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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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128 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

of imposed labor. In this age, the criminally insane<br />

are routinely executed. Imprisonment is usually<br />

applied in cases of debt particularly in larger cities.<br />

A debtor is imprisoned until his debts are paid, and<br />

he must pay for his food and accommodation while<br />

he is in prison. A wealthy individual can pay for<br />

considerable privileges as the wardens of such prisons<br />

have complete discretion so long as the debtors do not<br />

leave. Some nobles are notorious for spending years<br />

living in luxury within a debtor’s prison while those to<br />

whom they owe a fortune fume. Since the indebted is<br />

already in prison, there is little that can be done.<br />

rumor has it…<br />

one of the more famous prisons is bloodshore island.<br />

loCated in the southern Coastal Waters just a feW miles<br />

off shore from the proteCtorate of menoth, bloodshore is<br />

aCtually a Cygnaran prison. there is rarely a person Who has<br />

not heard of it, and everyone knoWs behind its Walls are some<br />

of the most notorious Criminals, although several important<br />

prisoners have esCaped the hangman’s noose by being sent here<br />

as Well. these are often politiCal or religious prisoners Who<br />

have somehoW embarrassed the realm, yet their influenCe has<br />

alloWed them to stay alive behind bloodshore’s massive Walls.<br />

Case in point, rumor has it that a rash of serial killings in<br />

Caspia over the past ten years Were Committed by one man—<br />

salit votorr (male tordoran rgr6/rog8/exp5). a former<br />

teaCher at Cygnar’s strategiC aCademy, he has been loCked<br />

aWay on bloodshore island in solitary Confinement—or at<br />

least Was. aCCording to reCent gossip, he has miraCulously<br />

esCaped and is noW Wandering the proteCtorate making his<br />

Way baCk toWard Caspia. if this Were true, he Would be the<br />

first ever to have esCaped bloodshore suCCessfully in its tWo<br />

hundred year history as Cygnar’s most renoWned and dreaded<br />

prison. for more about bloodshore island, see Chapter<br />

three: Cygnar.<br />

For repeat offenders of less significant crimes—<br />

typically thieves and ruffians—imposed labor is<br />

popular with lawmakers, as it forces criminals to<br />

work for the betterment of society and gives them<br />

time to “consider the error of their ways.” The work<br />

is hard and mindless and criminals toil in areas<br />

where they can do little damage. Mines and quarries<br />

are the leading beneficiaries though in recent years<br />

railroad construction has benefited greatly from<br />

forced labor. It is said that workers are customarily<br />

shackled into groups to make escape difficult, though<br />

not impossible. Criminals are housed in stone block<br />

houses at night and fed enough to keep their strength<br />

up for the work. Some courts allow a criminal to<br />

bargain for a long period of imposed labor rather than<br />

face a harsher sentence, and these people tend to work<br />

better being liable to their former punishment if their<br />

work falls short.<br />

Women, younger offenders, those deemed unable<br />

to handle the rigors of imposed labor, those unable to<br />

meet fines, or criminals who seem earnest and capable<br />

of reform are often sentenced to cloistering. They<br />

are put under the authority of Church officials and<br />

sentenced to a term ranging anywhere from one to ten<br />

years under the guidance and tutelage of the Church.<br />

It is the hope that these offenders become enlightened<br />

and find a higher purpose, which is known to happen<br />

on occasion.<br />

Exile is another means of punishment, often<br />

localized to a settlement or small area but sometimes<br />

a nation. Ios, in particular, imposes exile on its people<br />

by sending elves in violation of Iosan law to the somber<br />

kingdoms of men. Exiles are typically marked with a<br />

brand or scar or some other sign in order to make them<br />

identifiable. They are escorted to the borderlands by<br />

the authorities to ensure they take their leave and to<br />

make certain they are not killed along the way. If they<br />

dare ever to return home, the penalty for breaking<br />

sentence is almost always death.<br />

In other places branding a criminal is combined<br />

with some other punishment, but sometimes branding<br />

is enough by itself. A brand is typically burned onto<br />

the skin and the pain alone has been known to kill<br />

the weak or infirm. Brands are normally burned into<br />

the face to make criminals easily identifiable, and the<br />

design of the brand usually reflects the nature of the<br />

crime, at least provincially. Clerics sympathetic to their<br />

kingdoms refuse to heal judicial brands; in some areas<br />

spells exist that make brands particularly difficult to<br />

remove. Other spells and items produce brands that<br />

never truly heal or stop hurting, but a hot iron remains<br />

the standard method.<br />

Mutilation is another fairly common punishment<br />

enacted upon criminals in varying degrees of severity.<br />

Cutting off an ear or finger is a fairly minor punishment,<br />

while removing the hands, putting out eyes, and<br />

amputating limbs are unmistakably more serious.<br />

Hobbling—where the criminal’s hamstrings are cut<br />

or his ankles are shattered so that he cannot walk—is<br />

also popular. Clerics are known to attend mutilations to<br />

ensure that criminals do not die from their injuries.

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