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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

34 <strong>Iron</strong> <strong>Kingdoms</strong><br />

The massive scale of the project required skilled<br />

labor from all over western Immoren, but the<br />

architects of the Colossals kept the secret of their<br />

creation to themselves—though not for long. Soon<br />

after construction began the Khards, bitter about<br />

being left out of the development process and afraid<br />

of losing the support of the Alliance, had stolen plans<br />

to create their own Colossals and secretly began<br />

building their own factories. In 188 AR the Orgoth<br />

discovered the Khardic facilities and assembled a<br />

powerful army to destroy the metalworks. Captured<br />

alchemists and wizards responsible for the project<br />

suffered indescribable torments at the hands of their<br />

Orgoth interrogators.<br />

The rhulic alliance and The beTrayal<br />

of khard<br />

The rhulfolk aided The iron alliance wiTh several<br />

condiTions. firsT, rhul was Paid a handsome reward for The<br />

required sTeel and machinery for building The colossals. The<br />

rhulfolk had builT mining machines on a massive scale for<br />

cenTuries and Their know-how Proved invaluable. second, The<br />

fraTernal order shared The secreTs of The cerebral maTrix<br />

wiTh The rhulfolk. Third, The dwarves were allowed free<br />

Passage along The black river for no less Than 300 years.<br />

finally, The rhulfolk demanded ThaT The creaTion Process of<br />

The colossals be kePT ouT of The hands of The khards. rhul<br />

feared ThaT The khards, once re-esTablished, would aTTemPT<br />

To use The colossals againsT rhul, so The rhulfolk wanTed<br />

To ensure ThaT The khards could never field colossals of<br />

Their own.<br />

some scholars offer an alTernaTe Theory: ThaT The iron<br />

alliance beTrayed The khards To The orgoTh To buy<br />

Themselves Time To comPleTe Their own colossals. The<br />

desTrucTion of The khardic facTories aPParenTly boughT<br />

The iron alliance roughly Two years worTh of ProducTion<br />

Time as They began To ramP uP creaTion of Their colossals.<br />

iT should be noTed ThaT amassing such a large force caused<br />

a massive laPse in The orgoTh suPPly chain aT The Time, and<br />

The khardic casualTies were in facT quiTe low in comParison<br />

To oTher baTTles wiTh The orgoTh, noT To menTion ThaT<br />

no real knowledge of colossal creaTion was ever gained by<br />

The orgoTh inquisiTors. wheTher or noT This was rhulic<br />

Prejudice as The khadorans claim or a clever gambiT by The<br />

iron alliance, no one Truly knows.<br />

Learning of this and fearing reprisal the <strong>Iron</strong><br />

Alliance tripled its production efforts, and the first<br />

Colossal strode out from the gates of Caspia in 191<br />

AR. With five other Colossals completed in rapid<br />

succession, the <strong>Iron</strong> Alliance was ready to strike.<br />

Controlled by Fraternal wizards, the Colossals<br />

destroyed an Orgoth fortress near Fharin, and when<br />

the dust settled 5,000 of the enemy lay dead. By 198 AR<br />

the <strong>Iron</strong> Alliance mounted its first major offensive of<br />

the war—a complex series of tactical strikes intended<br />

to cripple the Orgoth. Controlled by wizards from<br />

the Fraternal Order of Wizardry, a small army of<br />

Colossals crushed all opposition underfoot, and the<br />

<strong>Iron</strong> Alliance began leveling Orgoth holds, keeps, and<br />

religious sites.<br />

Within weeks the eastern borders had collapsed,<br />

and the empire had diminished by a third. Victory<br />

seemed imminent, but as the Colossals proceeded<br />

further into Orgoth domain, the enemy adapted.<br />

They found it easier to take out the handlers than the<br />

actual constructs, and several wizards fell in a short<br />

time until those remaining gathered companies of<br />

men-at-arms about their persons and scouts to keep<br />

them all informed of the dangers on the periphery.<br />

The tactic was effective, and in due course, entire<br />

command groups followed a few dozen yards behind<br />

each construct. Small armies gathered in the wake of<br />

each Colossal with the wizard-general at the center<br />

acting as troop commander by giving orders and<br />

assimilating information from his group, all while<br />

driving his towering behemoth onward.<br />

Appropriately enough warcasters of the Modern<br />

Era liken themselves to these wizard-generals,<br />

embracing them as the forefathers of their martial<br />

profession, for they had developed skills and<br />

training beyond the arcane studies to which wizards<br />

were accustomed. They were effective officers and<br />

combatants in their own right and learned to place the<br />

same energy into their own combat skills and weapons<br />

as they did into the Colossals. Several legendary names<br />

from this age are known to modern warcasters: Willem<br />

the Ward, “Sharp” Jen, Skarblack, and Fennmark the<br />

Blind to name a few.<br />

As the Orgoth were beaten back to the sea they<br />

initiated the Scourge. The fleeing invaders did<br />

their best to destroy every record of their passing by<br />

burning every city, temple, or fortress in their path.<br />

Their own great black keeps were no exception as all<br />

their holdings were laid to ruin. The Scourge reduced<br />

dozens of cities and towns to waste. The Orgoth salted<br />

fields, poisoned wells, scorched the earth, and slew<br />

untold numbers of slaves as they fled to their ships in

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