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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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108.1.141.197<br />

the fringes of the Fornby district and is usually met<br />

with mixed reactions from non-Dhunians within the<br />

community. In fact, some zealous students of Morrow<br />

can sometimes be found hovering near the building<br />

attempting to convert the trollkin from their misguided<br />

ways. Most trollkin take this in stride, and some, in fact,<br />

are known to swear by and/or offer prayers to both<br />

deities. Wise One Balaras Surfborn (male trollkin<br />

Clr9) is the leader of Mercir’s trollkin community<br />

and head of Dhunia’s Hold. He is beginning to show<br />

his age having worked much of his life to improve<br />

the living conditions in Fornby. Merchants who own<br />

these companies consider him a meddler, and many<br />

would like to see him gone, but he also has several<br />

friends and allies including the Morrowan vicars who<br />

appreciate his peaceful message. He is unaware that<br />

his son Talaras (male trollkin Ftr5) is an enforcer for a<br />

local human crime lord.<br />

Fraternal Order Lodge: Many of the magi in<br />

Mercir’s Fraternal Order of Wizardry are heavily<br />

involved in local politics. The High Magus is Gorridan<br />

Whentish (male Thurian Wiz16), a strong-willed,<br />

middle-aged man who has aspirations one day to<br />

replace the High Magus Arland Calster, court wizard to<br />

King Leto in Caspia. The lodge itself is a small estate in<br />

western Mercir nestled behind high ivy-covered walls<br />

and isolated from the public. Built of large red-brown<br />

brick, the construction started as a defensive castle<br />

with moat, but by the end it had introduced many<br />

post-Orgoth features such as the highly decorated<br />

round gables inspired by Morrowan architecture,<br />

decorative bronze spear-tops to the towers, depressed<br />

round-arched windows, and a large attic under a<br />

hipped roof with dozens of dormer windows which are<br />

always warmly lit. The grounds also feature a separate<br />

red-brown brick and copper clock tower with a black,<br />

glazed tile roof. Several potent wizards of the Mercir<br />

branch are in the employ of the Mercarian League<br />

researching arcane methods to improve navigation.<br />

Mercarian League Compound: The Mercarian<br />

League is the wealthiest and most influential<br />

mercantile organization in western Immoren. Its<br />

compound in Mercir, located in Waterbourg, is<br />

guarded well by armed men and watchdogs, and from<br />

here the League coordinates its empire of trade. The<br />

compound includes several outbuildings that lead<br />

to a large manor that is unto a palace situated on its<br />

own private inlet. It is built as a double house—that<br />

is to say two long houses joined together containing<br />

the residences of permanent officers who dwell there<br />

year round—and it is a genuine water castle that rises<br />

directly out of the water. It stands on oak piles and<br />

the walls rest on a stone plinth. Countless arrow slits<br />

accompany the crowstep gables of the various arched<br />

windows and along the round corner towers on the<br />

south end of the building. The smaller buildings<br />

are various offices and workshops. The League does<br />

not trust its security to the local watch and employs<br />

its own team of well-paid mercenaries wearing the<br />

Mercarian colors. A number of Ordic employees work<br />

for the League as well, particularly as skilled pilots<br />

and captains, and a bit of rivalry exists between them<br />

and the Cygnaran-born workers. Tensions have been<br />

particularly high recently, and they have tried to stifle<br />

rumors about recent problems with their shipping<br />

routes to the southern continent of Zu.<br />

Mercir Cathedral: Home to Mercir’s Vicarate<br />

Council, this is the center for the Church of Morrow in<br />

the south peninsula. The original cathedral suffered<br />

greatly during the fire of 415 AR as did much of the<br />

city. It was restored some years later on the very same<br />

breathtaking slopes immediately overlooking the<br />

harbor. It is made primarily of flint with an embraced<br />

central brick tower that serves as a lighthouse and<br />

waypoint for incoming ships. The senior vicar is Calefo<br />

Silvi (male Tordoran Clr14), a broad-shouldered<br />

priest with weathered skin who was born in Berck but<br />

has lived most of his life in Mercir. He is a true follower<br />

of Asc. Doleth and owns a fishing boat with his son.<br />

rumor has it…<br />

despite repeated attempts to root out thamarites in the City,<br />

a small hidden shrine deVoted to sCion staCia exists near<br />

merCir. the unholy site is loCated in a Warren of CaVes along<br />

the Cliffs of the Cape just east of the City. oCCasionally,<br />

baleful lights from fires in these CaVes Can be obserVed from<br />

the harbor and are alWays taken as an ill omen. a small sept<br />

of thamar meets here periodiCally. the timing is based on<br />

obsCure astrologiCal eVents, and the meetings are typiCally<br />

folloWed by ritual murders in the City. this group has been<br />

outlaWed as a disruptiVe and subVersiVe organization, yet no<br />

proof is immediately aVailable that they exist, muCh less are<br />

linked to the periodiC murders in merCir.<br />

World Guide 179

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