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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

mathematics, engineering, alchemy, metallurgy, and<br />

arcane theory to its curriculum and to allow women<br />

to enroll. The Crown mitigated its demands with<br />

grants to establish the prominent Sunbright Strategic<br />

Academy, now referred to simply as the Strategic<br />

Academy, and the two foundations work together in<br />

developing military projects.<br />

Unfortunately, many of the earlier buildings<br />

were largely destroyed during the Cygnaran Civil<br />

War and the university was closed throughout the<br />

latter 400s. It was rebuilt more glorious than ever and<br />

reopened in 500 AR. Since its reopening, the University<br />

has erected numerous statues throughout the city,<br />

opened a massive library, created the Caspian Gallery<br />

& Museum, established western Immoren’s leading<br />

sanatorium, and outfitted the Sentinel Point Naval<br />

Fortress. The current chancellor of the university is<br />

Hanna Yarrington (female Thurian Exp7/Sor7), an<br />

excitable woman of advanced years but in excellent<br />

health and noted for her expertise in history and law.<br />

She claims her university is the most attended in the<br />

history of western Immoren and boasts between ten and<br />

twelve thousand students enrolled annually—Strategic<br />

Academy included. This is a reasonable claim.<br />

Entertainment &<br />

Recreation<br />

If you want to know the nature of a<br />

culture, take a long, hard look at what<br />

they do to entertain themselves.<br />

—Nikolai Corsar (male Umbrean Exp5/Rog2),<br />

philosopher<br />

Entertainment for the Rich<br />

Now more than ever, the people of western<br />

Immoren need some means to escape the reality of<br />

daily life—something to help them forget, if even<br />

just for an hour or more, the harsh truths of war<br />

and death. Granted, for some the present dangers<br />

have had a sobering effect. With undead roaming<br />

the countryside, many choose to bar their doors<br />

and windows and simply withdraw into the relative<br />

comfort of home and family. Others have heard the<br />

call of king and country and have left relative safety<br />

and everything they know behind possibly to give their<br />

lives in the defense of all they hold dear. Many simply<br />

want to forget the terrors and attrocities that plague<br />

the land and seek to escape from those realities at least<br />

for a short while. What form this escape takes depends<br />

a great deal on one’s station in life. A great many<br />

elaborate forms of entertainment take money and<br />

resources and therefore demand entry fees—making<br />

them the purview of the rich and well-to-do.<br />

Masques, for example, are all the rage among<br />

affluent Immorese largely because of the exquisite<br />

craftsmanship required for the costumes and the<br />

extravagant sets these plays demand. Some of the<br />

greatest operas and masques can only be performed<br />

in purpose-built theaters due to their special set<br />

requirements unlike the plays watched by common<br />

folk which can be performed in any open area. For<br />

example, the Cygnaran historical epic Orgothika<br />

Nex requires a full orchestra with nearly twenty<br />

percussionists—including two cannons—to perform<br />

“The March of the Colossals” in the third act. The<br />

“Land & Sea” theater in Merywyn actually has a<br />

mechanical dracodile powered by gears and winches<br />

that can be elevated to the stage from below when a<br />

performance calls for a fearsome beast.<br />

Formal theater is also surprisingly popular in Rhul<br />

although the dwarves favor histories and legends<br />

rather than flights of fancy or the romances. One of<br />

the most popular theatrical forms in Rhul is the elegiac<br />

“bone plays” originally performed as a posthumous,<br />

semi-biographical eulogy at the funerals of dwarven<br />

heroes and leaders. Today, bone plays are formal<br />

performances about the lives of legendary dwarves.<br />

Bone plays are often very symbolic, and the actors all<br />

wear masks and carry specific props to identify their<br />

characters. For example, Orm, the Father of Building<br />

and Stonework, always carries a square and chisel<br />

regardless of what he is doing in a given scene, while<br />

Dhurg, the First Father of Battle, is never without his<br />

axe. The masks worn by bone actors are exquisitely<br />

crafted and designed with wide, conical mouths to<br />

help project the actors’ voices. These grimacing faces<br />

are considered by many collectors to be works of art<br />

in their own right. As each actor slowly increases his<br />

repertoire, he accumulates his own collection of<br />

World Guide 119

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