly<br />
wronged, their transgressors must be<br />
cleansed in fire. And for those who have<br />
been wrongly accused, their accusers,<br />
then, must suffer the sentence.”<br />
—A passage from The True Law of Menoth<br />
In general established magistrates, barristers,<br />
watchguards, advocates, and other agents enforce<br />
laws on a city-by-city basis. The royal courts of most<br />
every kingdom have established lists of preferential<br />
punishments befitting a variety of crimes (see Table<br />
2–7) and are in a position to claim judiciary authority<br />
at their discretion. These higher authorities have been<br />
known to take charge of various cases that interest<br />
any ascribed potentates, but ordinarily city law takes<br />
precedence in hearing and sentencing crimes.<br />
Winds of War<br />
as battles Continue to rage and strife spreads throuhgout<br />
the kingdoms, martial laW has been instituted to maintain<br />
order in some plaCes. While this has primarily oCCurred in<br />
Cygnaran and khadoran border toWns Currently oCCupied by<br />
military forCes, nearly all of llael is under martial laW.<br />
Like many other cities, Corvis has its own established<br />
punishments. Public drunkenness, for instance, is<br />
punishable on the spot, whereas prostitution is not<br />
considered a crime at all. However, in the Protectorate<br />
prostitution is a crime befitting a death sentence.<br />
Given the variability in laws and sentencing, travelers<br />
must exercise discretion whenever entering an<br />
unfamiliar province. Knowledge of provincial laws is<br />
a must, as ignorance is meager justification before the<br />
city magistrates.<br />
In most places, a criminal can only be punished<br />
if caught red-handed. Watchguards rarely bother to<br />
investigate crimes unless the victim is an important<br />
city authority or close to someone of influence. In<br />
some regions, however, the militant arm of the clergy<br />
offers aid in investigating unsolved crimes. Monks<br />
World Guide 123