02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
crafted by his wife Lylsyll (female Iosan Exp12/Ftr3)<br />
who is recognized as one of the finest weaponsmiths in<br />
Ios. She is the actual proprietor of the shop and makes<br />
arrangements through House Shyeel to acquire the<br />
items sold there. They include slightly imperfect or<br />
misenchanted arcanikal items that may be salvageable<br />
by her experts despite their “blemishes.”<br />
Palystra: Swordsmen of Ellowuyr are trained<br />
in both body and mind. Their warriors have been<br />
drilled in Lynshynal since the first days of the city at<br />
the Palystra behind their falythi. They are taught the<br />
meaning of victory in battle and the consequences of<br />
defeat. The latter is clearly unacceptable, for Ellowuyr<br />
has ever been known to fight to the last one standing.<br />
The Palystra, which crudely translates to “Fighting<br />
Place,” is encompassed by long buildings containing<br />
not merely places for each kind of exercise, but a<br />
massive open courtyard, a stadium, baths, slate-covered<br />
porticos for training in bad weather, and outer porticos<br />
where house scholars read open lectures and conduct<br />
debates. Intellectual characteristics are nurtured<br />
in Iosans of strong individuality at the Palystra, and<br />
dozens of tutors and several hundred trainees are in<br />
attendance at all times.<br />
Shyrr<br />
Governing Body: The Consulate Court of Ios<br />
Population: 325,000 Iosans<br />
Military: A vast garrison of soldiers from the<br />
military houses and a large contingent of myrmidons<br />
defend Shyrr. Officially House Silowuyr is charged<br />
with the defense of Shyrr, but the major military<br />
houses keep large fighting forces in the city as well<br />
as a number of other houses. House Silowuyr has the<br />
honor of manning the walls of Shyrr as they have done<br />
for millenia.<br />
Imports: Industrial goods, iron, stone, timber<br />
Exports: Cereals, cloth, glass, livestock<br />
Shyrr is a city of stone structures imposing in scale<br />
and engineering, each assembled with an astonishing<br />
degree of precision and attention to detail. The stones<br />
used to construct the city are intricately carved with<br />
minute details and pulse with glowing runes, giving<br />
the whole place the illusion of life. As the capital of Ios,<br />
Shyrr is not only the seat of the Consulate Court, but is<br />
also home to the goddess Scyrah. Most of the highest<br />
hallyntyr maintain palatial falythi on the outskirts of<br />
the city surrounded by dozens of trade houses and<br />
common barracks in allegiance with the house.<br />
A mob of petitioners normally kept in check by<br />
heavily armed and armored house guards continually<br />
gathers at the towering Consulariat building during<br />
days of assembly. Armed Silowuyr guards stand at<br />
attention there at such times keeping vigilant for signs<br />
of unrest which happen occasionaly when a particularly<br />
sensitive issue is brought before the Consulate.<br />
Shyrr itself is an expanse of crowded metropolitan<br />
sprawl. Hundreds of small buildings line the<br />
cobblestone streets with a few dozen high-reaching<br />
spires spiking out irregularly on the horizon. It is<br />
called the City of Lights because its streets are lined<br />
by enchanted globes containing a special alchemical<br />
mixture that provides a bright and steady illumination,<br />
and the color of the globes changes slowly as the hours<br />
pass, serving as a timekeeping system. There is no<br />
limit to what one might find within the confines of the<br />
Iosan capital. Arcanika, tradecrafts, and even livestock<br />
and wild animal training are in great supply. Finely<br />
fabricated and stained glass is a trademark of the city<br />
as well. Glass pieces decorate many walls and even the<br />
streets are laid out in intricate and colorful patterns to<br />
lend their bright reflections to the light of the city.<br />
Almost half of Shyrr’s residents keep to a nocturnal<br />
cycle; hence the city is just as lively at night as during the<br />
day. In fact, some establishments and entertainment<br />
venues only open after sunset. Nocturnal Iosans come<br />
from all walks of life, but there is no question the<br />
city has an active underworld gathering in certain<br />
buildings to debate the wisdom of its politics, to deal<br />
in smuggled goods and information from outside Ios,<br />
and to hatch conspiracies for power or wealth.<br />
Most residents prefer to ignore the doom warned<br />
by the Fane of Scyrah. They find it hard to believe<br />
their lives will ever change. However, reminders lie<br />
in the periphery of Shyrr despite ongoing efforts.<br />
The population has declined over the centuries, and<br />
some outlying buildings are actually abandoned. In<br />
the fringes the globes of light are either broken or<br />
exhausted, their long lasting fuel no longer replaced,<br />
and the city’s lower caste inhabits many of these<br />
neighborhoods—though most who cannot afford to<br />
World Guide 341