02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
Church Law<br />
By tradition, albeit unwritten, secular authorities<br />
tend not to interfere with religious laws. This applies<br />
primarily to the Morrowan faith but also to local<br />
Temples of Menoth in Khador. There is no such<br />
concept of secular authority in the Protectorate,<br />
and both faiths have their own laws, punishments,<br />
and judges.<br />
In the Church of Morrow, officials are generally<br />
volunteers of prelate rank or higher following the<br />
Path of Justice and are sometimes assisted by Knights<br />
of the Prophet. Serious crimes may be relegated to<br />
the nearest Vicarate Council, and justices among<br />
the vicars oversee these trials. Crimes committed by<br />
priests are taken seriously. If found guilty, the priest is<br />
stripped of rank and authority within the Church and<br />
may be excommunicated. Some become wards of the<br />
Church and are put to work serving the community.<br />
In addition to regulating their priesthood, the<br />
Church of Morrow has a special jurisdiction over<br />
Thamarites and is empowered to track down and<br />
punish priests of Thamar and other cultists deemed<br />
dangerous or subversive. This can lead to executions<br />
although such severe penalties are typically reserved<br />
for infernalists and necromancers, and the Church<br />
relies primarily on the Order of Illumination to track<br />
down such evildoers.<br />
The Temple of Menoth has less leeway outside<br />
of the Protectorate, but its priests are subject to the<br />
nearest local visgoth, and punishments are sometimes<br />
handled by ominous scrutators. In Khador, scrutators<br />
are a rare sight and are both loathed and feared as<br />
little more than torturers and executioners. Indeed, in<br />
some remote Khadoran Menite communities, priests<br />
handle all trials and justice.<br />
Non-Human Justice<br />
Traditionally, disputes among the Nyss might not<br />
be resolved at all or resolved only through direct<br />
action by the family through various social controls<br />
such as gossip, feuding, and counseling by shard<br />
leaders or by meetings of elders. Usually among the<br />
shards there is a “peacemaker” —one with a specific<br />
dispute resolution role. Elaborate peacemaking<br />
rituals—some lasting a year—involve hostages,<br />
ceremonies, and feasts. Offenses traditionally<br />
addressed include theft, murder, and adultery as well<br />
as failure to observe proper hunting practices, which<br />
in some cases is considered tantamount to murder.<br />
Actions taken range from those in which a Nyss<br />
family might respond to an offense by moving away<br />
from the offender to another shard, to execution or<br />
banishment of the offender, to payment or restitution<br />
for the offense, to physical punishment (the husband<br />
of an adulterous winter elf is permitted to beat her), to<br />
a lengthy probation. Among the shards, the status of<br />
the offender and victim are taken into consideration<br />
in determining the punishment.<br />
The ogrun contest their innocence before the clan<br />
and to a solitary judge who sits in the Seat of Judgment.<br />
The accused and accuser go through a series of oaths<br />
that put their honor and their family’s honor on the<br />
line, and the judge listens objectively. Witnesses must<br />
ask permission of the judge to speak, and rigors—tests<br />
of pain and endurance—are common during these<br />
trials. An ogrun found guilty of sullying his honor and<br />
the honor of his family is erased from ogrun lore and<br />
exiled as thargren—“without honor.” In severe cases his<br />
family may be labeled thargren as well, and in the most<br />
severe cases the ogrun is “encased in stone,” which<br />
means either he is closed off in a cave with no way out<br />
or is stoned to death by his peers.<br />
Goblin justice once again illustrates the differences<br />
between gobbers and bogrin. The bogrin have virtually<br />
no justice system whatsoever. If a bogrin feels wronged,<br />
he simply attacks the one who has wronged him or<br />
learns to live with it. Sometimes multiple bogrin may<br />
participate in mob justice against their own, usually<br />
resulting in severe beatings or death. Gobbers, on the<br />
other hand, encourage the accused and accuser to<br />
argue their case to the chieftain or chieftains of their<br />
kriel, and then their leaders decide upon the verdicts<br />
and penalties. Although it is rarely permanent, much<br />
of the time gobber sentencing results in exile from the<br />
kriel. The guilty party must go out into the wide world<br />
and “learn his lesson” before returning to the kriel.<br />
An alternative to exile sometimes involves a difficult<br />
task or perilous quest. It should be noted though that<br />
gobbers have a somewhat loose concept of ownership<br />
for practical things like food, tools, and clothing; they<br />
are much more attached to specially crafted items and<br />
weapons. More violent crimes are typically not in their<br />
nature and rarely occur.<br />
World Guide 131