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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

Once nothing more than a vast killing field, today<br />

this foul place is Cryx’s war factory, churning out<br />

the bulk of its gruesome army. Newly crafted thralls,<br />

bonejacks, and helljacks rise from the bowels of the<br />

Darken Ring supervised by necrotechs and Toruk’s<br />

Lich Lords. Of course, a ready supply line of flesh<br />

is needed for raw materials and to “educate” or test<br />

the newly formed monstrosities. Hapless victims are<br />

often marched into the Darken Ring for the Cryxian<br />

creations’ very first kills.<br />

rumor has it…<br />

the Crumbling Coliseum in berCk is given a Wide berth beCause<br />

it is supposedly haunted. the loCals Claim that a “ghost ship,”<br />

of all things, sails inside the anCient struCture on Certain<br />

nights piloted by a CreW of restless spirits. some say they Were<br />

onCe sailors of the tordoran armada Who Were Captured<br />

and killed in moCk naval battles for the entertainment of<br />

the orgoth. rumor has it that members of an organization<br />

knoWn as the strangelight Workshop have been poking around<br />

the City of late, partiCularly around berCk’s Coliseum, but<br />

Whether or not they have unCovered the mysterious ghost ship<br />

or unraveled its mysteries is unknoWn.<br />

In the <strong>Iron</strong> <strong>Kingdoms</strong> Era, most of the old<br />

coliseums are but reminders of Orgoth cruelty, and<br />

many have been razed and the stones have been used<br />

to rebuild portions of communities that suffered<br />

for generations. Some cities simply abandoned the<br />

stadiums instead of destroying them, preferring to let<br />

the old wounds fade with time. Often independent<br />

men or organizations purchased these structures,<br />

and nowadays the coliseums are in all stages of repair.<br />

Some are little more than rubble circles enclosing<br />

parks or groves of trees while others have been<br />

completely renovated. In Caspia the underground<br />

barracks of the arena have become the headquarters<br />

for the city watch, turning a symbol of oppression into<br />

one of law. A few have been made into public buildings<br />

and some have even become the seat of government,<br />

such as in Ceryl where the entire city authority uses<br />

the renovated arena as its city hall. Others are massive,<br />

nearly impregnable warehouses or storehouses, some<br />

have been converted into open markets, and a few<br />

like the arena in Sul continue to stain their grounds<br />

red with blood. Whatever the case, the stadiums are<br />

unique buildings with dark histories and are truly<br />

spectacles to behold.<br />

Crime & Punishment<br />

“For those who have been wronged,<br />

their transgressors must be punished<br />

likewise. For those who have been grossly<br />

wronged, their transgressors must be<br />

cleansed in fire. And for those who have<br />

been wrongly accused, their accusers,<br />

then, must suffer the sentence.”<br />

—A passage from The True Law of Menoth<br />

In general established magistrates, barristers,<br />

watchguards, advocates, and other agents enforce<br />

laws on a city-by-city basis. The royal courts of most<br />

every kingdom have established lists of preferential<br />

punishments befitting a variety of crimes (see Table<br />

2–7) and are in a position to claim judiciary authority<br />

at their discretion. These higher authorities have been<br />

known to take charge of various cases that interest<br />

any ascribed potentates, but ordinarily city law takes<br />

precedence in hearing and sentencing crimes.<br />

Winds of War<br />

as battles Continue to rage and strife spreads throuhgout<br />

the kingdoms, martial laW has been instituted to maintain<br />

order in some plaCes. While this has primarily oCCurred in<br />

Cygnaran and khadoran border toWns Currently oCCupied by<br />

military forCes, nearly all of llael is under martial laW.<br />

Like many other cities, Corvis has its own established<br />

punishments. Public drunkenness, for instance, is<br />

punishable on the spot, whereas prostitution is not<br />

considered a crime at all. However, in the Protectorate<br />

prostitution is a crime befitting a death sentence.<br />

Given the variability in laws and sentencing, travelers<br />

must exercise discretion whenever entering an<br />

unfamiliar province. Knowledge of provincial laws is<br />

a must, as ignorance is meager justification before the<br />

city magistrates.<br />

In most places, a criminal can only be punished<br />

if caught red-handed. Watchguards rarely bother to<br />

investigate crimes unless the victim is an important<br />

city authority or close to someone of influence. In<br />

some regions, however, the militant arm of the clergy<br />

offers aid in investigating unsolved crimes. Monks<br />

World Guide 123

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