02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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368 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
not carved where they stand but came from elsewhere<br />
in the Marches. It is a complete mystery as to whom—or<br />
what—erected the Pillars of Rotterhorn and why. One<br />
thing is for certain: barbarians still visit the pillars from<br />
time to time, sometimes en masse for primitive rituals,<br />
but most scholars agree they had nothing to do with<br />
the raising of these gargantuan artifacts. If they do, the<br />
records have been lost to time. It is conjectured that the<br />
pillars instill as much mystery and awe in the barbarian<br />
mind as they do in those of the enlightened.<br />
The Nyss<br />
Do not trust them. They are<br />
treacherous. Venture not far into their<br />
lands, and be wary of their tricks and<br />
traps, for they seek our death… or to<br />
cheat us of what is ours.<br />
—Falcyr Raefyll, Nyss sorceress, to the hunters<br />
of her shard regarding the humans of Tverkutsk<br />
In the uttermost reaches of the north beyond<br />
the taiga, a harsh and unforgiving domain offers<br />
little respite from the elements. Intense cold, scant<br />
vegetation, and the prolonged darkness of lengthy<br />
winters combine to make this a truly grim place. Long<br />
months with little sunshine make the far north a frigid<br />
realm indeed, and not even the stanchest Khadoran<br />
explorers care to venture too far into the remote<br />
fringes of the Motherland, for if the elements do not<br />
take their lives and breaths, the wrath of the winter<br />
elves will.<br />
Truth be told, the winter elves of western Immoren,<br />
called the Nyss (see more in the MN1; for information<br />
on Nyss PCs, see the L&L:CP), are actually less<br />
isolationist than their Iosan kin. Nyss society is entirely<br />
separate from Iosan society, and the two peoples have no<br />
contact with each other. However, the Nyss are known<br />
occasionally to trade with outsiders—something Iosans<br />
never do. The Iosan border is sealed on pain of death,<br />
but the Nyss occasionally permit visitors to approach<br />
within a few hundred feet of their communities<br />
providing they obey the rules of hospitality. Part of the<br />
reason is because the Nyss do not mine yet have a need<br />
for metal and fine wood, so they trade pelts, ivory, and<br />
handmade items for ores and other goods. One never<br />
knows when a deal is going to go bad with the Nyss<br />
however, for one misstep can mean sudden doom. The<br />
most successful traders are those who have taken the<br />
time to learn as much as they can and are earnest about<br />
respecting Nyss tradition.<br />
As such, secrecy is among their topmost tenets and<br />
makes knowledge of Nyss customs to outsiders scarce.<br />
Nyss never speak of their culture or religion with<br />
strangers, and they are typically hostile to trespassers.<br />
Their borders are not nearly as well defended as those<br />
of other nations as they tend to rely on the rugged and<br />
bleak remoteness of the far-flung north for protection.<br />
The Nyss lay traps in certain areas, and if one spots their<br />
signature monoliths, called winter stones, used to mark<br />
their territory, it should be taken as a warning to turn<br />
the other way, for only death or misfortune is ahead.<br />
The Nyss are tall, thin, and as pale as the frostcoated<br />
peaks of their realm. Their hair is typically<br />
black or nearly white, and their eyes have an icy blue<br />
or sometimes violet or amber hue. They have divided<br />
over the millennia into twelve major tribes—though<br />
smaller tribes exist—and each tribe is further<br />
broken into four or five “shards.” Shards are closely<br />
interrelated bands of families comprising the core unit<br />
of their society.<br />
They are nomadic hunter-gatherers, often<br />
following after migrating herds of wild musk oxen<br />
and caribou as well as seals, hares, lemmings, and even<br />
white tundra wolves. They are also expert bird hunters<br />
able somehow to find and shoot snow geese, great auks,<br />
ptarmigan, and skua in their bleak environment. Their<br />
habitations are seasonal though some shards remain<br />
in the same location for decades at a time. In fact those<br />
dedicated to their god Nyssor never leave his vicinity.<br />
Each tribe has its own ancestral holdings, and they<br />
maintain fortresses that are shared amongst shards.<br />
Some of these fortresses are seasonal; others are used<br />
year round. Indeed, some shards travel throughout<br />
the year, rotating through a number of fortresses,<br />
while others leave their holdings during inhospitable<br />
seasons to go stay with neighboring shards. The Nyss<br />
rely on frequent travel to bring news from distant