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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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126 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

with a barbed whip so that Menoth can decide whether<br />

the criminal should live or die. Important prisoners<br />

are often sent to Tower Judgement where they are<br />

imprisoned, and sometimes they are placed in the<br />

“bindings of Menoth”—jackets or masks of heavy iron.<br />

Enemies of the faith—who some might deem “prisoners<br />

of war”—are occasionally sacrificed by scrutators as<br />

special offerings to Menoth. It is said that this is the only<br />

form of human sacrifice practiced by the Menites.<br />

Deliberately false convictions are incredibly rare in<br />

the Protectorate, as Menoth regards such corruption<br />

as an abomination. Mistakes are made, but this matters<br />

little since the scrutators can almost always find<br />

something for which the accused should be punished<br />

or “cleansed.” Even so, it is said that some scrutators<br />

have been caught abusing their authority and have<br />

themselves been executed.<br />

Rhul<br />

In Rhul trials and justice are treated with religious<br />

solemnity. Most matters of justice deal with smaller<br />

indiscretions or disputes of property rights, breaches<br />

of contract, or violations of promise. Nonetheless<br />

serious offenses do happen. Greed can corrupt even<br />

the most stalwart of dwarves, and the judges of Rhul do<br />

not shirk from making examples.<br />

The Church of the Great Fathers is integrally<br />

involved in the kingdom’s justice, for their priests are<br />

their foremost legal experts and arbiters. Experienced<br />

priests of the rank of assessor or higher are invited<br />

to participate in trials and hearings and to enforce<br />

dwarven oaths (see IKCG, pg. 276 for Rites of<br />

Arbitration feats available to these priests). Individual<br />

clan lords are also called upon to judge lawbreakers<br />

or represent their families. Most clan lords rely<br />

upon priestly advisors to help handle these ugly<br />

confrontations. For larger, inter-clan disputes, or if a<br />

citizen is dissatisfied with the rulings of a priest or clan<br />

lord, the matter can be brought before the Moot of the<br />

Hundred Houses or one of its appointed Mootjudges.<br />

Mootjudges are highly educated wizards, priests,<br />

or experts who spend their lives in the study of the<br />

Codex and dwarven law, and their decisions can only<br />

be countermanded by the thirteen Stone Lords—the<br />

ultimate authority in Rhul.<br />

Dwarves favor mutilation and fines as penalties for<br />

most crimes, including theft. For murder, the criminal<br />

must swear a blood-debt to the dead dwarf’s family or<br />

families, and a great portion of his time, possessions,<br />

and future income must be given over to them—often<br />

in addition to mutilation such as the putting out of<br />

an eye or loss of a hand. The Rhulfolk do not believe<br />

in maintaining prisons or jails except as a temporary<br />

holding measure and prefer to deal with lawbreakers<br />

immediately via branding, mutilation, exile, or<br />

execution.<br />

oaths and non-dWarves<br />

dWarves take great pride in their sWorn oaths, and in some<br />

Cases an oath of innoCenCe may be enough to aCquit a dWarf in<br />

good standing, partiCularly if Witnessed by a priest. hoWever,<br />

the dWarves do not easily trust the Word of non-dWarves,<br />

even those Who they knoW Well. unaffiliated humans or<br />

members of other raCes aCCused of Crimes in rhul may have no<br />

Clan or lord to speak for them. in these trials, judges Will<br />

sometimes seek CharaCter Witnesses abroad. having a noted<br />

dWarf Willing to speak for a non-dWarf is alWays taken in the<br />

best light. humans With no dWarven friends may find rhuliC<br />

trials one-sided and brutal. if apprised of the situation,<br />

learned members of great Clan godor sometimes intervene<br />

as advoCates to ensure a fair trial for non-dWarves.<br />

Punishments<br />

Punishments in the <strong>Iron</strong> <strong>Kingdoms</strong> are almost<br />

always public and publicized well in advance. They<br />

are popular outings for the whole family with ‘jackings<br />

and executions drawing the largest crowds. <strong>Iron</strong>ically,<br />

it is common practice for pickpockets to work a crowd<br />

viewing a punishment or execution. For these types,<br />

this is a payday that comes with some risk. Recently in<br />

Berck a cutpurse caught in the act during the hanging<br />

of some highwaymen was seized by members of the<br />

crowd and forced into the gallows without a trial.<br />

Mob justice, though not condoned, is nonetheless a<br />

factor. As a rule, however, convicted criminals receive<br />

trials, although the courts are not always impartial or<br />

sympathetic to the plight of the accused.<br />

Fines are popular with the authorities in most<br />

kingdoms, for the money collected goes directly into<br />

their coffers. The amount of the fine is generally based<br />

on the wealth of the offender rather than the nature of<br />

the offense. Indeed, the very rich are sometimes able<br />

to get away with simply paying a significant fine even<br />

for crimes such as murder.

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