02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
Highgate offers unique protection from the pirateinfested<br />
waters. It actually hoists ships out of the water<br />
and suspends them from massive cranes jutting from<br />
the high cliffs above. The city itself is built atop these<br />
heights nearly a thousand feet over the water. Indeed,<br />
travelers must either endure the myriad flights of<br />
stairs or brave one of the rickety mechanikal elevators<br />
to reach the city proper. Highgate is an incredible site<br />
to behold, for dozens of ships can be found hanging<br />
along the sheer sea cliffs at any given time.<br />
The city above conveys great natural strength and<br />
remarkable beauty. It is actually carved into the stony<br />
mountain named, appropriately enough, Highgate<br />
Rock. Blocky buildings built with the local porous<br />
stone, a warm red brown color full of fossil shells and<br />
easily corroded when exposed to the air, are situated<br />
layer upon layer with tiered avenues crisscrossing<br />
along rock faces or atop various crags and overhangs.<br />
At one point the city abuts a ravine that drops straight<br />
down into the sea, but a single massive stone bridge<br />
spans the 350-foot ravine and another third of the city<br />
is seated row upon row on the other side.<br />
Winds of War<br />
in reCent months thousands of soldiers from highgate haVe<br />
moVed Closer to the front lines. lord general gollan has<br />
heeded the requests of Warmaster turpin, but the loCal<br />
military has beCome inCreasingly Worried about the threat of<br />
Cryx—more and more blaCkships haVe been reported on the<br />
moVe up and doWn the broken Coast. should highgate lose<br />
too many of its soldiers, southern Cygnar Will beCome quite<br />
Vulnerable to inVasion, and things Could beCome muCh Worse<br />
if the khadoran naVy moVes against Ceryl. it Would forCe<br />
the City to send aWay many of its Warships.<br />
Noted Persons<br />
Lord General Vincent Gollan, Earl of Shieldpoint,<br />
Supreme Knight of the Highgate Vigil, Senior Knight<br />
of the Prophet (male Caspian Pal15): General Gollan<br />
is in charge of all military forces in Highgate—navy,<br />
army, and scouts—and reports directly to King Leto.<br />
He is also the governor of the Shieldpoint province<br />
although he delegates most of these administrative<br />
tasks to his staff. He defers to the mayor on civic policy<br />
but has the authority to take control of the city in times<br />
of war or crisis. He is held responsible for all western<br />
defenses against the nightmare hordes of the Cryxian<br />
island empire. His hatred of Cryx is as unwavering and<br />
absolute as his honor. The lord general does not like<br />
to admit he is long past his prime, and he has hopes to<br />
give a few more years of service before retiring.<br />
Locales of Highgate<br />
Chapel of Light: Few churches can boast of having<br />
produced more battle-chaplains than the Chapel of<br />
Light in Highgate. Dedicated to both Ascendants<br />
Katrena and Solovin, this church draws the most<br />
rugged and battle-ready priests into its service. The<br />
chapel is connected to the great hall of the Knights<br />
of the Vigil and tends to the order’s spiritual needs<br />
in addition to helping to train its few paladins. The<br />
chapel is supervised by Prelate Nathan Burgis (male<br />
Caspian Clr8/Pal4), a former Knight of the Prophet.<br />
Nathan has become obsessed with the notion that<br />
Blighterghast, the nearby dragon of the Wyrmwall, is<br />
a larger threat to the city than distant Cryx. He has<br />
urged the Knights of the Vigil to discover more about<br />
the wyrm and its minions.<br />
Cragspire Lighthouse: Occupying the highest point<br />
in the city, this famous lighthouse has a fantastic long<br />
view and can shine its beacons quite far either west or<br />
south. It uses a complex code of flashes to indicate<br />
weather and tide conditions as well as the likelihood<br />
of pirate attacks. The lighthouse is manned by a small<br />
staff paid by the army and supervised by a keen-eyed<br />
old gobber named Diggins (male gobber Exp5). Some<br />
subordinates chafe at being ordered around by a<br />
gobber, but Diggins is trusted by officers of the navy.<br />
He is an expert on coded signal and has a peculiar<br />
knack for accurate weather prediction.<br />
Craneworks, The: The many powerful cranes of<br />
Highgate and the steam engines that power them are<br />
masterpieces of engineering, but unfortunately they<br />
are also in constant need of maintenance. A small<br />
army of mechanics and craftsmen work night and<br />
day on the Craneworks and their engines sometimes<br />
overseen by Lord Mayor Stromroy (male Thurian<br />
Amk12), an arcane mechanik of renowned skill who<br />
would rather be at the Craneworks than in council.<br />
During dangerous times the Craneworks becomes a<br />
frenzy of activity as military vessels are lowered for<br />
battle and merchant ships are hoisted aloft. Two<br />
important individuals here are the dockmaster and the<br />
rig-foreman. Dockmaster Hugh Went (male Caspian<br />
Exp9) is responsible for coordinating all arrivals to<br />
World Guide 173