02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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220 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
point for vessels to unload their wares for inland use, and<br />
Ohk sends tons of whale oil, much of it by way of Port<br />
Vladovar, to Cherov-on-Dron, Tverkutsk, Porsk, Skirov<br />
and hundreds of other inland communities. Nearer to<br />
the docks, countless layers of small gambling dens and<br />
alehouses keep the unwashed and undesirable—sailors<br />
all too often—from heading too far ashore where they<br />
might mar the White City’s image.<br />
Noted Persons<br />
Thyll Fyoras (male Iosan MgHtr6/Rgr5/Rog4):<br />
A longstanding hunter of men and member of the<br />
Retribution of Scyrah, Thyll came to Khador while<br />
tracking a Greylord wizard he came upon in Five<br />
Fingers. Thyll stowed away on a vessel set for Ohk,<br />
killed his target while at sea, and uncovered evidence<br />
in his prey’s belongings of a nest of the vile magicians<br />
in the White City. He began a mission to eliminate<br />
them one at a time in the past year.<br />
Vicountess Marusia Kachikova (female Khard Ari3/<br />
Rog9): It is no secret that Marusia is a distant cousin of<br />
Queen Ayn. She is a tall, beautiful woman with pale skin,<br />
glittering violet eyes, and features much like her cousin<br />
in almost every respect. Indeed, Marusia embodies<br />
everything wonderful yet awful about the White City.<br />
She is the count’s primary advisor and lover, and she is<br />
constantly lavished with jewels and gifts. Whatever the<br />
case, this noble lady’s influence ensures the city runs<br />
smoothly and by force if necessary.<br />
Kommander Budimir Nadmienovich (male Skirov<br />
Ftr14): Kommander Nadmienovich, an aging, railthin<br />
man, often frequents the docks and cuts a<br />
striking figure in his fitted uniform and black boots.<br />
The kommander has held his position for several<br />
years and takes pride in the city’s progress. In his<br />
younger years, Nadmienovich would have loved<br />
frontline duty, but he now feels he can best serve<br />
the Motherland by making sure Ohk’s shipping<br />
lanes on both land and sea remain in working order.<br />
He has secret aspirations to join the Khadoran High<br />
Kommand in Korsk, but he is too proud to voice this<br />
openly.<br />
Count Ubisch Oblezov (male Khard Ari15): Count<br />
Oblezov is a pale, lanky man with darting eyes and a<br />
nervous demeanor. He came to power after all his<br />
other eligible relatives died, and he does not appear to<br />
be very well-liked by his people. Still, the count clings<br />
to his power with deadly tenacity. He trusts no one<br />
save his lover Marusia, and he suspects that the city<br />
will one day be taken from him by force or betrayal.<br />
As a result, Count Oblezov has spies everywhere. He<br />
has been known to pay a bounty on anyone who would<br />
conspire against him. Indeed, it is a testament to the<br />
city’s underlying greed that he has uncovered at least<br />
nine assassination attempts in the past six years, but<br />
has managed somehow to foil them all.<br />
Locales of Ohk<br />
Cathedral Ohkskaya: This famous monument of<br />
architecture boasts a spectacular four-tier belfry and<br />
high spire. It is the main Morrowan church in the<br />
entire volozk of Kos and serves as its religious center.<br />
It is a synthesis of art, tradition, and culture and is<br />
arguably surpassed only by the Katrinksa Cathedral<br />
in Korsk. Ohkskaya radiates authority and majesty<br />
and is a potent reminder of the omnipresence of<br />
Morrow and the power and spirituality of Khador.<br />
The most amazing feature of the cathedral is its white<br />
stone carvings: over 1,500 sculpted stones explaining<br />
the finer tenets of Morrow’s worship. the cathedral’s<br />
necropolis houses the relics of Ohk’s many counts,<br />
their relatives, and numerous prelates.<br />
Noble Quarter: This portion of the city is home to<br />
nobles and kayazy alike, though the two classes tend to<br />
drift away from each other; it is a case, like in much of<br />
Khador, of the nobility’s ingrained sense of entitlement<br />
versus the kayazy’s barely masked contempt for those<br />
of pure blood. The white stone for which Ohk is<br />
famous is part of every structure in the Noble Quarter<br />
along with polished wood trim and gilded roofs.<br />
Indeed, weathervanes of gold adorn several spires as<br />
a true symbol of elitism in Ohk—and a constant worry<br />
for the watch, being such a tempting score for wouldbe<br />
thieves. Two gates give admittance to the Noble<br />
Quarter—the Gold Gate and the drawbridge-like<br />
Maghsgat Bridge, the latter a lowered massive section<br />
of wall suspended over the deep Khevriev Channel.<br />
Ohk Station: At Ohk Station, Kommander<br />
Nadmienovich insists on a careful review of all goods<br />
arriving and departing by train. He has a veritable<br />
blanket of soldiers watching over the station and a<br />
standing bounty of 100 hooves to any citizen that<br />
helps apprehend would-be saboteurs, terrorists, or<br />
stowaways. This, of course, seems to have turned every