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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

will be able to make their way in the world without<br />

calling the family into disrepute. In many cases such<br />

expectations are in vain—there is little a tutor can<br />

do to control unruly noble brats, and there are some<br />

poor students whose tutors may be well-meaning but<br />

are really little better than glorified babysitters. In less<br />

affluent households, tutoring falls to the governess<br />

who may well be able to manage the household staff<br />

but is unlikely to have any idea what is important to<br />

teach, let alone how to go about doing it.<br />

The best tutors are highly sought after and make<br />

a decent wage in addition to bed and board with the<br />

family. It is not unheard of for promising tutors to be<br />

kidnapped and smuggled off to the wilds of Khador or<br />

even Ord to work for a family that would normally be<br />

unable to meet such costs.<br />

<strong>Iron</strong>ically, some of the best educated of the poor are<br />

those that are least fortunate. Orphans often fall under<br />

the protection of the Church of Morrow; established<br />

clerics and other scholars often donate their time as an<br />

act of charity to ensure that such foundlings are given<br />

a good start in life. Such individuals may face prejudice<br />

later in life because of their humble beginnings, but<br />

they are often as educated—if not more so—than<br />

their noble counterparts. There is a particularly<br />

respected orphanage school within the Sancteum<br />

of Caspia attached to the Archcourt Cathedral. The<br />

Protectorate also sponsors a number of orphanages,<br />

although the form of instruction tends more toward<br />

schooling in the faith rather than the emancipation of<br />

the individual.<br />

Apprenticeship<br />

Most recognized trades have adopted some form of<br />

apprenticeship as a means of training new members.<br />

In trades that have their own guild or union, this<br />

process is often formalized—but formal or not, the<br />

process always follows a similar format. Apprentices<br />

are taken on young whenever possible and leave their<br />

families to lodge with their mentor. The first years<br />

of work are harsh and unrewarding—apprentices<br />

are only given safe, dull tasks peripheral to the main<br />

work of their master. Floor sweeping, arranging tools,<br />

holding materials whilst they are worked—these<br />

are not glamorous jobs, but they are necessary and<br />

provide the apprentice with a way of learning close up<br />

the secrets of his craft.<br />

Eventually, apprentices are permitted to take on<br />

minor jobs. This is mostly the kind of work that the<br />

master would not want but which form a substantial<br />

part of the regular income—soap making for<br />

alchemists, children’s clothes for tailors, nails for<br />

blacksmiths, and so on. Those who prove themselves<br />

most able are given more demanding tasks to be<br />

undertaken with the supervision of their master.<br />

Eventually, the apprentice is encouraged to take on<br />

small commissions of his own.<br />

It is at this stage that most trades mark a significant<br />

transition in the status of the apprentice. Only learning<br />

Eh? What the—? Oh, I see… Look here, son. You<br />

don’t wanna do it like that. Give me. Now, watch.<br />

You wanna do it like this...<br />

—A well-meaning stranger demonstrates to a young rascal how<br />

to unpick a lock on the back of a merchant’s wagon<br />

to repeat what your own master knows is a recipe for<br />

stagnation. To counter this, apprentices are sent out<br />

as journeymen either to a master based elsewhere<br />

or sometimes to find their own way in the world.<br />

Typically journeymen are dispatched for a set period<br />

after which they are expected to return to their master<br />

to share with him what they have learned in their<br />

travels. During this time, they must wear the livery or<br />

badge of their master prominently on their clothes<br />

and carry with them a Letter of License permitting<br />

them to employ their trade under their master’s<br />

name. Naturally, a master will wait to grant a Letter<br />

of License to his apprentice until he is confident of<br />

his apprentice’s skill—poor workmanship or behavior<br />

on the part of the journeyman will bring shame to his<br />

master, and others within the profession will shun both<br />

journeyman and master.<br />

Upon the journeyman’s return, his work and<br />

skill are assessed. Using funds from his labors, the<br />

journeyman produces a “master work” (literally, a<br />

masterwork item of the trade he follows). If this is<br />

judged to be of high enough quality by the master<br />

or another appointed assessor, the journeyman is<br />

certified as a master and given license to trade.<br />

Journeymen often get distracted in their travels,<br />

and many fail to return—some because they find an<br />

World Guide 111

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