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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

Highgate offers unique protection from the pirateinfested<br />

waters. It actually hoists ships out of the water<br />

and suspends them from massive cranes jutting from<br />

the high cliffs above. The city itself is built atop these<br />

heights nearly a thousand feet over the water. Indeed,<br />

travelers must either endure the myriad flights of<br />

stairs or brave one of the rickety mechanikal elevators<br />

to reach the city proper. Highgate is an incredible site<br />

to behold, for dozens of ships can be found hanging<br />

along the sheer sea cliffs at any given time.<br />

The city above conveys great natural strength and<br />

remarkable beauty. It is actually carved into the stony<br />

mountain named, appropriately enough, Highgate<br />

Rock. Blocky buildings built with the local porous<br />

stone, a warm red brown color full of fossil shells and<br />

easily corroded when exposed to the air, are situated<br />

layer upon layer with tiered avenues crisscrossing<br />

along rock faces or atop various crags and overhangs.<br />

At one point the city abuts a ravine that drops straight<br />

down into the sea, but a single massive stone bridge<br />

spans the 350-foot ravine and another third of the city<br />

is seated row upon row on the other side.<br />

Winds of War<br />

in reCent months thousands of soldiers from highgate haVe<br />

moVed Closer to the front lines. lord general gollan has<br />

heeded the requests of Warmaster turpin, but the loCal<br />

military has beCome inCreasingly Worried about the threat of<br />

Cryx—more and more blaCkships haVe been reported on the<br />

moVe up and doWn the broken Coast. should highgate lose<br />

too many of its soldiers, southern Cygnar Will beCome quite<br />

Vulnerable to inVasion, and things Could beCome muCh Worse<br />

if the khadoran naVy moVes against Ceryl. it Would forCe<br />

the City to send aWay many of its Warships.<br />

Noted Persons<br />

Lord General Vincent Gollan, Earl of Shieldpoint,<br />

Supreme Knight of the Highgate Vigil, Senior Knight<br />

of the Prophet (male Caspian Pal15): General Gollan<br />

is in charge of all military forces in Highgate—navy,<br />

army, and scouts—and reports directly to King Leto.<br />

He is also the governor of the Shieldpoint province<br />

although he delegates most of these administrative<br />

tasks to his staff. He defers to the mayor on civic policy<br />

but has the authority to take control of the city in times<br />

of war or crisis. He is held responsible for all western<br />

defenses against the nightmare hordes of the Cryxian<br />

island empire. His hatred of Cryx is as unwavering and<br />

absolute as his honor. The lord general does not like<br />

to admit he is long past his prime, and he has hopes to<br />

give a few more years of service before retiring.<br />

Locales of Highgate<br />

Chapel of Light: Few churches can boast of having<br />

produced more battle-chaplains than the Chapel of<br />

Light in Highgate. Dedicated to both Ascendants<br />

Katrena and Solovin, this church draws the most<br />

rugged and battle-ready priests into its service. The<br />

chapel is connected to the great hall of the Knights<br />

of the Vigil and tends to the order’s spiritual needs<br />

in addition to helping to train its few paladins. The<br />

chapel is supervised by Prelate Nathan Burgis (male<br />

Caspian Clr8/Pal4), a former Knight of the Prophet.<br />

Nathan has become obsessed with the notion that<br />

Blighterghast, the nearby dragon of the Wyrmwall, is<br />

a larger threat to the city than distant Cryx. He has<br />

urged the Knights of the Vigil to discover more about<br />

the wyrm and its minions.<br />

Cragspire Lighthouse: Occupying the highest point<br />

in the city, this famous lighthouse has a fantastic long<br />

view and can shine its beacons quite far either west or<br />

south. It uses a complex code of flashes to indicate<br />

weather and tide conditions as well as the likelihood<br />

of pirate attacks. The lighthouse is manned by a small<br />

staff paid by the army and supervised by a keen-eyed<br />

old gobber named Diggins (male gobber Exp5). Some<br />

subordinates chafe at being ordered around by a<br />

gobber, but Diggins is trusted by officers of the navy.<br />

He is an expert on coded signal and has a peculiar<br />

knack for accurate weather prediction.<br />

Craneworks, The: The many powerful cranes of<br />

Highgate and the steam engines that power them are<br />

masterpieces of engineering, but unfortunately they<br />

are also in constant need of maintenance. A small<br />

army of mechanics and craftsmen work night and<br />

day on the Craneworks and their engines sometimes<br />

overseen by Lord Mayor Stromroy (male Thurian<br />

Amk12), an arcane mechanik of renowned skill who<br />

would rather be at the Craneworks than in council.<br />

During dangerous times the Craneworks becomes a<br />

frenzy of activity as military vessels are lowered for<br />

battle and merchant ships are hoisted aloft. Two<br />

important individuals here are the dockmaster and the<br />

rig-foreman. Dockmaster Hugh Went (male Caspian<br />

Exp9) is responsible for coordinating all arrivals to<br />

World Guide 173

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