02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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230 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
day. True, predator attacks from the forests have been a<br />
constant for centuries, but they have always been dealt<br />
with accordingly. Many believe the genocidal hunting<br />
of wolves in the 560s was the result of generations of<br />
living in fear of the northern forests.<br />
Such rash activity has its price. The wolves were<br />
the primary food source for the local troll kriel, so by<br />
the late 560s the enormous beasts had become bold in<br />
their hunts for a meal. Logging operations continued<br />
to move outward, and loggers repeatedly ran into<br />
trolls, sometimes becoming prey. As the years drew<br />
on, the trolls grew more desperate—especially during<br />
winter months—and attacks grew in frequency and<br />
ferocity. When the visiting Great Prince Voyari suffered<br />
an attack near Haus Prinkov in 583 AR, a full company<br />
of trained Winter Guard arrived to garrison the small<br />
town. Today, the Chaktokol barracks sits at the northern<br />
edge of town adorned with dozens of troll skulls along<br />
the palisade walls. Several of the soldiers wear badge<br />
trophies from their kills. Locals and the Winter Guard<br />
rarely warm to each other for some reason, perhaps<br />
because they feel the soldiers take advantage of them<br />
or see them as intruders into their social circles. Each<br />
year more Kossites move out of the town’s walls and into<br />
the woods, but most either return due to the trolls or<br />
vanish into the wild altogether—likely their bones are<br />
lost among the taiga.<br />
Noted Persons<br />
Posadnik Anton Voyt (male Kossite Ari3/Rgr11):<br />
Posadnik Voyt is a rugged man in his late thirties. Short<br />
for a Kossite but burlier than most, Anton resembles<br />
a woodsman more than a bureaucrat. He is always at<br />
the front of any conflict—in politics or in battle—and<br />
he will lend a hand when manual labor is needed in<br />
a hurry. He has two adolescent sons, Alexi and Vreyo,<br />
who look up to him with pride.<br />
Dragho Vozc (male Umbrean MonHtr8/Rgr6):<br />
After serving his obligatory two years as a Winter<br />
Guard soldier during his teens, Dragho left the<br />
military to pursue his first love since childhood in the<br />
Kovosk Hills: big game hunting. He supposedly never<br />
misses with his rifle Jennya and wears the only bullet<br />
she has ever misfired on a chain around his neck.<br />
Dragho has taken up residence in Tverkutsk to take<br />
advantage of the troll bounty, and he excels at what he<br />
does. Many local Winter Guard soldiers seem to resent<br />
the man for his success.<br />
Locales of Tverkutsk<br />
Haus Prinkov, “House of Princes”: A large<br />
fortified wooden estate inside the town’s walls, Haus<br />
Prinkov is a well-insulated and lavishly decorated<br />
winter home for the northern princes. When harsh<br />
weather threatens their homes in their own volozkya,<br />
these noble families caravan to the Haus to pass the<br />
bleak months. The building can accommodate the<br />
royal families, courtesans, and guards for four princes<br />
comfortably, and room for a fifth can be arranged.<br />
During these winter vacations, the princes often sit,<br />
drink, and smoke around the large oaken reliefsculpted<br />
table depicting all of Khador while they plot<br />
and plan the next year’s activities.<br />
Uldenfrost<br />
In Power: Posadnik Barak Afonos<br />
Population: 7,000 (human, primarily Kossite)<br />
Military: A small Winter Guard contingent<br />
garrisons Uldenfrost with local manhunters and<br />
trackers pressed into service during times of need.<br />
Imports: Manufactured goods, vegetables<br />
Exports: Fish, fur, ice, timber<br />
Founded after the Rebellion by fur traders called<br />
promyshlenniki, this glorified trapping post is perfectly<br />
situated to exploit the abundant supply of fur-bearing<br />
mammals in the area. After conflicts with Nyss resulted<br />
in numerous deaths on both sides—as well as the<br />
theft of thousands of pelts—the trappers and traders<br />
decided to build a more fortified base of operations.<br />
The buildings and walls of Uldenfrost are built of<br />
redwood from nearby Targoss Forest. Originally lashed<br />
together, the buildings are now built using joinery<br />
techniques of maritime carpentry. The wooden palisade<br />
includes two blockhouses, one on the north corner and<br />
one on the south, stocked with crossbows and hunting<br />
spears for the local populace in case of emergency.<br />
The interior contains the Czavyana trade<br />
manager’s two-story house, the posadnik’s quarters,<br />
barracks, and various store and skinning houses. A<br />
large stonework well in the center of town provides the<br />
citizens with freshwater. Warmed by an underground<br />
sulphur spring, the water smells and tastes bad but<br />
never freezes. Uldenfrost also contains a counting<br />
house, brickyards, tanneries, barns, a foundry, a