02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
54 <strong>Iron</strong> <strong>Kingdoms</strong><br />
percent, and each point of failure raises the price by<br />
the same amount. Make only one check to represent<br />
the whole haggling process. Buying goods in bulk<br />
directly from their producer usually secures a discount<br />
of one percent for every ten units purchased, up to a<br />
maximum of 15 percent. Hence, someone purchasing<br />
50 backpacks would receive a 5 percent discount on<br />
the basic price.<br />
Selling goods involves finding a buyer (Gather<br />
Information check, DC as above) or waiting for<br />
one to come along. At this point the appraisal and<br />
haggling is repeated. In all cases, the seller must<br />
ensure she holds all relevant licenses and has paid<br />
all necessary taxes. Licenses can be obtained from<br />
government offices—or from the Temple of Menoth<br />
in the Protectorate—for a fee.<br />
Buying or selling on the black market is more<br />
difficult. As well as the Gather Information check,<br />
the character must make a successful Bluff check<br />
(same DC) for a dealer to ‘overhear’ his soliciting.<br />
Any law-abiding citizens in the area might make a<br />
Sense Motive check to notice this, which may lead<br />
to confrontation or a tip to the authorities about the<br />
illegal dealings.<br />
Adventurers will probably not turn trader, seek to<br />
obtain the necessary licenses, and concern themselves<br />
with the minutiae of local taxation. Far more likely<br />
they will tag along with merchants as guards. Due to<br />
their slim profit margins, individual merchants can<br />
rarely afford to cover the costs of hiring their own<br />
guards, so they often travel in convoy where they can<br />
pool their resources to pay for protection even though<br />
they may work for different—even rival—commercial<br />
interests. Typically a guard captain will negotiate the<br />
protection contract and take responsibility for the<br />
actions of his men.<br />
In most societies, this legal guard contract provides<br />
sufficient protection in case an employer is found<br />
guilty of breaking the law. However, the Protectorate<br />
considers guards complicit in the crime, and Khador<br />
assumes guilt although the individuals concerned<br />
usually have the chance to argue their case.<br />
In addition to the private convoy protection<br />
contracts, some regular trade routes provide<br />
protection of their own paid for by the tolls levied<br />
from travelers. The Cygnaran road wardens, for<br />
example, have patrolled the King’s Highway and the<br />
Great Northern Tradeway all the way to Llael for<br />
decades. Many merchants following this route choose<br />
to wait at one of the fortified hostels until the next<br />
patrol arrives, ready to escort them along the harsh<br />
and dangerous edges of the Bloodstone Marches. (See<br />
“Roads & Rails,” pp. 91-98.)<br />
Winds of War<br />
sinCe the onset of War, the king’s highWay and the great<br />
northern tradeWay have been used by Cygnaran armed<br />
forCes, and it is not unCommon to see Companies of trenChers<br />
and long gunners marChing to and fro on these important<br />
highWays. indeed, the ranks of the road Wardens are spread<br />
thin as many of them have joined the Cause for king and<br />
Country.<br />
Mechanization &<br />
Industry<br />
The Orgoth Dark Age<br />
Before the Orgoth invaded, western Immoren<br />
experienced a great age of technological advancements.<br />
Discoveries came in rapid succession and culminated<br />
in the invention of the steam engine. Prior to<br />
Orgoth dominance, the Immorese had developed<br />
steam-driven mining equipment, locomotives, and<br />
steam-driven paddle wheels. Development continued<br />
through the start of the invasion but halted once the<br />
enemy completed thier conquest.<br />
Fearing reprisals from the learned among the<br />
Immorese, the Orgoth detained and murdered<br />
thousands of inventors, scientists, and alchemists,<br />
destroying printing presses and burning all published<br />
material to restrict the flow of information. With the<br />
population enslaved and forced to work in mines or<br />
factories, the only innovations were those demanded<br />
by Orgoth overlords. The centuries of Orgoth rule<br />
were literally a scientific Dark Age.<br />
<strong>Iron</strong>ically, those harsh conditions created a<br />
new breed of thinkers who ultimately overthrew<br />
the Orgoth. After the Gift (of magic, see Chapter