02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
86 <strong>Iron</strong> <strong>Kingdoms</strong><br />
mysterious kingdom into other lands.<br />
From what I know, Iosan goods are all<br />
of the highest quality and produced with<br />
such obvious care and skill that a price<br />
is at first very difficult to name. Parting<br />
with goods like this can be difficult, even<br />
for a seasoned merchant like myself.<br />
Iosan weaponry, alchemy, and<br />
magic are also extremely rare. I’ve<br />
seen beautifully crafted elven swords<br />
sell for a king’s ransom, and then there<br />
are Iosan firearms. I’ve seen but one.<br />
Finely crafted, extremely light, and<br />
surprisingly functional—the duke who<br />
fired it boasted he could drop a mawg<br />
at a hundred paces. I didn’t see him do<br />
it, but why would a Llaelese nobleman<br />
lie about something like that? Hah!<br />
Anyhow, I’ve heard Iosan blades keep<br />
their edge for decades, their wines never<br />
seem to sour, and the gears of elven<br />
clockworks are whisper quiet and never<br />
fail. Elven goods are always snapped up<br />
as quickly as they appear on the market.<br />
Only a fool would pass up a work of<br />
elven craft.<br />
—Gunner Wadock, Cygnaran tradesman<br />
Rhul<br />
It’s easier to pry the teeth from a<br />
dracodile than it is to get a dwarf to<br />
spend his coin. Most trade in Rhul is<br />
done through complicated agreements<br />
and contracts bound up in the legal<br />
culture founded by their great moot.<br />
Luckily, outsiders seem to be part of a<br />
clause in the moot’s ruling and a good<br />
trader with a dwarven ally can usually<br />
find work getting trade goods out of<br />
Rhul for a good price and selling them<br />
for even higher profit.<br />
—Gunner Wadock, Cygnaran tradesman<br />
Ghordson Heavy Armaments<br />
Ghordson Heavy Armaments—often shortened<br />
to “Ghordson Arms”—is among the most successful<br />
businesses in Ghord and an inspiration to striving<br />
clans throughout Rhul. The company is closely<br />
affiliated with Great Clan Hrord for obvious reasons:<br />
after his kinsmen were dishonored and stripped of<br />
their titles for acts of banditry, a clanless dwarf named<br />
Pulgar was taken in by the Hrord clan. Embarrassed,<br />
Pulgar put his efforts into making good and he quickly<br />
turned out to be Hrord’s most exceptional mechanic;<br />
indeed, Pulgar was considered a prodigy.<br />
After decades of service, the dwarf petitioned to<br />
start his own clan, sponsored by the Stone Lord of<br />
Hrord himself. His bid was passed and Pulgar took<br />
on the name of Ghordson as a sign of his love for<br />
the city and his loyalty to its people. In the past sixty<br />
years, the clan has risen considerably and is expected<br />
to join the Moot of the Hundred Houses. Pulgar<br />
Ghordson gambled fifty years ago and constructed his<br />
first steamjack foundry, which soon became a primary<br />
source of revenue for his family.<br />
Pulgar passed away three decades ago but was<br />
succeeded by his eldest of six sons and five daughters,<br />
a dwarf named Durgarl (male Rhulic Exp9/Ftr2),<br />
who acts as the clan head and the controller of<br />
Pulgar’s outfit, Ghordson Heavy Armaments. When<br />
the company really caught on, it initially earned its<br />
reputation for its cannons and heavy rifles but soon<br />
branched out to all facets of warjack armament and<br />
engineering. Indeed, Great Clan Hrord relies heavily<br />
on the Ghordson Arms foundries for ‘jack components<br />
and for help with innovating new designs, and their<br />
services have also been contracted by the Udo and<br />
Uldar clans as well as heavy mining operations in