02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
mathematics, engineering, alchemy, metallurgy, and<br />
arcane theory to its curriculum and to allow women<br />
to enroll. The Crown mitigated its demands with<br />
grants to establish the prominent Sunbright Strategic<br />
Academy, now referred to simply as the Strategic<br />
Academy, and the two foundations work together in<br />
developing military projects.<br />
Unfortunately, many of the earlier buildings<br />
were largely destroyed during the Cygnaran Civil<br />
War and the university was closed throughout the<br />
latter 400s. It was rebuilt more glorious than ever and<br />
reopened in 500 AR. Since its reopening, the University<br />
has erected numerous statues throughout the city,<br />
opened a massive library, created the Caspian Gallery<br />
& Museum, established western Immoren’s leading<br />
sanatorium, and outfitted the Sentinel Point Naval<br />
Fortress. The current chancellor of the university is<br />
Hanna Yarrington (female Thurian Exp7/Sor7), an<br />
excitable woman of advanced years but in excellent<br />
health and noted for her expertise in history and law.<br />
She claims her university is the most attended in the<br />
history of western Immoren and boasts between ten and<br />
twelve thousand students enrolled annually—Strategic<br />
Academy included. This is a reasonable claim.<br />
Entertainment &<br />
Recreation<br />
If you want to know the nature of a<br />
culture, take a long, hard look at what<br />
they do to entertain themselves.<br />
—Nikolai Corsar (male Umbrean Exp5/Rog2),<br />
philosopher<br />
Entertainment for the Rich<br />
Now more than ever, the people of western<br />
Immoren need some means to escape the reality of<br />
daily life—something to help them forget, if even<br />
just for an hour or more, the harsh truths of war<br />
and death. Granted, for some the present dangers<br />
have had a sobering effect. With undead roaming<br />
the countryside, many choose to bar their doors<br />
and windows and simply withdraw into the relative<br />
comfort of home and family. Others have heard the<br />
call of king and country and have left relative safety<br />
and everything they know behind possibly to give their<br />
lives in the defense of all they hold dear. Many simply<br />
want to forget the terrors and attrocities that plague<br />
the land and seek to escape from those realities at least<br />
for a short while. What form this escape takes depends<br />
a great deal on one’s station in life. A great many<br />
elaborate forms of entertainment take money and<br />
resources and therefore demand entry fees—making<br />
them the purview of the rich and well-to-do.<br />
Masques, for example, are all the rage among<br />
affluent Immorese largely because of the exquisite<br />
craftsmanship required for the costumes and the<br />
extravagant sets these plays demand. Some of the<br />
greatest operas and masques can only be performed<br />
in purpose-built theaters due to their special set<br />
requirements unlike the plays watched by common<br />
folk which can be performed in any open area. For<br />
example, the Cygnaran historical epic Orgothika<br />
Nex requires a full orchestra with nearly twenty<br />
percussionists—including two cannons—to perform<br />
“The March of the Colossals” in the third act. The<br />
“Land & Sea” theater in Merywyn actually has a<br />
mechanical dracodile powered by gears and winches<br />
that can be elevated to the stage from below when a<br />
performance calls for a fearsome beast.<br />
Formal theater is also surprisingly popular in Rhul<br />
although the dwarves favor histories and legends<br />
rather than flights of fancy or the romances. One of<br />
the most popular theatrical forms in Rhul is the elegiac<br />
“bone plays” originally performed as a posthumous,<br />
semi-biographical eulogy at the funerals of dwarven<br />
heroes and leaders. Today, bone plays are formal<br />
performances about the lives of legendary dwarves.<br />
Bone plays are often very symbolic, and the actors all<br />
wear masks and carry specific props to identify their<br />
characters. For example, Orm, the Father of Building<br />
and Stonework, always carries a square and chisel<br />
regardless of what he is doing in a given scene, while<br />
Dhurg, the First Father of Battle, is never without his<br />
axe. The masks worn by bone actors are exquisitely<br />
crafted and designed with wide, conical mouths to<br />
help project the actors’ voices. These grimacing faces<br />
are considered by many collectors to be works of art<br />
in their own right. As each actor slowly increases his<br />
repertoire, he accumulates his own collection of<br />
World Guide 119