02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
02 - Iron Kingdoms W.. - Captain Spud Is Amazing
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234 <strong>Iron</strong> <strong>Kingdoms</strong><br />
108.1.141.197<br />
constant harassment by the opportunistic bogrin make<br />
Old Korska a very dangerous place. Even so, scholars<br />
and thrillseekers still come to explore and perhaps find<br />
proof of the legendary old witch of Khador.<br />
Uld Vroggen: Once a large village, Uld Vroggen<br />
was shattered and rebuilt as the capital of the Orgoth<br />
Empire. Countless slaves were brought to Uld Vroggen<br />
and sacrificed to dark gods, and the very lands<br />
blackened from generations of evil seeping into the<br />
environs. With the Orgoth defeat, Uld Vroggen was<br />
devastated by the Scourge. Orgoth blades and magic<br />
slew every man, woman, and child in the city. So<br />
many corpses rotted in Uld Vroggen that the cloud<br />
of carrion flies above the city blackened the sun. The<br />
site remains a dangerous ruin. Inhabitants of New<br />
Vroggen claim it is haunted by fell creatures—many<br />
of these tales are spread by Greylord agents who have<br />
a vested interest in the ruins and their many Orgoth<br />
artifacts and scripture.<br />
Khadoran Wilds<br />
Blackroot: North of the forbidden Shadoweald is<br />
the Blackroot Wood, a highly harvested and traveled<br />
stretch of prolific conifer trees rooted deeply in black,<br />
fertile soil—hence the name. The woods have been<br />
generally domesticated for lumber teams to come and<br />
go as they please, and some farming communities have<br />
sent wagons to bring back heaps of the fertile soil for<br />
crop use. Occasional difficulties have mainly to do with<br />
uncovering nests of ill-tempered burrow-mawgs.<br />
Kovosk Hills: Many old estates of the ancient<br />
horselords, several of them long forgotten, lie nestled<br />
in the nooks and crannies of these rocky hills. On their<br />
eastern edge, the largest of the inhabited estates is<br />
Tzepesci Manse overlooking the lands of old Umbrey<br />
as it has for centuries. The hills are also home to small<br />
lurking tribes of barbarians and thousands of bogrin.<br />
The hills themselves contain vast amounts of copper<br />
and iron ore, but the resistance of Great Prince<br />
Tzepesci and his people has kept most mining efforts<br />
out of the Kovosks.<br />
Malgur Forest: As the main source of game and<br />
lumber to the city of Skirov, the Malgur Forest is<br />
traveled primarily by loggers and hunters from the<br />
city and its outskirts. Malgur has many undiscovered<br />
groves and hidden villages still devoted to the<br />
Devourer Wurm. The forest also shelters several wolf<br />
packs that are somtimes heard baying during the night<br />
from as far away as the walls of Skirov. In the past<br />
few years, Devourer cultists in the forest have begun<br />
waylaying groups of travelers—even attacking clergy of<br />
all faiths—which causes growing concern in the city.<br />
Nyschatha Mountains: Cold and bitter, the<br />
lofty Nyschatha Mountains contain several Nyss<br />
strongholds, although sharp drop offs and deep<br />
chasms kill more explorers than winter elf arrows.<br />
A large number of winter trolls also lurk in the<br />
mountainside caverns and near freshwater springs,<br />
always ready to make meals out of anything foolish<br />
enough to venture near. Every year or so, emissaries<br />
travel from Tverkutsk to make contact with the Nyss,<br />
but none of them ever return.<br />
Scarsfell Forest: Men harvested the Scarsfell for<br />
its thick, strong oak trees, many of them wider than<br />
a steamjack’s arm span. The forest has provided<br />
lumber for several generations, and most of it remains<br />
unexplored due to the high number of predatory<br />
animals in its depths. Trolls, bears, great mountain<br />
cats, and even deadly spinerippers appear frequently.<br />
Every logging season two or three logging operations,<br />
along with their armed escorts, simply disappear in<br />
the Scarsfell. Some historians claim that the forest is<br />
a draconic burial point and that dragonblight is what<br />
makes the animals there so hostile.<br />
Shadoweald: About ten miles north of Port Vladovar,<br />
the fringes of the woods called the Shadoweald begin.<br />
Deep in the woods exists an ancient Blackclad meeting<br />
circle where the order has dwelled for centuries.<br />
Trained argus wolves and mystically-influenced widow<br />
bears constantly harass the locals, but fatalities remain<br />
uncommon—the druids simply wish to spread fear, not<br />
death. Blackclads are not tolerated by local Menites<br />
and would have already been forcibly removed from<br />
the Shadoweald were it not for the presence of their<br />
powerful woldwardens.<br />
Scharde Spires: The Schardes Spires are the<br />
ancestral home of the winter elves called Nyss and, like<br />
them, it is mostly unknown. Dangerous and deadly for<br />
the unprepared, the jagged snow-capped Schardes<br />
suffer avalanches and flash freezing storms regularly.<br />
Entire caravans have vanished overnight under a<br />
single storm’s snowfall, and whole mountainside