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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

76 <strong>Iron</strong> <strong>Kingdoms</strong><br />

Blurg Arms<br />

A company worthy of note in Cryx is Blurg Arms, a<br />

firearms and weaponry company in Blackwater. Pistols<br />

and blades found in the hands of dead privateers are<br />

usually made in Blurg’s forges. Blurg sells dangerous<br />

(and illegal in Cygnar) necrotite ammunition for<br />

firearms, called corpsemakers. Rumors state that a<br />

person slain with a corpsemaker slug will rise up as a<br />

shambling undead thing, hungry for blood and flesh.<br />

Who knows whether or not this is the case?<br />

Wraithblade Emporium<br />

Dealings with traders from the island nation<br />

of Cryx are dangerous. The unspoken threat of a<br />

double-cross always hangs heavy in the air, and with<br />

the black traders of Cryx it is just as likely to be lifestealing<br />

necromancy as a poisoned blade in the back.<br />

The crews of the Wraithblade fleet are just the sort of<br />

vicious cutthroats one would expect profiting from<br />

the corpse trade, slavery, and piracy. The traders that<br />

work for Wraithblade are double-crossing pirates that<br />

suck the fat from the strong and steal the bones of<br />

the weak.<br />

The company is both a trading house selling raided<br />

goods as wares to the rest of Cryx and a point of contact<br />

for mainlanders. For a price, a Wraithblade guide can<br />

help one move safely around Blackwater. For an even<br />

higher price, they will smuggle persons back to the<br />

mainland with whatever black and evil goods they have<br />

managed to acquire.<br />

Axiara Wraithblade (female satyxis Ftr6/Sor9),<br />

the infamous satyxis warwitch, runs the whole<br />

operation. Her coven oversees the fleet and keeps<br />

the entire company in line through threats of<br />

violence and sorcery. The satyxis are not above using<br />

seduction as a weapon and often disguise themselves<br />

with magic and steal onto the mainland to learn<br />

secrets from merchants and captains with loose lips<br />

and eager hands.<br />

The Wraithblade offices are located in the<br />

notorious pirate city of Blackwater. The walled<br />

compound is decorated with pikes bearing the<br />

heads of Axiara’s enemies, kidnap victims, and other<br />

individuals who have earned the ire of Axiara or one<br />

of her coven. Within the Wraithblade compound,<br />

one can purchase illegal or illicit substances such as<br />

addictive Black Wreath Whiskey, undead servitors,<br />

necrotite, drugs, and tomes of necromancy, dark<br />

magics, alchemy, and more. Getting in is easy; just pay<br />

the required fee subject to the whims of the guards.<br />

Sometimes it is merely coin, sometimes it is a living<br />

slave, and sometimes it can be something even more<br />

wicked. Getting out is more difficult since everyone<br />

in Blackwater will want whatever it is that has been<br />

bought. Paying the house for an escort is usually the<br />

only way out of Blackwater alive, assuming that Axiara<br />

and her sisters decide to let their guests go.<br />

Winds of War<br />

as Cryxian inCursions to the mainland have beCome more<br />

frequent, dealings With Wraithblade are even more<br />

dangerous than usual. they still do business if the deal is<br />

mutually benefiCial, but they are no doubt spies and servants<br />

Working for Cryx’s best interests as Well as their oWn.<br />

Khador<br />

Blaustavya Shipping & Rail<br />

Oddly enough, one of the most progressive<br />

merchant companies, Blaustavya Shipping & Rail, is<br />

based in one of the least progressive countries. BS&R,<br />

or Big <strong>Iron</strong> as it is more commonly known, began as<br />

a conglomerate of shipping and railroad interests.<br />

Founded by Kayaz Simonyev Blaustavya (male Khard<br />

Ari5/Amk13) in 551 AR, the company has become<br />

the foremost mercantile power in the Motherland. It<br />

moves goods, food, and coal across the entire breadth<br />

of Khador. As well, BS&R has a substantial interest in<br />

commercial fishing and merchant security out of Ohk,<br />

dealings with heavy industry in Korsk, and a massive<br />

distribution center based out of Khardov. Most other<br />

merchant companies and guilds live in the shadow of<br />

“Big <strong>Iron</strong>.”<br />

With rail stations in Ohk, Khardov, Korsk, and<br />

Skirov, BS&R moves goods rapidly, effectively, and<br />

inexpensively. It is the largest commercial user of steam<br />

engines and steamjacks in all of western Immoren, and<br />

it has acquired several companies that produce the<br />

mechanical parts it needs to maintain its equipment.<br />

In fact, through Simonyev, BS&R controls the contracts<br />

to repair steamjacks and warjacks for the Khadoran<br />

military. Big <strong>Iron</strong>’s sister company, Troykyev <strong>Iron</strong> &<br />

Steam, benefits immensely from these contracts.

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