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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

Church Law<br />

By tradition, albeit unwritten, secular authorities<br />

tend not to interfere with religious laws. This applies<br />

primarily to the Morrowan faith but also to local<br />

Temples of Menoth in Khador. There is no such<br />

concept of secular authority in the Protectorate,<br />

and both faiths have their own laws, punishments,<br />

and judges.<br />

In the Church of Morrow, officials are generally<br />

volunteers of prelate rank or higher following the<br />

Path of Justice and are sometimes assisted by Knights<br />

of the Prophet. Serious crimes may be relegated to<br />

the nearest Vicarate Council, and justices among<br />

the vicars oversee these trials. Crimes committed by<br />

priests are taken seriously. If found guilty, the priest is<br />

stripped of rank and authority within the Church and<br />

may be excommunicated. Some become wards of the<br />

Church and are put to work serving the community.<br />

In addition to regulating their priesthood, the<br />

Church of Morrow has a special jurisdiction over<br />

Thamarites and is empowered to track down and<br />

punish priests of Thamar and other cultists deemed<br />

dangerous or subversive. This can lead to executions<br />

although such severe penalties are typically reserved<br />

for infernalists and necromancers, and the Church<br />

relies primarily on the Order of Illumination to track<br />

down such evildoers.<br />

The Temple of Menoth has less leeway outside<br />

of the Protectorate, but its priests are subject to the<br />

nearest local visgoth, and punishments are sometimes<br />

handled by ominous scrutators. In Khador, scrutators<br />

are a rare sight and are both loathed and feared as<br />

little more than torturers and executioners. Indeed, in<br />

some remote Khadoran Menite communities, priests<br />

handle all trials and justice.<br />

Non-Human Justice<br />

Traditionally, disputes among the Nyss might not<br />

be resolved at all or resolved only through direct<br />

action by the family through various social controls<br />

such as gossip, feuding, and counseling by shard<br />

leaders or by meetings of elders. Usually among the<br />

shards there is a “peacemaker” —one with a specific<br />

dispute resolution role. Elaborate peacemaking<br />

rituals—some lasting a year—involve hostages,<br />

ceremonies, and feasts. Offenses traditionally<br />

addressed include theft, murder, and adultery as well<br />

as failure to observe proper hunting practices, which<br />

in some cases is considered tantamount to murder.<br />

Actions taken range from those in which a Nyss<br />

family might respond to an offense by moving away<br />

from the offender to another shard, to execution or<br />

banishment of the offender, to payment or restitution<br />

for the offense, to physical punishment (the husband<br />

of an adulterous winter elf is permitted to beat her), to<br />

a lengthy probation. Among the shards, the status of<br />

the offender and victim are taken into consideration<br />

in determining the punishment.<br />

The ogrun contest their innocence before the clan<br />

and to a solitary judge who sits in the Seat of Judgment.<br />

The accused and accuser go through a series of oaths<br />

that put their honor and their family’s honor on the<br />

line, and the judge listens objectively. Witnesses must<br />

ask permission of the judge to speak, and rigors—tests<br />

of pain and endurance—are common during these<br />

trials. An ogrun found guilty of sullying his honor and<br />

the honor of his family is erased from ogrun lore and<br />

exiled as thargren—“without honor.” In severe cases his<br />

family may be labeled thargren as well, and in the most<br />

severe cases the ogrun is “encased in stone,” which<br />

means either he is closed off in a cave with no way out<br />

or is stoned to death by his peers.<br />

Goblin justice once again illustrates the differences<br />

between gobbers and bogrin. The bogrin have virtually<br />

no justice system whatsoever. If a bogrin feels wronged,<br />

he simply attacks the one who has wronged him or<br />

learns to live with it. Sometimes multiple bogrin may<br />

participate in mob justice against their own, usually<br />

resulting in severe beatings or death. Gobbers, on the<br />

other hand, encourage the accused and accuser to<br />

argue their case to the chieftain or chieftains of their<br />

kriel, and then their leaders decide upon the verdicts<br />

and penalties. Although it is rarely permanent, much<br />

of the time gobber sentencing results in exile from the<br />

kriel. The guilty party must go out into the wide world<br />

and “learn his lesson” before returning to the kriel.<br />

An alternative to exile sometimes involves a difficult<br />

task or perilous quest. It should be noted though that<br />

gobbers have a somewhat loose concept of ownership<br />

for practical things like food, tools, and clothing; they<br />

are much more attached to specially crafted items and<br />

weapons. More violent crimes are typically not in their<br />

nature and rarely occur.<br />

World Guide 131

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