02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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126 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
with a barbed whip so that Menoth can decide whether<br />
the criminal should live or die. Important prisoners<br />
are often sent to Tower Judgement where they are<br />
imprisoned, and sometimes they are placed in the<br />
“bindings of Menoth”—jackets or masks of heavy iron.<br />
Enemies of the faith—who some might deem “prisoners<br />
of war”—are occasionally sacrificed by scrutators as<br />
special offerings to Menoth. It is said that this is the only<br />
form of human sacrifice practiced by the Menites.<br />
Deliberately false convictions are incredibly rare in<br />
the Protectorate, as Menoth regards such corruption<br />
as an abomination. Mistakes are made, but this matters<br />
little since the scrutators can almost always find<br />
something for which the accused should be punished<br />
or “cleansed.” Even so, it is said that some scrutators<br />
have been caught abusing their authority and have<br />
themselves been executed.<br />
Rhul<br />
In Rhul trials and justice are treated with religious<br />
solemnity. Most matters of justice deal with smaller<br />
indiscretions or disputes of property rights, breaches<br />
of contract, or violations of promise. Nonetheless<br />
serious offenses do happen. Greed can corrupt even<br />
the most stalwart of dwarves, and the judges of Rhul do<br />
not shirk from making examples.<br />
The Church of the Great Fathers is integrally<br />
involved in the kingdom’s justice, for their priests are<br />
their foremost legal experts and arbiters. Experienced<br />
priests of the rank of assessor or higher are invited<br />
to participate in trials and hearings and to enforce<br />
dwarven oaths (see IKCG, pg. 276 for Rites of<br />
Arbitration feats available to these priests). Individual<br />
clan lords are also called upon to judge lawbreakers<br />
or represent their families. Most clan lords rely<br />
upon priestly advisors to help handle these ugly<br />
confrontations. For larger, inter-clan disputes, or if a<br />
citizen is dissatisfied with the rulings of a priest or clan<br />
lord, the matter can be brought before the Moot of the<br />
Hundred Houses or one of its appointed Mootjudges.<br />
Mootjudges are highly educated wizards, priests,<br />
or experts who spend their lives in the study of the<br />
Codex and dwarven law, and their decisions can only<br />
be countermanded by the thirteen Stone Lords—the<br />
ultimate authority in Rhul.<br />
Dwarves favor mutilation and fines as penalties for<br />
most crimes, including theft. For murder, the criminal<br />
must swear a blood-debt to the dead dwarf’s family or<br />
families, and a great portion of his time, possessions,<br />
and future income must be given over to them—often<br />
in addition to mutilation such as the putting out of<br />
an eye or loss of a hand. The Rhulfolk do not believe<br />
in maintaining prisons or jails except as a temporary<br />
holding measure and prefer to deal with lawbreakers<br />
immediately via branding, mutilation, exile, or<br />
execution.<br />
oaths and non-dWarves<br />
dWarves take great pride in their sWorn oaths, and in some<br />
Cases an oath of innoCenCe may be enough to aCquit a dWarf in<br />
good standing, partiCularly if Witnessed by a priest. hoWever,<br />
the dWarves do not easily trust the Word of non-dWarves,<br />
even those Who they knoW Well. unaffiliated humans or<br />
members of other raCes aCCused of Crimes in rhul may have no<br />
Clan or lord to speak for them. in these trials, judges Will<br />
sometimes seek CharaCter Witnesses abroad. having a noted<br />
dWarf Willing to speak for a non-dWarf is alWays taken in the<br />
best light. humans With no dWarven friends may find rhuliC<br />
trials one-sided and brutal. if apprised of the situation,<br />
learned members of great Clan godor sometimes intervene<br />
as advoCates to ensure a fair trial for non-dWarves.<br />
Punishments<br />
Punishments in the <strong>Iron</strong> <strong>Kingdoms</strong> are almost<br />
always public and publicized well in advance. They<br />
are popular outings for the whole family with ‘jackings<br />
and executions drawing the largest crowds. <strong>Iron</strong>ically,<br />
it is common practice for pickpockets to work a crowd<br />
viewing a punishment or execution. For these types,<br />
this is a payday that comes with some risk. Recently in<br />
Berck a cutpurse caught in the act during the hanging<br />
of some highwaymen was seized by members of the<br />
crowd and forced into the gallows without a trial.<br />
Mob justice, though not condoned, is nonetheless a<br />
factor. As a rule, however, convicted criminals receive<br />
trials, although the courts are not always impartial or<br />
sympathetic to the plight of the accused.<br />
Fines are popular with the authorities in most<br />
kingdoms, for the money collected goes directly into<br />
their coffers. The amount of the fine is generally based<br />
on the wealth of the offender rather than the nature of<br />
the offense. Indeed, the very rich are sometimes able<br />
to get away with simply paying a significant fine even<br />
for crimes such as murder.