02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
represents inability to inCrease his ranks in the skill that<br />
Week, although payment is still required. the basiC dC is 10<br />
+ neW skill rank adjusted as shoWn in table 2–6.<br />
it should be noted that not all students are equal. if a<br />
CharaCter is trying to inCrease his ranks in a Class skill<br />
(equal to one skill point), use the guidelines presented<br />
above. hoWever, if the CharaCter is attempting to gain a<br />
rank in a Cross-Class skill<br />
(equal to tWo skill<br />
points), double the<br />
time required. thus a<br />
CharaCter attempting to<br />
gain a rank in appraise as<br />
a Cross-Class skill must<br />
spend at least tWo Weeks<br />
With a tutor before<br />
attempting a skill CheCk<br />
to determine his suCCess.<br />
Table 2–6: downTiMe Training Modifiers<br />
Khadoran<br />
Institute of<br />
Engineering<br />
Education in Khador has traditionally been informal.<br />
Elders teach the poor, and tutors and the clergy<br />
teach the rich. The situation changed dramatically<br />
once it became clear that the development of new<br />
mechanika was vital to maintaining Khador’s military<br />
and economic competitiveness. The Khadorans are<br />
especially aware that they have fallen behind Cygnar<br />
in military development. The Greylords Covenant,<br />
founded in 243 AR, represents a step forward in this<br />
area. Some years later in 295 AR, the Khadoran throne<br />
established an institute with the agenda to stay current<br />
with, or ahead of, Cygnaran technology.<br />
At its founding, the Khadoran Institute of<br />
Engineering consisted of a suite of workshops and<br />
one massive stone hall. Now this hall has become a<br />
museum of the past glories of Khadoran engineering,<br />
and the original building sits like the boss in the<br />
middle of a shield surrounded by factories and storage<br />
depots. The workshops are reserved for the use of<br />
the most senior academics, with extensions several<br />
times the size of the original building set aside for<br />
new members of the staff and their projects. Security<br />
is tight; despite their location in the heart of Korsk,<br />
an entire division of Winter Guard has been assigned<br />
to protect the Institute and its secrets. However, there<br />
are rumors that this is just the first line of defense<br />
and that that the real threats to intruders are the<br />
specially developed constructs that pound around the<br />
perimeter of the buildings and patrol the warehouses<br />
and factory passages.<br />
The Institute serves a double purpose, and its<br />
position in the heart of these factories is no accident.<br />
Modifying Circumstance DC Modifier<br />
Tutor has 12+ ranks in skill –2<br />
Character has 6+ ranks in one or more strongly-related skills –1 per skill<br />
First rank in a new, untrained skill +2<br />
First rank in a new, trained only skill +4<br />
Particularly easy skill –1 to –4 (GMs discretion)<br />
Particularly esoteric or difficult skill +1 to +4 (GMs discretion)<br />
Student encounters significant outside distractions during training +1 to +4 (GMs discretion)<br />
Junior engineers are sent here in scores to study under<br />
experienced tutors. They learn about gears, clockwork,<br />
steam power, and hydraulics by working in teams under<br />
the supervision of a master. They assemble simple<br />
steamjacks, cast cannons, and construct automated<br />
industrial units, and those students with sufficient<br />
arcane aptitude are sometimes singled out by the<br />
Greylords and offered apprenticeships. Those so<br />
chosen move from their workshops to labs where<br />
cortexes, optical instruments, and the like are built.<br />
As the training school for the Khadoran Mechaniks<br />
Assembly, hundreds come to study at the Institute each<br />
year and put in their time working in the factories<br />
before being inducted into the Assembly—if they are<br />
deemed competent. A few, perhaps one or two from<br />
every hundred, are invited to stay with the Institute.<br />
They become assistants to the senior technicians<br />
(engineers or Greylords depending on personal<br />
expertise) and contribute to their projects through<br />
laboratory work and field testing. Eventually the elite<br />
few become project leaders themselves, appointed as<br />
permanent staff to the Institute. It may be a harsher,<br />
less personal approach than the kinds of tutelage<br />
favored in Cygnar, but it is highly efficient, and the<br />
Khadoran Institute is recognized across the kingdoms<br />
for its innovative research and development.<br />
World Guide 117