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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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212 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

Khardov<br />

In Power: Posadnik Korab Tishnikov<br />

Population: 410,000 (human, mostly Khard and<br />

Skirov), 5,000 mixed bogrin and gobbers, 3,000<br />

trollkin<br />

Military: Khardov has a large garrison of Winter<br />

Guard supported by dozens of warjacks. The local<br />

kayazy maintain a private police force of 500 called<br />

olcheniy. Companies of Winter Guard troops are on<br />

the move by rail through Khardov at almost any given<br />

time.<br />

Imports: Gears, labor, sugar<br />

Exports: Coal, grain, machinery, uncovered<br />

relics, vyatka<br />

Since the days of prehistory this city has stood stout<br />

and proud against the onslaught of the ages. What<br />

began as a trading community called Molga during<br />

the Thousand Cities Era grew into the great city of<br />

Khardov, renamed after the mythical King Khardovic<br />

whose descendants came and conquered the town in<br />

his honor around 1670 BR. Through the blood of<br />

generations and on the backs of countless men and<br />

women, Khardov became the capitol of the Khardic<br />

Empire and remained for nearly a millennia.<br />

When the Orgoth came and conquered, they<br />

demolished much of Khardov’s original structures and<br />

replaced them with sturdy black Orgoth architecture<br />

boasting enormous spike-lined walls to protect the<br />

city as well as discourage escape. They discovered<br />

heavy deposits of coal and raw iron beneath the city<br />

itself and the surrounding hills, which the conquerors<br />

immediately began to mine. Hundreds of thousands<br />

of slaves bent under the lash to dig out the precious<br />

materials. Whenever a mine collapsed—sometimes<br />

burying hundreds of laborers—the Orgoth would<br />

bless the site with a handful of sacrifices and move on.<br />

When the Orgoth were eventually driven out, Khardov<br />

was not spared the Scourge. Its people suffered<br />

the Orgoth wrath in the form of a powerful arcane<br />

explosion that sealed nearly half of the mines—with<br />

slaves, masters, and assorted other inhabitants inside.<br />

After the Orgoth were gone, Khardov’s ruling<br />

nobility decided to continue mining. It proved a very wise<br />

choice that made Khardov an economic powerhouse in<br />

the newly forming <strong>Iron</strong> <strong>Kingdoms</strong>. Rather than recreate<br />

a new workforce, the aristocracy chose to set their<br />

serfs, peasants, and criminals to the task of getting the<br />

mines back into working order. Later, the poor and<br />

dispossessed replaced the serfs, and kayazy industrials<br />

replaced the nobility.<br />

Shrouded beneath a miasma of choking fog<br />

billowing from hundreds of forges and refineries,<br />

Khardov is a dark and oppressive city. Dominating<br />

the city’s skyline, a grand keep stands constructed of<br />

the same black stone as the walls and is sealed with<br />

imposing iron doors. Dark rumors claim the building<br />

contains chambers not opened since the Scourge, and<br />

travelers on the streets late at night sometimes claim<br />

to hear echoing screams reverberating from the dark<br />

rock.<br />

With the advent of modern industry, Khardov’s<br />

convenient geographical location transformed it into a<br />

perfect hub for cross-Khadoran trade once more. The<br />

<strong>Iron</strong> Highway now runs straight through its center,<br />

complete with a massive rail yard, and the tracks in<br />

and out of the city are garrisoned by Winter Guard.<br />

After the rail line was finished, factories, textile mills,<br />

and vyatka distilleries sprang up everywhere. In the<br />

span of a few years, Khardov transformed from merely<br />

an oppressive mining community to an overcrowded,<br />

smoke-shrouded industrial city.<br />

Smoke fouls the air; soot coats every surface. At<br />

all hours of the day and night, workers move through<br />

the foggy streets to and from Khardov’s factories. The<br />

incessant noise of machinery has become the only<br />

lullaby known to the urchins roaming the streets. Too<br />

young to work in a factory with their parents, these<br />

little miscreants are left to their own devices until the<br />

age of eight when they can begin working the mines.<br />

In addition to Khardov’s military garrison, the city<br />

is patrolled by the olcheniy, a private kayazy-financed<br />

police force. They olcheniy break up strikes, quell<br />

food riots, and generally protect the interests of<br />

their employers. They roam the mines and industrial<br />

districts in small units enforcing order at the end of<br />

a truncheon—though they are far more interested<br />

with protecting the interests of their employers than<br />

actually enforcing the law.<br />

khardov’s toxic fogs<br />

the constant purging of khardov’s mine exhausts, forge and

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