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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

crafted by his wife Lylsyll (female Iosan Exp12/Ftr3)<br />

who is recognized as one of the finest weaponsmiths in<br />

Ios. She is the actual proprietor of the shop and makes<br />

arrangements through House Shyeel to acquire the<br />

items sold there. They include slightly imperfect or<br />

misenchanted arcanikal items that may be salvageable<br />

by her experts despite their “blemishes.”<br />

Palystra: Swordsmen of Ellowuyr are trained<br />

in both body and mind. Their warriors have been<br />

drilled in Lynshynal since the first days of the city at<br />

the Palystra behind their falythi. They are taught the<br />

meaning of victory in battle and the consequences of<br />

defeat. The latter is clearly unacceptable, for Ellowuyr<br />

has ever been known to fight to the last one standing.<br />

The Palystra, which crudely translates to “Fighting<br />

Place,” is encompassed by long buildings containing<br />

not merely places for each kind of exercise, but a<br />

massive open courtyard, a stadium, baths, slate-covered<br />

porticos for training in bad weather, and outer porticos<br />

where house scholars read open lectures and conduct<br />

debates. Intellectual characteristics are nurtured<br />

in Iosans of strong individuality at the Palystra, and<br />

dozens of tutors and several hundred trainees are in<br />

attendance at all times.<br />

Shyrr<br />

Governing Body: The Consulate Court of Ios<br />

Population: 325,000 Iosans<br />

Military: A vast garrison of soldiers from the<br />

military houses and a large contingent of myrmidons<br />

defend Shyrr. Officially House Silowuyr is charged<br />

with the defense of Shyrr, but the major military<br />

houses keep large fighting forces in the city as well<br />

as a number of other houses. House Silowuyr has the<br />

honor of manning the walls of Shyrr as they have done<br />

for millenia.<br />

Imports: Industrial goods, iron, stone, timber<br />

Exports: Cereals, cloth, glass, livestock<br />

Shyrr is a city of stone structures imposing in scale<br />

and engineering, each assembled with an astonishing<br />

degree of precision and attention to detail. The stones<br />

used to construct the city are intricately carved with<br />

minute details and pulse with glowing runes, giving<br />

the whole place the illusion of life. As the capital of Ios,<br />

Shyrr is not only the seat of the Consulate Court, but is<br />

also home to the goddess Scyrah. Most of the highest<br />

hallyntyr maintain palatial falythi on the outskirts of<br />

the city surrounded by dozens of trade houses and<br />

common barracks in allegiance with the house.<br />

A mob of petitioners normally kept in check by<br />

heavily armed and armored house guards continually<br />

gathers at the towering Consulariat building during<br />

days of assembly. Armed Silowuyr guards stand at<br />

attention there at such times keeping vigilant for signs<br />

of unrest which happen occasionaly when a particularly<br />

sensitive issue is brought before the Consulate.<br />

Shyrr itself is an expanse of crowded metropolitan<br />

sprawl. Hundreds of small buildings line the<br />

cobblestone streets with a few dozen high-reaching<br />

spires spiking out irregularly on the horizon. It is<br />

called the City of Lights because its streets are lined<br />

by enchanted globes containing a special alchemical<br />

mixture that provides a bright and steady illumination,<br />

and the color of the globes changes slowly as the hours<br />

pass, serving as a timekeeping system. There is no<br />

limit to what one might find within the confines of the<br />

Iosan capital. Arcanika, tradecrafts, and even livestock<br />

and wild animal training are in great supply. Finely<br />

fabricated and stained glass is a trademark of the city<br />

as well. Glass pieces decorate many walls and even the<br />

streets are laid out in intricate and colorful patterns to<br />

lend their bright reflections to the light of the city.<br />

Almost half of Shyrr’s residents keep to a nocturnal<br />

cycle; hence the city is just as lively at night as during the<br />

day. In fact, some establishments and entertainment<br />

venues only open after sunset. Nocturnal Iosans come<br />

from all walks of life, but there is no question the<br />

city has an active underworld gathering in certain<br />

buildings to debate the wisdom of its politics, to deal<br />

in smuggled goods and information from outside Ios,<br />

and to hatch conspiracies for power or wealth.<br />

Most residents prefer to ignore the doom warned<br />

by the Fane of Scyrah. They find it hard to believe<br />

their lives will ever change. However, reminders lie<br />

in the periphery of Shyrr despite ongoing efforts.<br />

The population has declined over the centuries, and<br />

some outlying buildings are actually abandoned. In<br />

the fringes the globes of light are either broken or<br />

exhausted, their long lasting fuel no longer replaced,<br />

and the city’s lower caste inhabits many of these<br />

neighborhoods—though most who cannot afford to<br />

World Guide 341

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