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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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176 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

daughters all of whom have settled near Steelwater<br />

Lake. Viktor is also a masterful sculptor, and his<br />

figurines of the ascendants are treasured by those who<br />

receive them.<br />

Deepventure Mining: The most successful of several<br />

mining companies based in <strong>Iron</strong>head, Deepventure is<br />

also the most dangerous to its employees. They pay<br />

well but make no pretenses about the fact that they<br />

will put their workers in hazardous conditions to get<br />

ahead of the competition. Their lack of caution has<br />

made them unattractive to many local dwarves and<br />

many refuse to work for Deepventure. However, plenty<br />

of fresh newcomers are always willing to take chances<br />

in order to make a few crowns. Deepventure Mining<br />

is owned by the Mercarian League through some<br />

complex financial arrangements.<br />

<strong>Iron</strong>head Conclave: This dwarven settlement was<br />

built in the style of the old guard towns of northern<br />

Rhul by first establishing a secure bastion fortress<br />

on the surface of the mountain, building a town<br />

around it, and then erecting additional walls around<br />

the town. Once secured from outside threats, they<br />

built downward into the mountain. It was during this<br />

underground excavation they discovered the large<br />

open cavern that would eventually become <strong>Iron</strong>head<br />

Station. <strong>Iron</strong>ically, more dwarves here live on the<br />

surface than in the neighboring human town although<br />

there are still a large number of underground<br />

dwellings. The conclave is in regular contact with<br />

Rhul but is governed by its own Council of Elders, a<br />

body of ten clan lords or their spoken representatives<br />

mirroring the Moot in Ghord. The <strong>Iron</strong>head clan,<br />

led by Clan Lord Jaril <strong>Iron</strong>head (male dwarf Ftr8),<br />

has special clout as the founding namesake of the<br />

region. It is rumored this clan name was a derogatory<br />

appellation in Ghord before their exodus—given for<br />

the stubbornness of their founder—but it is now used<br />

with pride.<br />

Offices of Steelwater Rail and Caspian Railway<br />

Society: Although neither company is based here,<br />

both competing rail lines maintain large offices and<br />

contribute to the busy station. Conflicts between the<br />

two are less frequent here than in Steelwater, but<br />

problems still occasionally erupt. There is a lot of<br />

turnaround in employees here. Most who are assigned<br />

cannot bear to stay underground, yet fortunes have<br />

been made by those who can tough it out. Between the<br />

two rail offices is a large branch of the Steam & <strong>Iron</strong><br />

Workers Union which some people claim is the true<br />

power and authority in <strong>Iron</strong>head Station.<br />

King ’ s Vine<br />

In Power: Lady Mayor Rohessa Rainecourt<br />

Population: 15,000 (almost entirely human, mixed<br />

Caspian and Midlunder heritage)<br />

Military: King’s Vine is garrisoned by two full<br />

companies of soldiers each numbering over a hundred<br />

men. One hundred watch guards maintain law<br />

enforcement, and the area around King’s Vine is also<br />

patrolled by troops from Eastwall. Recent movements<br />

by Menites in the east have the locals unsettled, and<br />

additional soldiers now protect the town. Archduke<br />

Laddermore has also responded by sending two<br />

mercenary companies to patrol the region—the<br />

Daggot Blades and the Black River Rovers. These<br />

mercenaries are of uncertain honor and reputation<br />

however, and they have caused some difficulties for<br />

the locals.<br />

Imports: Manufactured goods, textiles, wheat<br />

Exports: Grapes, wines<br />

Situated among the rolling hills of a large river<br />

valley a few miles west of the Black River, the small<br />

city of King’s Vine is known to most Cygnarans for its<br />

sole product: wine. Since before the founding of the<br />

kingdom, this valley region of hills and vales (known<br />

as Haimmonvale, which is why its inhabitants are<br />

called Haimmoners) was renowned for the fertility of<br />

its fields. The long valley stretches fifty miles from the<br />

base of the Wyrmwall to the Black River and the hills<br />

beyond, and it is home to a unique group of wineries<br />

producing a broad range of excellent wines. The<br />

grapes grown here surpass those found anywhere else<br />

in Cygnar. Thanks to generations of cross-fertilization<br />

and grafting, these fields now boast dozens of varietals.<br />

Most notable is the bricet, a taste so remarkable that<br />

connoisseurs as far away as Khador actively seek it. In<br />

addition, the western mountains permit the cultivation<br />

of ice wines—another specialty of the city.<br />

Inhabitants are of two sorts: native Haimmoners<br />

and transients. The latter consists largely of noblemen<br />

and wealthy merchants, both of whom come to King’s<br />

Vine because of the cachet associated with having a

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