02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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116 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
The university occupies a cramped cluster of<br />
buildings in northern Ceryl, wedged between a<br />
malodorous fishmonger and a noisy steam engine<br />
repair shop. Despite the less than ideal surroundings,<br />
the university has survived on the patronage of a<br />
number of upper crust city families. Their penchant<br />
for dismissing inadequate students has made such<br />
patronage essential, for they cannot support teachers<br />
on tuition alone.<br />
Ceryl University does not offer any courses in<br />
arcane studies other than what relates to history,<br />
alchemy, and theology. Chancellor Lionel Wellingford<br />
(male Caspian Exp4/Ari2) and his senior professors<br />
disapprove of the Fraternal Order, or any other wizardly<br />
order for that matter, and gladly leave arcane matters<br />
to those “unsavory cabals.” They have exceptional<br />
courses in mathematics, engineering, botany, zoology,<br />
history, and alchemy and Letters of Achievement from<br />
Ceryl University are universally respected.<br />
Corvis University<br />
Perhaps the single best-known university in the<br />
<strong>Iron</strong> <strong>Kingdoms</strong>, Corvis University is a strange mix<br />
of glamour and decrepitude. It boasts famous and<br />
respected academics such as the infamous Professor<br />
Viktor Pendrake (MN1, pp. 216–218) or its highly<br />
respected vice chancellor, Davyd Derroman (male<br />
Caspian Wiz7/Lor6). However, it is housed in a massive<br />
and run-down estate in the south of the city. The estate<br />
was bequeathed to the University some four centuries<br />
ago by an eccentric noblewoman who died a spinster,<br />
and it has seen little in the way of renovation since.<br />
The building consists of four wings that form a wall<br />
around a central quadrangle. The entrance hall, which<br />
once had two swooping staircases, has been converted<br />
into a public lecture hall large enough to seat well<br />
over a hundred and accommodate scores more on a<br />
standing-only balcony. Similarly, some of the rooms on<br />
the ground floor have been converted into classrooms,<br />
and the entire southern wing has been given over to the<br />
library. The University’s collection of proscribed texts<br />
is securely locked away in the South Cellar, and the<br />
only key is worn at all times by the librarian who is also<br />
a Chaplain of Morrow. Academics have their studies<br />
on the second to fourth floors along the Eastside<br />
and Westside. Most of the fifth floor and attic have<br />
been abandoned due to leaks in the roof, although<br />
some scholars in need of space for experiments have<br />
reclaimed portions of this area.<br />
The University also owns land outside the walls,<br />
including a bunker and some land southeast of<br />
Corvis. This is where the Departments of Military<br />
Studies and Natural Sciences have their engineering<br />
and alchemical laboratories. The site is guarded well,<br />
and visitors are strongly discouraged. Unbeknownst<br />
to most, there are secret tunnels running from the<br />
mansion to this bunker. When Vinter Raelthorne IV<br />
returned to Corvis (see SOTE), his Inquisitors were<br />
quick to hunt down ‘subversives’ in the University.<br />
Many perished, and scores of scholarly treatises were<br />
burnt. Many of those who survived owe their lives to<br />
this hidden route leading out of the city.<br />
Corvis University is currently trying to re-appoint<br />
scholars to the posts of deceased colleagues and is also<br />
appealing for donations to re-stock the library (and<br />
repair its roof!).<br />
training and eduCation during<br />
doWntime<br />
at the gm’s option, “doWntime” betWeen adventures may<br />
alloW CharaCters to learn skills in addition to the points<br />
they reCeive as they advanCe in levels. this requires speCifiC<br />
university instruCtion or mentorship under a master of the<br />
Craft in question, and training is expensive and restriCted to<br />
Certain skills. rates for tutoring are higher than tuition<br />
Charged for regular students enrolled in an ongoing Course<br />
of eduCation.<br />
gms should only alloW the purChase of the folloWing<br />
skills for doWntime tutoring: appraise, Craft (any),<br />
diplomaCy, knoWledge (any), profession (any), perform,<br />
or speak language (any living, non-obsCure). merely<br />
the fundamentals of these skills Can be learned through<br />
doWntime training, so CharaCters may train only up to 5<br />
ranks total in this Way.<br />
all skills are not equally easy to learn, and the gm Can<br />
require varied lengths of time spent in training. generally<br />
at least one Week is required per rank attained, during<br />
WhiCh the CharaCter must spend at least five hours per day<br />
in instruCtion, praCtiCe, and study. knoWledge skills and<br />
neW languages require one month per rank and attendanCe<br />
at a reputable university. priCes for this tutoring vary<br />
Considerably depending on the university or mentor hired, but<br />
it generally Costs upWards of 100 gold per Week for Craft and<br />
knoWledge skills, 50 gold per Week for training in soCial skills<br />
(diplomaCy, perform, speak language), and 25 gold per Week<br />
for more Common skills (appraise and profession).<br />
at the end of eaCh training period (one Week or one month),<br />
the CharaCter rolls a CheCk against the skill being trained<br />
to see if his knoWledge of the skill has improved. failure