02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
34 <strong>Iron</strong> <strong>Kingdoms</strong><br />
The massive scale of the project required skilled<br />
labor from all over western Immoren, but the<br />
architects of the Colossals kept the secret of their<br />
creation to themselves—though not for long. Soon<br />
after construction began the Khards, bitter about<br />
being left out of the development process and afraid<br />
of losing the support of the Alliance, had stolen plans<br />
to create their own Colossals and secretly began<br />
building their own factories. In 188 AR the Orgoth<br />
discovered the Khardic facilities and assembled a<br />
powerful army to destroy the metalworks. Captured<br />
alchemists and wizards responsible for the project<br />
suffered indescribable torments at the hands of their<br />
Orgoth interrogators.<br />
The rhulic alliance and The beTrayal<br />
of khard<br />
The rhulfolk aided The iron alliance wiTh several<br />
condiTions. firsT, rhul was Paid a handsome reward for The<br />
required sTeel and machinery for building The colossals. The<br />
rhulfolk had builT mining machines on a massive scale for<br />
cenTuries and Their know-how Proved invaluable. second, The<br />
fraTernal order shared The secreTs of The cerebral maTrix<br />
wiTh The rhulfolk. Third, The dwarves were allowed free<br />
Passage along The black river for no less Than 300 years.<br />
finally, The rhulfolk demanded ThaT The creaTion Process of<br />
The colossals be kePT ouT of The hands of The khards. rhul<br />
feared ThaT The khards, once re-esTablished, would aTTemPT<br />
To use The colossals againsT rhul, so The rhulfolk wanTed<br />
To ensure ThaT The khards could never field colossals of<br />
Their own.<br />
some scholars offer an alTernaTe Theory: ThaT The iron<br />
alliance beTrayed The khards To The orgoTh To buy<br />
Themselves Time To comPleTe Their own colossals. The<br />
desTrucTion of The khardic facTories aPParenTly boughT<br />
The iron alliance roughly Two years worTh of ProducTion<br />
Time as They began To ramP uP creaTion of Their colossals.<br />
iT should be noTed ThaT amassing such a large force caused<br />
a massive laPse in The orgoTh suPPly chain aT The Time, and<br />
The khardic casualTies were in facT quiTe low in comParison<br />
To oTher baTTles wiTh The orgoTh, noT To menTion ThaT<br />
no real knowledge of colossal creaTion was ever gained by<br />
The orgoTh inquisiTors. wheTher or noT This was rhulic<br />
Prejudice as The khadorans claim or a clever gambiT by The<br />
iron alliance, no one Truly knows.<br />
Learning of this and fearing reprisal the <strong>Iron</strong><br />
Alliance tripled its production efforts, and the first<br />
Colossal strode out from the gates of Caspia in 191<br />
AR. With five other Colossals completed in rapid<br />
succession, the <strong>Iron</strong> Alliance was ready to strike.<br />
Controlled by Fraternal wizards, the Colossals<br />
destroyed an Orgoth fortress near Fharin, and when<br />
the dust settled 5,000 of the enemy lay dead. By 198 AR<br />
the <strong>Iron</strong> Alliance mounted its first major offensive of<br />
the war—a complex series of tactical strikes intended<br />
to cripple the Orgoth. Controlled by wizards from<br />
the Fraternal Order of Wizardry, a small army of<br />
Colossals crushed all opposition underfoot, and the<br />
<strong>Iron</strong> Alliance began leveling Orgoth holds, keeps, and<br />
religious sites.<br />
Within weeks the eastern borders had collapsed,<br />
and the empire had diminished by a third. Victory<br />
seemed imminent, but as the Colossals proceeded<br />
further into Orgoth domain, the enemy adapted.<br />
They found it easier to take out the handlers than the<br />
actual constructs, and several wizards fell in a short<br />
time until those remaining gathered companies of<br />
men-at-arms about their persons and scouts to keep<br />
them all informed of the dangers on the periphery.<br />
The tactic was effective, and in due course, entire<br />
command groups followed a few dozen yards behind<br />
each construct. Small armies gathered in the wake of<br />
each Colossal with the wizard-general at the center<br />
acting as troop commander by giving orders and<br />
assimilating information from his group, all while<br />
driving his towering behemoth onward.<br />
Appropriately enough warcasters of the Modern<br />
Era liken themselves to these wizard-generals,<br />
embracing them as the forefathers of their martial<br />
profession, for they had developed skills and<br />
training beyond the arcane studies to which wizards<br />
were accustomed. They were effective officers and<br />
combatants in their own right and learned to place the<br />
same energy into their own combat skills and weapons<br />
as they did into the Colossals. Several legendary names<br />
from this age are known to modern warcasters: Willem<br />
the Ward, “Sharp” Jen, Skarblack, and Fennmark the<br />
Blind to name a few.<br />
As the Orgoth were beaten back to the sea they<br />
initiated the Scourge. The fleeing invaders did<br />
their best to destroy every record of their passing by<br />
burning every city, temple, or fortress in their path.<br />
Their own great black keeps were no exception as all<br />
their holdings were laid to ruin. The Scourge reduced<br />
dozens of cities and towns to waste. The Orgoth salted<br />
fields, poisoned wells, scorched the earth, and slew<br />
untold numbers of slaves as they fled to their ships in