02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
will be able to make their way in the world without<br />
calling the family into disrepute. In many cases such<br />
expectations are in vain—there is little a tutor can<br />
do to control unruly noble brats, and there are some<br />
poor students whose tutors may be well-meaning but<br />
are really little better than glorified babysitters. In less<br />
affluent households, tutoring falls to the governess<br />
who may well be able to manage the household staff<br />
but is unlikely to have any idea what is important to<br />
teach, let alone how to go about doing it.<br />
The best tutors are highly sought after and make<br />
a decent wage in addition to bed and board with the<br />
family. It is not unheard of for promising tutors to be<br />
kidnapped and smuggled off to the wilds of Khador or<br />
even Ord to work for a family that would normally be<br />
unable to meet such costs.<br />
<strong>Iron</strong>ically, some of the best educated of the poor are<br />
those that are least fortunate. Orphans often fall under<br />
the protection of the Church of Morrow; established<br />
clerics and other scholars often donate their time as an<br />
act of charity to ensure that such foundlings are given<br />
a good start in life. Such individuals may face prejudice<br />
later in life because of their humble beginnings, but<br />
they are often as educated—if not more so—than<br />
their noble counterparts. There is a particularly<br />
respected orphanage school within the Sancteum<br />
of Caspia attached to the Archcourt Cathedral. The<br />
Protectorate also sponsors a number of orphanages,<br />
although the form of instruction tends more toward<br />
schooling in the faith rather than the emancipation of<br />
the individual.<br />
Apprenticeship<br />
Most recognized trades have adopted some form of<br />
apprenticeship as a means of training new members.<br />
In trades that have their own guild or union, this<br />
process is often formalized—but formal or not, the<br />
process always follows a similar format. Apprentices<br />
are taken on young whenever possible and leave their<br />
families to lodge with their mentor. The first years<br />
of work are harsh and unrewarding—apprentices<br />
are only given safe, dull tasks peripheral to the main<br />
work of their master. Floor sweeping, arranging tools,<br />
holding materials whilst they are worked—these<br />
are not glamorous jobs, but they are necessary and<br />
provide the apprentice with a way of learning close up<br />
the secrets of his craft.<br />
Eventually, apprentices are permitted to take on<br />
minor jobs. This is mostly the kind of work that the<br />
master would not want but which form a substantial<br />
part of the regular income—soap making for<br />
alchemists, children’s clothes for tailors, nails for<br />
blacksmiths, and so on. Those who prove themselves<br />
most able are given more demanding tasks to be<br />
undertaken with the supervision of their master.<br />
Eventually, the apprentice is encouraged to take on<br />
small commissions of his own.<br />
It is at this stage that most trades mark a significant<br />
transition in the status of the apprentice. Only learning<br />
Eh? What the—? Oh, I see… Look here, son. You<br />
don’t wanna do it like that. Give me. Now, watch.<br />
You wanna do it like this...<br />
—A well-meaning stranger demonstrates to a young rascal how<br />
to unpick a lock on the back of a merchant’s wagon<br />
to repeat what your own master knows is a recipe for<br />
stagnation. To counter this, apprentices are sent out<br />
as journeymen either to a master based elsewhere<br />
or sometimes to find their own way in the world.<br />
Typically journeymen are dispatched for a set period<br />
after which they are expected to return to their master<br />
to share with him what they have learned in their<br />
travels. During this time, they must wear the livery or<br />
badge of their master prominently on their clothes<br />
and carry with them a Letter of License permitting<br />
them to employ their trade under their master’s<br />
name. Naturally, a master will wait to grant a Letter<br />
of License to his apprentice until he is confident of<br />
his apprentice’s skill—poor workmanship or behavior<br />
on the part of the journeyman will bring shame to his<br />
master, and others within the profession will shun both<br />
journeyman and master.<br />
Upon the journeyman’s return, his work and<br />
skill are assessed. Using funds from his labors, the<br />
journeyman produces a “master work” (literally, a<br />
masterwork item of the trade he follows). If this is<br />
judged to be of high enough quality by the master<br />
or another appointed assessor, the journeyman is<br />
certified as a master and given license to trade.<br />
Journeymen often get distracted in their travels,<br />
and many fail to return—some because they find an<br />
World Guide 111