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02 - Iron Kingdoms W.. - Captain Spud Is Amazing

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368 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

not carved where they stand but came from elsewhere<br />

in the Marches. It is a complete mystery as to whom—or<br />

what—erected the Pillars of Rotterhorn and why. One<br />

thing is for certain: barbarians still visit the pillars from<br />

time to time, sometimes en masse for primitive rituals,<br />

but most scholars agree they had nothing to do with<br />

the raising of these gargantuan artifacts. If they do, the<br />

records have been lost to time. It is conjectured that the<br />

pillars instill as much mystery and awe in the barbarian<br />

mind as they do in those of the enlightened.<br />

The Nyss<br />

Do not trust them. They are<br />

treacherous. Venture not far into their<br />

lands, and be wary of their tricks and<br />

traps, for they seek our death… or to<br />

cheat us of what is ours.<br />

—Falcyr Raefyll, Nyss sorceress, to the hunters<br />

of her shard regarding the humans of Tverkutsk<br />

In the uttermost reaches of the north beyond<br />

the taiga, a harsh and unforgiving domain offers<br />

little respite from the elements. Intense cold, scant<br />

vegetation, and the prolonged darkness of lengthy<br />

winters combine to make this a truly grim place. Long<br />

months with little sunshine make the far north a frigid<br />

realm indeed, and not even the stanchest Khadoran<br />

explorers care to venture too far into the remote<br />

fringes of the Motherland, for if the elements do not<br />

take their lives and breaths, the wrath of the winter<br />

elves will.<br />

Truth be told, the winter elves of western Immoren,<br />

called the Nyss (see more in the MN1; for information<br />

on Nyss PCs, see the L&L:CP), are actually less<br />

isolationist than their Iosan kin. Nyss society is entirely<br />

separate from Iosan society, and the two peoples have no<br />

contact with each other. However, the Nyss are known<br />

occasionally to trade with outsiders—something Iosans<br />

never do. The Iosan border is sealed on pain of death,<br />

but the Nyss occasionally permit visitors to approach<br />

within a few hundred feet of their communities<br />

providing they obey the rules of hospitality. Part of the<br />

reason is because the Nyss do not mine yet have a need<br />

for metal and fine wood, so they trade pelts, ivory, and<br />

handmade items for ores and other goods. One never<br />

knows when a deal is going to go bad with the Nyss<br />

however, for one misstep can mean sudden doom. The<br />

most successful traders are those who have taken the<br />

time to learn as much as they can and are earnest about<br />

respecting Nyss tradition.<br />

As such, secrecy is among their topmost tenets and<br />

makes knowledge of Nyss customs to outsiders scarce.<br />

Nyss never speak of their culture or religion with<br />

strangers, and they are typically hostile to trespassers.<br />

Their borders are not nearly as well defended as those<br />

of other nations as they tend to rely on the rugged and<br />

bleak remoteness of the far-flung north for protection.<br />

The Nyss lay traps in certain areas, and if one spots their<br />

signature monoliths, called winter stones, used to mark<br />

their territory, it should be taken as a warning to turn<br />

the other way, for only death or misfortune is ahead.<br />

The Nyss are tall, thin, and as pale as the frostcoated<br />

peaks of their realm. Their hair is typically<br />

black or nearly white, and their eyes have an icy blue<br />

or sometimes violet or amber hue. They have divided<br />

over the millennia into twelve major tribes—though<br />

smaller tribes exist—and each tribe is further<br />

broken into four or five “shards.” Shards are closely<br />

interrelated bands of families comprising the core unit<br />

of their society.<br />

They are nomadic hunter-gatherers, often<br />

following after migrating herds of wild musk oxen<br />

and caribou as well as seals, hares, lemmings, and even<br />

white tundra wolves. They are also expert bird hunters<br />

able somehow to find and shoot snow geese, great auks,<br />

ptarmigan, and skua in their bleak environment. Their<br />

habitations are seasonal though some shards remain<br />

in the same location for decades at a time. In fact those<br />

dedicated to their god Nyssor never leave his vicinity.<br />

Each tribe has its own ancestral holdings, and they<br />

maintain fortresses that are shared amongst shards.<br />

Some of these fortresses are seasonal; others are used<br />

year round. Indeed, some shards travel throughout<br />

the year, rotating through a number of fortresses,<br />

while others leave their holdings during inhospitable<br />

seasons to go stay with neighboring shards. The Nyss<br />

rely on frequent travel to bring news from distant

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