02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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128 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
of imposed labor. In this age, the criminally insane<br />
are routinely executed. Imprisonment is usually<br />
applied in cases of debt particularly in larger cities.<br />
A debtor is imprisoned until his debts are paid, and<br />
he must pay for his food and accommodation while<br />
he is in prison. A wealthy individual can pay for<br />
considerable privileges as the wardens of such prisons<br />
have complete discretion so long as the debtors do not<br />
leave. Some nobles are notorious for spending years<br />
living in luxury within a debtor’s prison while those to<br />
whom they owe a fortune fume. Since the indebted is<br />
already in prison, there is little that can be done.<br />
rumor has it…<br />
one of the more famous prisons is bloodshore island.<br />
loCated in the southern Coastal Waters just a feW miles<br />
off shore from the proteCtorate of menoth, bloodshore is<br />
aCtually a Cygnaran prison. there is rarely a person Who has<br />
not heard of it, and everyone knoWs behind its Walls are some<br />
of the most notorious Criminals, although several important<br />
prisoners have esCaped the hangman’s noose by being sent here<br />
as Well. these are often politiCal or religious prisoners Who<br />
have somehoW embarrassed the realm, yet their influenCe has<br />
alloWed them to stay alive behind bloodshore’s massive Walls.<br />
Case in point, rumor has it that a rash of serial killings in<br />
Caspia over the past ten years Were Committed by one man—<br />
salit votorr (male tordoran rgr6/rog8/exp5). a former<br />
teaCher at Cygnar’s strategiC aCademy, he has been loCked<br />
aWay on bloodshore island in solitary Confinement—or at<br />
least Was. aCCording to reCent gossip, he has miraCulously<br />
esCaped and is noW Wandering the proteCtorate making his<br />
Way baCk toWard Caspia. if this Were true, he Would be the<br />
first ever to have esCaped bloodshore suCCessfully in its tWo<br />
hundred year history as Cygnar’s most renoWned and dreaded<br />
prison. for more about bloodshore island, see Chapter<br />
three: Cygnar.<br />
For repeat offenders of less significant crimes—<br />
typically thieves and ruffians—imposed labor is<br />
popular with lawmakers, as it forces criminals to<br />
work for the betterment of society and gives them<br />
time to “consider the error of their ways.” The work<br />
is hard and mindless and criminals toil in areas<br />
where they can do little damage. Mines and quarries<br />
are the leading beneficiaries though in recent years<br />
railroad construction has benefited greatly from<br />
forced labor. It is said that workers are customarily<br />
shackled into groups to make escape difficult, though<br />
not impossible. Criminals are housed in stone block<br />
houses at night and fed enough to keep their strength<br />
up for the work. Some courts allow a criminal to<br />
bargain for a long period of imposed labor rather than<br />
face a harsher sentence, and these people tend to work<br />
better being liable to their former punishment if their<br />
work falls short.<br />
Women, younger offenders, those deemed unable<br />
to handle the rigors of imposed labor, those unable to<br />
meet fines, or criminals who seem earnest and capable<br />
of reform are often sentenced to cloistering. They<br />
are put under the authority of Church officials and<br />
sentenced to a term ranging anywhere from one to ten<br />
years under the guidance and tutelage of the Church.<br />
It is the hope that these offenders become enlightened<br />
and find a higher purpose, which is known to happen<br />
on occasion.<br />
Exile is another means of punishment, often<br />
localized to a settlement or small area but sometimes<br />
a nation. Ios, in particular, imposes exile on its people<br />
by sending elves in violation of Iosan law to the somber<br />
kingdoms of men. Exiles are typically marked with a<br />
brand or scar or some other sign in order to make them<br />
identifiable. They are escorted to the borderlands by<br />
the authorities to ensure they take their leave and to<br />
make certain they are not killed along the way. If they<br />
dare ever to return home, the penalty for breaking<br />
sentence is almost always death.<br />
In other places branding a criminal is combined<br />
with some other punishment, but sometimes branding<br />
is enough by itself. A brand is typically burned onto<br />
the skin and the pain alone has been known to kill<br />
the weak or infirm. Brands are normally burned into<br />
the face to make criminals easily identifiable, and the<br />
design of the brand usually reflects the nature of the<br />
crime, at least provincially. Clerics sympathetic to their<br />
kingdoms refuse to heal judicial brands; in some areas<br />
spells exist that make brands particularly difficult to<br />
remove. Other spells and items produce brands that<br />
never truly heal or stop hurting, but a hot iron remains<br />
the standard method.<br />
Mutilation is another fairly common punishment<br />
enacted upon criminals in varying degrees of severity.<br />
Cutting off an ear or finger is a fairly minor punishment,<br />
while removing the hands, putting out eyes, and<br />
amputating limbs are unmistakably more serious.<br />
Hobbling—where the criminal’s hamstrings are cut<br />
or his ankles are shattered so that he cannot walk—is<br />
also popular. Clerics are known to attend mutilations to<br />
ensure that criminals do not die from their injuries.