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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

54 <strong>Iron</strong> <strong>Kingdoms</strong><br />

percent, and each point of failure raises the price by<br />

the same amount. Make only one check to represent<br />

the whole haggling process. Buying goods in bulk<br />

directly from their producer usually secures a discount<br />

of one percent for every ten units purchased, up to a<br />

maximum of 15 percent. Hence, someone purchasing<br />

50 backpacks would receive a 5 percent discount on<br />

the basic price.<br />

Selling goods involves finding a buyer (Gather<br />

Information check, DC as above) or waiting for<br />

one to come along. At this point the appraisal and<br />

haggling is repeated. In all cases, the seller must<br />

ensure she holds all relevant licenses and has paid<br />

all necessary taxes. Licenses can be obtained from<br />

government offices—or from the Temple of Menoth<br />

in the Protectorate—for a fee.<br />

Buying or selling on the black market is more<br />

difficult. As well as the Gather Information check,<br />

the character must make a successful Bluff check<br />

(same DC) for a dealer to ‘overhear’ his soliciting.<br />

Any law-abiding citizens in the area might make a<br />

Sense Motive check to notice this, which may lead<br />

to confrontation or a tip to the authorities about the<br />

illegal dealings.<br />

Adventurers will probably not turn trader, seek to<br />

obtain the necessary licenses, and concern themselves<br />

with the minutiae of local taxation. Far more likely<br />

they will tag along with merchants as guards. Due to<br />

their slim profit margins, individual merchants can<br />

rarely afford to cover the costs of hiring their own<br />

guards, so they often travel in convoy where they can<br />

pool their resources to pay for protection even though<br />

they may work for different—even rival—commercial<br />

interests. Typically a guard captain will negotiate the<br />

protection contract and take responsibility for the<br />

actions of his men.<br />

In most societies, this legal guard contract provides<br />

sufficient protection in case an employer is found<br />

guilty of breaking the law. However, the Protectorate<br />

considers guards complicit in the crime, and Khador<br />

assumes guilt although the individuals concerned<br />

usually have the chance to argue their case.<br />

In addition to the private convoy protection<br />

contracts, some regular trade routes provide<br />

protection of their own paid for by the tolls levied<br />

from travelers. The Cygnaran road wardens, for<br />

example, have patrolled the King’s Highway and the<br />

Great Northern Tradeway all the way to Llael for<br />

decades. Many merchants following this route choose<br />

to wait at one of the fortified hostels until the next<br />

patrol arrives, ready to escort them along the harsh<br />

and dangerous edges of the Bloodstone Marches. (See<br />

“Roads & Rails,” pp. 91-98.)<br />

Winds of War<br />

sinCe the onset of War, the king’s highWay and the great<br />

northern tradeWay have been used by Cygnaran armed<br />

forCes, and it is not unCommon to see Companies of trenChers<br />

and long gunners marChing to and fro on these important<br />

highWays. indeed, the ranks of the road Wardens are spread<br />

thin as many of them have joined the Cause for king and<br />

Country.<br />

Mechanization &<br />

Industry<br />

The Orgoth Dark Age<br />

Before the Orgoth invaded, western Immoren<br />

experienced a great age of technological advancements.<br />

Discoveries came in rapid succession and culminated<br />

in the invention of the steam engine. Prior to<br />

Orgoth dominance, the Immorese had developed<br />

steam-driven mining equipment, locomotives, and<br />

steam-driven paddle wheels. Development continued<br />

through the start of the invasion but halted once the<br />

enemy completed thier conquest.<br />

Fearing reprisals from the learned among the<br />

Immorese, the Orgoth detained and murdered<br />

thousands of inventors, scientists, and alchemists,<br />

destroying printing presses and burning all published<br />

material to restrict the flow of information. With the<br />

population enslaved and forced to work in mines or<br />

factories, the only innovations were those demanded<br />

by Orgoth overlords. The centuries of Orgoth rule<br />

were literally a scientific Dark Age.<br />

<strong>Iron</strong>ically, those harsh conditions created a<br />

new breed of thinkers who ultimately overthrew<br />

the Orgoth. After the Gift (of magic, see Chapter

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