02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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108.1.141.197<br />
the fringes of the Fornby district and is usually met<br />
with mixed reactions from non-Dhunians within the<br />
community. In fact, some zealous students of Morrow<br />
can sometimes be found hovering near the building<br />
attempting to convert the trollkin from their misguided<br />
ways. Most trollkin take this in stride, and some, in fact,<br />
are known to swear by and/or offer prayers to both<br />
deities. Wise One Balaras Surfborn (male trollkin<br />
Clr9) is the leader of Mercir’s trollkin community<br />
and head of Dhunia’s Hold. He is beginning to show<br />
his age having worked much of his life to improve<br />
the living conditions in Fornby. Merchants who own<br />
these companies consider him a meddler, and many<br />
would like to see him gone, but he also has several<br />
friends and allies including the Morrowan vicars who<br />
appreciate his peaceful message. He is unaware that<br />
his son Talaras (male trollkin Ftr5) is an enforcer for a<br />
local human crime lord.<br />
Fraternal Order Lodge: Many of the magi in<br />
Mercir’s Fraternal Order of Wizardry are heavily<br />
involved in local politics. The High Magus is Gorridan<br />
Whentish (male Thurian Wiz16), a strong-willed,<br />
middle-aged man who has aspirations one day to<br />
replace the High Magus Arland Calster, court wizard to<br />
King Leto in Caspia. The lodge itself is a small estate in<br />
western Mercir nestled behind high ivy-covered walls<br />
and isolated from the public. Built of large red-brown<br />
brick, the construction started as a defensive castle<br />
with moat, but by the end it had introduced many<br />
post-Orgoth features such as the highly decorated<br />
round gables inspired by Morrowan architecture,<br />
decorative bronze spear-tops to the towers, depressed<br />
round-arched windows, and a large attic under a<br />
hipped roof with dozens of dormer windows which are<br />
always warmly lit. The grounds also feature a separate<br />
red-brown brick and copper clock tower with a black,<br />
glazed tile roof. Several potent wizards of the Mercir<br />
branch are in the employ of the Mercarian League<br />
researching arcane methods to improve navigation.<br />
Mercarian League Compound: The Mercarian<br />
League is the wealthiest and most influential<br />
mercantile organization in western Immoren. Its<br />
compound in Mercir, located in Waterbourg, is<br />
guarded well by armed men and watchdogs, and from<br />
here the League coordinates its empire of trade. The<br />
compound includes several outbuildings that lead<br />
to a large manor that is unto a palace situated on its<br />
own private inlet. It is built as a double house—that<br />
is to say two long houses joined together containing<br />
the residences of permanent officers who dwell there<br />
year round—and it is a genuine water castle that rises<br />
directly out of the water. It stands on oak piles and<br />
the walls rest on a stone plinth. Countless arrow slits<br />
accompany the crowstep gables of the various arched<br />
windows and along the round corner towers on the<br />
south end of the building. The smaller buildings<br />
are various offices and workshops. The League does<br />
not trust its security to the local watch and employs<br />
its own team of well-paid mercenaries wearing the<br />
Mercarian colors. A number of Ordic employees work<br />
for the League as well, particularly as skilled pilots<br />
and captains, and a bit of rivalry exists between them<br />
and the Cygnaran-born workers. Tensions have been<br />
particularly high recently, and they have tried to stifle<br />
rumors about recent problems with their shipping<br />
routes to the southern continent of Zu.<br />
Mercir Cathedral: Home to Mercir’s Vicarate<br />
Council, this is the center for the Church of Morrow in<br />
the south peninsula. The original cathedral suffered<br />
greatly during the fire of 415 AR as did much of the<br />
city. It was restored some years later on the very same<br />
breathtaking slopes immediately overlooking the<br />
harbor. It is made primarily of flint with an embraced<br />
central brick tower that serves as a lighthouse and<br />
waypoint for incoming ships. The senior vicar is Calefo<br />
Silvi (male Tordoran Clr14), a broad-shouldered<br />
priest with weathered skin who was born in Berck but<br />
has lived most of his life in Mercir. He is a true follower<br />
of Asc. Doleth and owns a fishing boat with his son.<br />
rumor has it…<br />
despite repeated attempts to root out thamarites in the City,<br />
a small hidden shrine deVoted to sCion staCia exists near<br />
merCir. the unholy site is loCated in a Warren of CaVes along<br />
the Cliffs of the Cape just east of the City. oCCasionally,<br />
baleful lights from fires in these CaVes Can be obserVed from<br />
the harbor and are alWays taken as an ill omen. a small sept<br />
of thamar meets here periodiCally. the timing is based on<br />
obsCure astrologiCal eVents, and the meetings are typiCally<br />
folloWed by ritual murders in the City. this group has been<br />
outlaWed as a disruptiVe and subVersiVe organization, yet no<br />
proof is immediately aVailable that they exist, muCh less are<br />
linked to the periodiC murders in merCir.<br />
World Guide 179