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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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116 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

The university occupies a cramped cluster of<br />

buildings in northern Ceryl, wedged between a<br />

malodorous fishmonger and a noisy steam engine<br />

repair shop. Despite the less than ideal surroundings,<br />

the university has survived on the patronage of a<br />

number of upper crust city families. Their penchant<br />

for dismissing inadequate students has made such<br />

patronage essential, for they cannot support teachers<br />

on tuition alone.<br />

Ceryl University does not offer any courses in<br />

arcane studies other than what relates to history,<br />

alchemy, and theology. Chancellor Lionel Wellingford<br />

(male Caspian Exp4/Ari2) and his senior professors<br />

disapprove of the Fraternal Order, or any other wizardly<br />

order for that matter, and gladly leave arcane matters<br />

to those “unsavory cabals.” They have exceptional<br />

courses in mathematics, engineering, botany, zoology,<br />

history, and alchemy and Letters of Achievement from<br />

Ceryl University are universally respected.<br />

Corvis University<br />

Perhaps the single best-known university in the<br />

<strong>Iron</strong> <strong>Kingdoms</strong>, Corvis University is a strange mix<br />

of glamour and decrepitude. It boasts famous and<br />

respected academics such as the infamous Professor<br />

Viktor Pendrake (MN1, pp. 216–218) or its highly<br />

respected vice chancellor, Davyd Derroman (male<br />

Caspian Wiz7/Lor6). However, it is housed in a massive<br />

and run-down estate in the south of the city. The estate<br />

was bequeathed to the University some four centuries<br />

ago by an eccentric noblewoman who died a spinster,<br />

and it has seen little in the way of renovation since.<br />

The building consists of four wings that form a wall<br />

around a central quadrangle. The entrance hall, which<br />

once had two swooping staircases, has been converted<br />

into a public lecture hall large enough to seat well<br />

over a hundred and accommodate scores more on a<br />

standing-only balcony. Similarly, some of the rooms on<br />

the ground floor have been converted into classrooms,<br />

and the entire southern wing has been given over to the<br />

library. The University’s collection of proscribed texts<br />

is securely locked away in the South Cellar, and the<br />

only key is worn at all times by the librarian who is also<br />

a Chaplain of Morrow. Academics have their studies<br />

on the second to fourth floors along the Eastside<br />

and Westside. Most of the fifth floor and attic have<br />

been abandoned due to leaks in the roof, although<br />

some scholars in need of space for experiments have<br />

reclaimed portions of this area.<br />

The University also owns land outside the walls,<br />

including a bunker and some land southeast of<br />

Corvis. This is where the Departments of Military<br />

Studies and Natural Sciences have their engineering<br />

and alchemical laboratories. The site is guarded well,<br />

and visitors are strongly discouraged. Unbeknownst<br />

to most, there are secret tunnels running from the<br />

mansion to this bunker. When Vinter Raelthorne IV<br />

returned to Corvis (see SOTE), his Inquisitors were<br />

quick to hunt down ‘subversives’ in the University.<br />

Many perished, and scores of scholarly treatises were<br />

burnt. Many of those who survived owe their lives to<br />

this hidden route leading out of the city.<br />

Corvis University is currently trying to re-appoint<br />

scholars to the posts of deceased colleagues and is also<br />

appealing for donations to re-stock the library (and<br />

repair its roof!).<br />

training and eduCation during<br />

doWntime<br />

at the gm’s option, “doWntime” betWeen adventures may<br />

alloW CharaCters to learn skills in addition to the points<br />

they reCeive as they advanCe in levels. this requires speCifiC<br />

university instruCtion or mentorship under a master of the<br />

Craft in question, and training is expensive and restriCted to<br />

Certain skills. rates for tutoring are higher than tuition<br />

Charged for regular students enrolled in an ongoing Course<br />

of eduCation.<br />

gms should only alloW the purChase of the folloWing<br />

skills for doWntime tutoring: appraise, Craft (any),<br />

diplomaCy, knoWledge (any), profession (any), perform,<br />

or speak language (any living, non-obsCure). merely<br />

the fundamentals of these skills Can be learned through<br />

doWntime training, so CharaCters may train only up to 5<br />

ranks total in this Way.<br />

all skills are not equally easy to learn, and the gm Can<br />

require varied lengths of time spent in training. generally<br />

at least one Week is required per rank attained, during<br />

WhiCh the CharaCter must spend at least five hours per day<br />

in instruCtion, praCtiCe, and study. knoWledge skills and<br />

neW languages require one month per rank and attendanCe<br />

at a reputable university. priCes for this tutoring vary<br />

Considerably depending on the university or mentor hired, but<br />

it generally Costs upWards of 100 gold per Week for Craft and<br />

knoWledge skills, 50 gold per Week for training in soCial skills<br />

(diplomaCy, perform, speak language), and 25 gold per Week<br />

for more Common skills (appraise and profession).<br />

at the end of eaCh training period (one Week or one month),<br />

the CharaCter rolls a CheCk against the skill being trained<br />

to see if his knoWledge of the skill has improved. failure

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