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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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322 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

sky vented from monstrous necrotite processing<br />

plants, and necrofactoriums beneath the streets<br />

ooze with necrotech creations. Living or dead, all of<br />

the inhabitants are dedicated to the dark industries<br />

dominating the region.<br />

Aside from the pulsing hammer of construction<br />

and the grinding of heavy machines, Dreggsmouth is<br />

deathly quiet. Voices rarely lift above a whisper, thralls<br />

hiss and chitter sibilantly, and laughter is unknown lest<br />

it be a hideous necrosurgeon’s cackle. Omnipresent<br />

smog taints the skies, and other than the depressing<br />

dockside dives and taverns, few places cater to vice.<br />

The poison clouds above coupled with the monotony<br />

and dull rhythm of industry tend to wear on those<br />

dwelling in town until they seem only marginally more<br />

alive than thralls themselves.<br />

Though the Dragonfather’s vast fleet is decentralized<br />

throughout innumerable hidden bays<br />

and ports pocking the Scharde <strong>Is</strong>lands, Dreggsmouth<br />

is home to the largest concentration of these vessels<br />

in the kingdom, for the majority of the notorious<br />

blackships are built there. Skilled craftsmen versed<br />

in the ancient Orgoth secrets of their construction<br />

oversee the vast work crews performing the task of<br />

assembly. Thralls do the heavy lifting, and mortal<br />

laborers perform the more complex tasks.<br />

Dreggsmouth is also where much of the necrotite<br />

powering the realm’s soul furnaces is mined and<br />

processed. The Scalesflow River empties into the cove<br />

having passed through Skell and in the process carriying<br />

vast quantities of raw necrotite southward and depositing<br />

it in the cove bottom. The necrotite is dredged up from<br />

the silt, and several hundred dredging rigs—towering<br />

five stories in the fetid air—cover the surface of the cove.<br />

Giant gears some twenty feet in diameter constantly—<br />

and maddeningly—squeal and grind as the crankshafts<br />

turn, their dredging systems scooping the foul necrotic<br />

muck up to the grim light of day.<br />

A labyrinth of natural sea caves beneath the<br />

foundations of Dreggsmouth has long been the<br />

site of a vast necrofactorium operated by an army<br />

of necrotechs and their thrall servitors. Within, a<br />

multitude of inhuman perversities are born; armies<br />

of thralls and Cryxian ‘jacks emerge each year from<br />

the extensive networks of tunnels. Seldom, if ever, do<br />

the living inhabitants of Dreggsmouth venture into the<br />

depths below the city. Most of the city’s population is<br />

unaware of the activities going on beneath them.<br />

Dreggsmouth itself is protected by thick rock walls<br />

reinforced with rusty iron straps and patrolled by wellarmed<br />

mercenaries, and the waters of the cove are<br />

patrolled by the dreaded Cryxian blackships. The City<br />

of Broken Skulls, as it is sometimes called, does not<br />

forbid visitors, but outsiders seldom visit Dreggsmouth<br />

without specific interests. Anyone who dares visit for<br />

whatever reason is advised to mind his own business<br />

and avoid asking too many questions.<br />

Noted Persons<br />

Vurrak Charnelforge the Meatsmith (male black<br />

ogrun Bbn6/Exp5): Raised in a clan of proficient<br />

stronghammer smiths adept at the forging of blood<br />

steel (see black ogrun entry, MN1), Vurrak went to<br />

Dreggsmouth to apply his trade and has done so for<br />

nearly two decades. His name is renowned among the<br />

dockmasters, and some Cryxian admirals keep a supply<br />

of “meatsmithed” gear below decks for special occasions.<br />

Every piece of work he does is mixed with a full ounce<br />

of flesh, scale, or bone taken from the purchaser to<br />

“attune each weapon to its wielder.” Whether or not this<br />

actually serves a purpose other than Vurrak’s sadistic<br />

urges is unknown, but his work is too good to question.<br />

The black ogrun’s constant service under the blighted<br />

isles has imbued his dark skin with a slightly scale-like<br />

appearance, but his most prominent feature is a row<br />

of armored plates riveted into the flesh and sinew the<br />

entire length of his right arm.<br />

Master Shipwright Kress Soratt (male Scharde<br />

Exp12/Ftr8): Soratt is a rail thin, sickly man who is<br />

one of the few living mortals to master the arcane<br />

lore required to build blackships. A consummate<br />

perfectionist, the shipwright works tirelessly to oversee<br />

the construction of these vessels. His health is failing,<br />

so Soratt speaks in barely audible whispers that cause<br />

him to pause regularly to cough up blood. Though his<br />

body is likely to expire soon, Soratt doubts he will be<br />

allowed peace, for his work is simply too important to<br />

allow death to keep him from it.<br />

Lord <strong>Captain</strong> Derevnia Vrace (female Scharde<br />

Ftr15): Though slowed by age and the rigors of<br />

war, <strong>Captain</strong> Vrace possesses reserves of strength<br />

that have made her a legend among the pirates of<br />

Cryx. After losing her right eye and much of her face

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