02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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176 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
daughters all of whom have settled near Steelwater<br />
Lake. Viktor is also a masterful sculptor, and his<br />
figurines of the ascendants are treasured by those who<br />
receive them.<br />
Deepventure Mining: The most successful of several<br />
mining companies based in <strong>Iron</strong>head, Deepventure is<br />
also the most dangerous to its employees. They pay<br />
well but make no pretenses about the fact that they<br />
will put their workers in hazardous conditions to get<br />
ahead of the competition. Their lack of caution has<br />
made them unattractive to many local dwarves and<br />
many refuse to work for Deepventure. However, plenty<br />
of fresh newcomers are always willing to take chances<br />
in order to make a few crowns. Deepventure Mining<br />
is owned by the Mercarian League through some<br />
complex financial arrangements.<br />
<strong>Iron</strong>head Conclave: This dwarven settlement was<br />
built in the style of the old guard towns of northern<br />
Rhul by first establishing a secure bastion fortress<br />
on the surface of the mountain, building a town<br />
around it, and then erecting additional walls around<br />
the town. Once secured from outside threats, they<br />
built downward into the mountain. It was during this<br />
underground excavation they discovered the large<br />
open cavern that would eventually become <strong>Iron</strong>head<br />
Station. <strong>Iron</strong>ically, more dwarves here live on the<br />
surface than in the neighboring human town although<br />
there are still a large number of underground<br />
dwellings. The conclave is in regular contact with<br />
Rhul but is governed by its own Council of Elders, a<br />
body of ten clan lords or their spoken representatives<br />
mirroring the Moot in Ghord. The <strong>Iron</strong>head clan,<br />
led by Clan Lord Jaril <strong>Iron</strong>head (male dwarf Ftr8),<br />
has special clout as the founding namesake of the<br />
region. It is rumored this clan name was a derogatory<br />
appellation in Ghord before their exodus—given for<br />
the stubbornness of their founder—but it is now used<br />
with pride.<br />
Offices of Steelwater Rail and Caspian Railway<br />
Society: Although neither company is based here,<br />
both competing rail lines maintain large offices and<br />
contribute to the busy station. Conflicts between the<br />
two are less frequent here than in Steelwater, but<br />
problems still occasionally erupt. There is a lot of<br />
turnaround in employees here. Most who are assigned<br />
cannot bear to stay underground, yet fortunes have<br />
been made by those who can tough it out. Between the<br />
two rail offices is a large branch of the Steam & <strong>Iron</strong><br />
Workers Union which some people claim is the true<br />
power and authority in <strong>Iron</strong>head Station.<br />
King ’ s Vine<br />
In Power: Lady Mayor Rohessa Rainecourt<br />
Population: 15,000 (almost entirely human, mixed<br />
Caspian and Midlunder heritage)<br />
Military: King’s Vine is garrisoned by two full<br />
companies of soldiers each numbering over a hundred<br />
men. One hundred watch guards maintain law<br />
enforcement, and the area around King’s Vine is also<br />
patrolled by troops from Eastwall. Recent movements<br />
by Menites in the east have the locals unsettled, and<br />
additional soldiers now protect the town. Archduke<br />
Laddermore has also responded by sending two<br />
mercenary companies to patrol the region—the<br />
Daggot Blades and the Black River Rovers. These<br />
mercenaries are of uncertain honor and reputation<br />
however, and they have caused some difficulties for<br />
the locals.<br />
Imports: Manufactured goods, textiles, wheat<br />
Exports: Grapes, wines<br />
Situated among the rolling hills of a large river<br />
valley a few miles west of the Black River, the small<br />
city of King’s Vine is known to most Cygnarans for its<br />
sole product: wine. Since before the founding of the<br />
kingdom, this valley region of hills and vales (known<br />
as Haimmonvale, which is why its inhabitants are<br />
called Haimmoners) was renowned for the fertility of<br />
its fields. The long valley stretches fifty miles from the<br />
base of the Wyrmwall to the Black River and the hills<br />
beyond, and it is home to a unique group of wineries<br />
producing a broad range of excellent wines. The<br />
grapes grown here surpass those found anywhere else<br />
in Cygnar. Thanks to generations of cross-fertilization<br />
and grafting, these fields now boast dozens of varietals.<br />
Most notable is the bricet, a taste so remarkable that<br />
connoisseurs as far away as Khador actively seek it. In<br />
addition, the western mountains permit the cultivation<br />
of ice wines—another specialty of the city.<br />
Inhabitants are of two sorts: native Haimmoners<br />
and transients. The latter consists largely of noblemen<br />
and wealthy merchants, both of whom come to King’s<br />
Vine because of the cachet associated with having a