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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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362 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Shoretown: Although famous for its mines, Ulgar is<br />

just as important for its fishing fleet on the Armsdeep.<br />

The prodigious amount of fish brought in by these<br />

vessels feeds many clans in Ulgar and Ghord. Ulgar<br />

is three miles north of the shoreline, so the docks are<br />

separate from the city itself and connected by heavily<br />

traveled roads. Shoretown includes the piers and<br />

many nearby buildings such as shipwrights, fishing<br />

warehouses, trading offices, taverns, and housing<br />

for several clans. The Shoretown and city dwarves<br />

have developed two distinct cultures each proud of<br />

its heritage and fond of treating one another with<br />

disdain. Shoretown is governed by a council of twelve<br />

elders led by Vetta Olghrd (female dwarf Wiz9), a<br />

member of the Brand of Odom.<br />

Trine Hall: The Trine Hall was built as neutral<br />

ground for meetings of the Trine, being equidistant<br />

from their respective clan estates. This has become the<br />

center of the city bureaucracy complex. Recently they<br />

have grudgingly agreed to recognize the Shoretown<br />

Council as well. Collectively, the council is allowed<br />

one vote alongside those made by each member of<br />

the Trine. As ties always go to the Trine, the vote holds<br />

dubious value. Since the recognition of Shoretown, the<br />

Trine has begun to feel some pressure of late for more<br />

representation by other influential clans in Ulgar.<br />

Wroughthammer Exquisite Metallurgy: This shop<br />

produces some of the finest steel in Ulgar forged<br />

into masterwork mining equipment, weapons, and<br />

steamjack parts. Although Wroughthammer metal<br />

is not as famous or valued as serricsteel, it remains<br />

the best locally produced equivalent, and the clan is<br />

always experimenting with alloys trying to outdo Clan<br />

Serric. They have made a name for themselves with<br />

exceptionally fine hammers, picks, and shovels. The<br />

shop is run by Duwurk Wroughthammer (male dwarf<br />

Amk8/Exp10), one of the most skilled metalworkers in<br />

Ulgar. He is assisted by his three sons all of whom are<br />

master smiths and decent engineers in their own right.<br />

Places of Interest<br />

Hammerfall: All roadways in the western mountains<br />

converge on Hammerfall, the great fortress complex<br />

serving as the land gateway to Ghord and Armsdeep<br />

dating back to the time of the Feud of Ages. A terraced<br />

castle composed of dozens of smaller fortresses linked<br />

together into a single compound, it is a triumph of<br />

dwarven defensive stonemasonry. It has been long<br />

centuries since it faced actual battle, but it withstood<br />

many attacks in ancient times by western barbarians<br />

and later by more organized Khadoran Menites. The<br />

dwarves of Rhul consider it essential to keep the castle<br />

ready for war at all times. It is garrisoned by over ten<br />

thousand dwarves rotated periodically from assorted<br />

clans along with dozens of warjacks.<br />

Stone House Dhurg is directly responsible for<br />

this great complex, and its leadership is comprised<br />

of hundreds of its kin permanently stationed here.<br />

The most notable is Champion Pelgor Dhurg (male<br />

dwarf Ftr10/Sor5), the older cousin of the Stone<br />

Lord. He spent his youth as a mercenary in Llael<br />

and has adopted some of the training methods and<br />

discipline more common to human armies. He has a<br />

strong loathing for Khadorans exacerbated by some<br />

of his oldest human friends being killed while serving<br />

at Redwall Fortress and Laedry during the invasion.<br />

Hammerfall has been a regular stop for overland<br />

travelers for thousands of years, always ensuring safe<br />

passage for merchants along the trade roads.<br />

Horgenhold: The Horgenhold is a massive<br />

single castle of squat proportions atop a sheer cliff<br />

overlooking the primary trade river used to enter Rhul.<br />

A major roadway between Leryn and Hammerfall<br />

passes directly by Horgenhold, and scores of cannons<br />

are permanently fixed on both the river and the road.<br />

Horgenhold has a colorful past and was actually<br />

tested briefly by the Orgoth after they conquered<br />

the old human kingdom of Rynr. Their losses were so<br />

staggering that they never tested Rhul again.<br />

Maintaining the hold is the responsibility of Stone<br />

House Udo although dwarves of many clans volunteer<br />

to serve there. The hold also serves as headquarters<br />

for hundreds of scouts who patrol the southern<br />

mountains and the other lesser forts and watchtowers<br />

along the border. All of these dwarves are on high alert<br />

due to the occupation of Llael. Many dwarves here felt<br />

the fall of Leryn personally; some have friends and<br />

even family in the nearby Llaelese city. The hold has<br />

received its share of Llaelese and Nyan (see IKCG pg.<br />

45) refugees, and none have been refused—although<br />

they are searched and thoroughly questioned before<br />

allowed admittance.

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