02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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322 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
sky vented from monstrous necrotite processing<br />
plants, and necrofactoriums beneath the streets<br />
ooze with necrotech creations. Living or dead, all of<br />
the inhabitants are dedicated to the dark industries<br />
dominating the region.<br />
Aside from the pulsing hammer of construction<br />
and the grinding of heavy machines, Dreggsmouth is<br />
deathly quiet. Voices rarely lift above a whisper, thralls<br />
hiss and chitter sibilantly, and laughter is unknown lest<br />
it be a hideous necrosurgeon’s cackle. Omnipresent<br />
smog taints the skies, and other than the depressing<br />
dockside dives and taverns, few places cater to vice.<br />
The poison clouds above coupled with the monotony<br />
and dull rhythm of industry tend to wear on those<br />
dwelling in town until they seem only marginally more<br />
alive than thralls themselves.<br />
Though the Dragonfather’s vast fleet is decentralized<br />
throughout innumerable hidden bays<br />
and ports pocking the Scharde <strong>Is</strong>lands, Dreggsmouth<br />
is home to the largest concentration of these vessels<br />
in the kingdom, for the majority of the notorious<br />
blackships are built there. Skilled craftsmen versed<br />
in the ancient Orgoth secrets of their construction<br />
oversee the vast work crews performing the task of<br />
assembly. Thralls do the heavy lifting, and mortal<br />
laborers perform the more complex tasks.<br />
Dreggsmouth is also where much of the necrotite<br />
powering the realm’s soul furnaces is mined and<br />
processed. The Scalesflow River empties into the cove<br />
having passed through Skell and in the process carriying<br />
vast quantities of raw necrotite southward and depositing<br />
it in the cove bottom. The necrotite is dredged up from<br />
the silt, and several hundred dredging rigs—towering<br />
five stories in the fetid air—cover the surface of the cove.<br />
Giant gears some twenty feet in diameter constantly—<br />
and maddeningly—squeal and grind as the crankshafts<br />
turn, their dredging systems scooping the foul necrotic<br />
muck up to the grim light of day.<br />
A labyrinth of natural sea caves beneath the<br />
foundations of Dreggsmouth has long been the<br />
site of a vast necrofactorium operated by an army<br />
of necrotechs and their thrall servitors. Within, a<br />
multitude of inhuman perversities are born; armies<br />
of thralls and Cryxian ‘jacks emerge each year from<br />
the extensive networks of tunnels. Seldom, if ever, do<br />
the living inhabitants of Dreggsmouth venture into the<br />
depths below the city. Most of the city’s population is<br />
unaware of the activities going on beneath them.<br />
Dreggsmouth itself is protected by thick rock walls<br />
reinforced with rusty iron straps and patrolled by wellarmed<br />
mercenaries, and the waters of the cove are<br />
patrolled by the dreaded Cryxian blackships. The City<br />
of Broken Skulls, as it is sometimes called, does not<br />
forbid visitors, but outsiders seldom visit Dreggsmouth<br />
without specific interests. Anyone who dares visit for<br />
whatever reason is advised to mind his own business<br />
and avoid asking too many questions.<br />
Noted Persons<br />
Vurrak Charnelforge the Meatsmith (male black<br />
ogrun Bbn6/Exp5): Raised in a clan of proficient<br />
stronghammer smiths adept at the forging of blood<br />
steel (see black ogrun entry, MN1), Vurrak went to<br />
Dreggsmouth to apply his trade and has done so for<br />
nearly two decades. His name is renowned among the<br />
dockmasters, and some Cryxian admirals keep a supply<br />
of “meatsmithed” gear below decks for special occasions.<br />
Every piece of work he does is mixed with a full ounce<br />
of flesh, scale, or bone taken from the purchaser to<br />
“attune each weapon to its wielder.” Whether or not this<br />
actually serves a purpose other than Vurrak’s sadistic<br />
urges is unknown, but his work is too good to question.<br />
The black ogrun’s constant service under the blighted<br />
isles has imbued his dark skin with a slightly scale-like<br />
appearance, but his most prominent feature is a row<br />
of armored plates riveted into the flesh and sinew the<br />
entire length of his right arm.<br />
Master Shipwright Kress Soratt (male Scharde<br />
Exp12/Ftr8): Soratt is a rail thin, sickly man who is<br />
one of the few living mortals to master the arcane<br />
lore required to build blackships. A consummate<br />
perfectionist, the shipwright works tirelessly to oversee<br />
the construction of these vessels. His health is failing,<br />
so Soratt speaks in barely audible whispers that cause<br />
him to pause regularly to cough up blood. Though his<br />
body is likely to expire soon, Soratt doubts he will be<br />
allowed peace, for his work is simply too important to<br />
allow death to keep him from it.<br />
Lord <strong>Captain</strong> Derevnia Vrace (female Scharde<br />
Ftr15): Though slowed by age and the rigors of<br />
war, <strong>Captain</strong> Vrace possesses reserves of strength<br />
that have made her a legend among the pirates of<br />
Cryx. After losing her right eye and much of her face