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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

represents inability to inCrease his ranks in the skill that<br />

Week, although payment is still required. the basiC dC is 10<br />

+ neW skill rank adjusted as shoWn in table 2–6.<br />

it should be noted that not all students are equal. if a<br />

CharaCter is trying to inCrease his ranks in a Class skill<br />

(equal to one skill point), use the guidelines presented<br />

above. hoWever, if the CharaCter is attempting to gain a<br />

rank in a Cross-Class skill<br />

(equal to tWo skill<br />

points), double the<br />

time required. thus a<br />

CharaCter attempting to<br />

gain a rank in appraise as<br />

a Cross-Class skill must<br />

spend at least tWo Weeks<br />

With a tutor before<br />

attempting a skill CheCk<br />

to determine his suCCess.<br />

Table 2–6: downTiMe Training Modifiers<br />

Khadoran<br />

Institute of<br />

Engineering<br />

Education in Khador has traditionally been informal.<br />

Elders teach the poor, and tutors and the clergy<br />

teach the rich. The situation changed dramatically<br />

once it became clear that the development of new<br />

mechanika was vital to maintaining Khador’s military<br />

and economic competitiveness. The Khadorans are<br />

especially aware that they have fallen behind Cygnar<br />

in military development. The Greylords Covenant,<br />

founded in 243 AR, represents a step forward in this<br />

area. Some years later in 295 AR, the Khadoran throne<br />

established an institute with the agenda to stay current<br />

with, or ahead of, Cygnaran technology.<br />

At its founding, the Khadoran Institute of<br />

Engineering consisted of a suite of workshops and<br />

one massive stone hall. Now this hall has become a<br />

museum of the past glories of Khadoran engineering,<br />

and the original building sits like the boss in the<br />

middle of a shield surrounded by factories and storage<br />

depots. The workshops are reserved for the use of<br />

the most senior academics, with extensions several<br />

times the size of the original building set aside for<br />

new members of the staff and their projects. Security<br />

is tight; despite their location in the heart of Korsk,<br />

an entire division of Winter Guard has been assigned<br />

to protect the Institute and its secrets. However, there<br />

are rumors that this is just the first line of defense<br />

and that that the real threats to intruders are the<br />

specially developed constructs that pound around the<br />

perimeter of the buildings and patrol the warehouses<br />

and factory passages.<br />

The Institute serves a double purpose, and its<br />

position in the heart of these factories is no accident.<br />

Modifying Circumstance DC Modifier<br />

Tutor has 12+ ranks in skill –2<br />

Character has 6+ ranks in one or more strongly-related skills –1 per skill<br />

First rank in a new, untrained skill +2<br />

First rank in a new, trained only skill +4<br />

Particularly easy skill –1 to –4 (GMs discretion)<br />

Particularly esoteric or difficult skill +1 to +4 (GMs discretion)<br />

Student encounters significant outside distractions during training +1 to +4 (GMs discretion)<br />

Junior engineers are sent here in scores to study under<br />

experienced tutors. They learn about gears, clockwork,<br />

steam power, and hydraulics by working in teams under<br />

the supervision of a master. They assemble simple<br />

steamjacks, cast cannons, and construct automated<br />

industrial units, and those students with sufficient<br />

arcane aptitude are sometimes singled out by the<br />

Greylords and offered apprenticeships. Those so<br />

chosen move from their workshops to labs where<br />

cortexes, optical instruments, and the like are built.<br />

As the training school for the Khadoran Mechaniks<br />

Assembly, hundreds come to study at the Institute each<br />

year and put in their time working in the factories<br />

before being inducted into the Assembly—if they are<br />

deemed competent. A few, perhaps one or two from<br />

every hundred, are invited to stay with the Institute.<br />

They become assistants to the senior technicians<br />

(engineers or Greylords depending on personal<br />

expertise) and contribute to their projects through<br />

laboratory work and field testing. Eventually the elite<br />

few become project leaders themselves, appointed as<br />

permanent staff to the Institute. It may be a harsher,<br />

less personal approach than the kinds of tutelage<br />

favored in Cygnar, but it is highly efficient, and the<br />

Khadoran Institute is recognized across the kingdoms<br />

for its innovative research and development.<br />

World Guide 117

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