02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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362 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
Shoretown: Although famous for its mines, Ulgar is<br />
just as important for its fishing fleet on the Armsdeep.<br />
The prodigious amount of fish brought in by these<br />
vessels feeds many clans in Ulgar and Ghord. Ulgar<br />
is three miles north of the shoreline, so the docks are<br />
separate from the city itself and connected by heavily<br />
traveled roads. Shoretown includes the piers and<br />
many nearby buildings such as shipwrights, fishing<br />
warehouses, trading offices, taverns, and housing<br />
for several clans. The Shoretown and city dwarves<br />
have developed two distinct cultures each proud of<br />
its heritage and fond of treating one another with<br />
disdain. Shoretown is governed by a council of twelve<br />
elders led by Vetta Olghrd (female dwarf Wiz9), a<br />
member of the Brand of Odom.<br />
Trine Hall: The Trine Hall was built as neutral<br />
ground for meetings of the Trine, being equidistant<br />
from their respective clan estates. This has become the<br />
center of the city bureaucracy complex. Recently they<br />
have grudgingly agreed to recognize the Shoretown<br />
Council as well. Collectively, the council is allowed<br />
one vote alongside those made by each member of<br />
the Trine. As ties always go to the Trine, the vote holds<br />
dubious value. Since the recognition of Shoretown, the<br />
Trine has begun to feel some pressure of late for more<br />
representation by other influential clans in Ulgar.<br />
Wroughthammer Exquisite Metallurgy: This shop<br />
produces some of the finest steel in Ulgar forged<br />
into masterwork mining equipment, weapons, and<br />
steamjack parts. Although Wroughthammer metal<br />
is not as famous or valued as serricsteel, it remains<br />
the best locally produced equivalent, and the clan is<br />
always experimenting with alloys trying to outdo Clan<br />
Serric. They have made a name for themselves with<br />
exceptionally fine hammers, picks, and shovels. The<br />
shop is run by Duwurk Wroughthammer (male dwarf<br />
Amk8/Exp10), one of the most skilled metalworkers in<br />
Ulgar. He is assisted by his three sons all of whom are<br />
master smiths and decent engineers in their own right.<br />
Places of Interest<br />
Hammerfall: All roadways in the western mountains<br />
converge on Hammerfall, the great fortress complex<br />
serving as the land gateway to Ghord and Armsdeep<br />
dating back to the time of the Feud of Ages. A terraced<br />
castle composed of dozens of smaller fortresses linked<br />
together into a single compound, it is a triumph of<br />
dwarven defensive stonemasonry. It has been long<br />
centuries since it faced actual battle, but it withstood<br />
many attacks in ancient times by western barbarians<br />
and later by more organized Khadoran Menites. The<br />
dwarves of Rhul consider it essential to keep the castle<br />
ready for war at all times. It is garrisoned by over ten<br />
thousand dwarves rotated periodically from assorted<br />
clans along with dozens of warjacks.<br />
Stone House Dhurg is directly responsible for<br />
this great complex, and its leadership is comprised<br />
of hundreds of its kin permanently stationed here.<br />
The most notable is Champion Pelgor Dhurg (male<br />
dwarf Ftr10/Sor5), the older cousin of the Stone<br />
Lord. He spent his youth as a mercenary in Llael<br />
and has adopted some of the training methods and<br />
discipline more common to human armies. He has a<br />
strong loathing for Khadorans exacerbated by some<br />
of his oldest human friends being killed while serving<br />
at Redwall Fortress and Laedry during the invasion.<br />
Hammerfall has been a regular stop for overland<br />
travelers for thousands of years, always ensuring safe<br />
passage for merchants along the trade roads.<br />
Horgenhold: The Horgenhold is a massive<br />
single castle of squat proportions atop a sheer cliff<br />
overlooking the primary trade river used to enter Rhul.<br />
A major roadway between Leryn and Hammerfall<br />
passes directly by Horgenhold, and scores of cannons<br />
are permanently fixed on both the river and the road.<br />
Horgenhold has a colorful past and was actually<br />
tested briefly by the Orgoth after they conquered<br />
the old human kingdom of Rynr. Their losses were so<br />
staggering that they never tested Rhul again.<br />
Maintaining the hold is the responsibility of Stone<br />
House Udo although dwarves of many clans volunteer<br />
to serve there. The hold also serves as headquarters<br />
for hundreds of scouts who patrol the southern<br />
mountains and the other lesser forts and watchtowers<br />
along the border. All of these dwarves are on high alert<br />
due to the occupation of Llael. Many dwarves here felt<br />
the fall of Leryn personally; some have friends and<br />
even family in the nearby Llaelese city. The hold has<br />
received its share of Llaelese and Nyan (see IKCG pg.<br />
45) refugees, and none have been refused—although<br />
they are searched and thoroughly questioned before<br />
allowed admittance.