25.09.2013 Views

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

02 - Iron Kingdoms W.. - Captain Spud Is Amazing

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

234 <strong>Iron</strong> <strong>Kingdoms</strong><br />

108.1.141.197<br />

constant harassment by the opportunistic bogrin make<br />

Old Korska a very dangerous place. Even so, scholars<br />

and thrillseekers still come to explore and perhaps find<br />

proof of the legendary old witch of Khador.<br />

Uld Vroggen: Once a large village, Uld Vroggen<br />

was shattered and rebuilt as the capital of the Orgoth<br />

Empire. Countless slaves were brought to Uld Vroggen<br />

and sacrificed to dark gods, and the very lands<br />

blackened from generations of evil seeping into the<br />

environs. With the Orgoth defeat, Uld Vroggen was<br />

devastated by the Scourge. Orgoth blades and magic<br />

slew every man, woman, and child in the city. So<br />

many corpses rotted in Uld Vroggen that the cloud<br />

of carrion flies above the city blackened the sun. The<br />

site remains a dangerous ruin. Inhabitants of New<br />

Vroggen claim it is haunted by fell creatures—many<br />

of these tales are spread by Greylord agents who have<br />

a vested interest in the ruins and their many Orgoth<br />

artifacts and scripture.<br />

Khadoran Wilds<br />

Blackroot: North of the forbidden Shadoweald is<br />

the Blackroot Wood, a highly harvested and traveled<br />

stretch of prolific conifer trees rooted deeply in black,<br />

fertile soil—hence the name. The woods have been<br />

generally domesticated for lumber teams to come and<br />

go as they please, and some farming communities have<br />

sent wagons to bring back heaps of the fertile soil for<br />

crop use. Occasional difficulties have mainly to do with<br />

uncovering nests of ill-tempered burrow-mawgs.<br />

Kovosk Hills: Many old estates of the ancient<br />

horselords, several of them long forgotten, lie nestled<br />

in the nooks and crannies of these rocky hills. On their<br />

eastern edge, the largest of the inhabited estates is<br />

Tzepesci Manse overlooking the lands of old Umbrey<br />

as it has for centuries. The hills are also home to small<br />

lurking tribes of barbarians and thousands of bogrin.<br />

The hills themselves contain vast amounts of copper<br />

and iron ore, but the resistance of Great Prince<br />

Tzepesci and his people has kept most mining efforts<br />

out of the Kovosks.<br />

Malgur Forest: As the main source of game and<br />

lumber to the city of Skirov, the Malgur Forest is<br />

traveled primarily by loggers and hunters from the<br />

city and its outskirts. Malgur has many undiscovered<br />

groves and hidden villages still devoted to the<br />

Devourer Wurm. The forest also shelters several wolf<br />

packs that are somtimes heard baying during the night<br />

from as far away as the walls of Skirov. In the past<br />

few years, Devourer cultists in the forest have begun<br />

waylaying groups of travelers—even attacking clergy of<br />

all faiths—which causes growing concern in the city.<br />

Nyschatha Mountains: Cold and bitter, the<br />

lofty Nyschatha Mountains contain several Nyss<br />

strongholds, although sharp drop offs and deep<br />

chasms kill more explorers than winter elf arrows.<br />

A large number of winter trolls also lurk in the<br />

mountainside caverns and near freshwater springs,<br />

always ready to make meals out of anything foolish<br />

enough to venture near. Every year or so, emissaries<br />

travel from Tverkutsk to make contact with the Nyss,<br />

but none of them ever return.<br />

Scarsfell Forest: Men harvested the Scarsfell for<br />

its thick, strong oak trees, many of them wider than<br />

a steamjack’s arm span. The forest has provided<br />

lumber for several generations, and most of it remains<br />

unexplored due to the high number of predatory<br />

animals in its depths. Trolls, bears, great mountain<br />

cats, and even deadly spinerippers appear frequently.<br />

Every logging season two or three logging operations,<br />

along with their armed escorts, simply disappear in<br />

the Scarsfell. Some historians claim that the forest is<br />

a draconic burial point and that dragonblight is what<br />

makes the animals there so hostile.<br />

Shadoweald: About ten miles north of Port Vladovar,<br />

the fringes of the woods called the Shadoweald begin.<br />

Deep in the woods exists an ancient Blackclad meeting<br />

circle where the order has dwelled for centuries.<br />

Trained argus wolves and mystically-influenced widow<br />

bears constantly harass the locals, but fatalities remain<br />

uncommon—the druids simply wish to spread fear, not<br />

death. Blackclads are not tolerated by local Menites<br />

and would have already been forcibly removed from<br />

the Shadoweald were it not for the presence of their<br />

powerful woldwardens.<br />

Scharde Spires: The Schardes Spires are the<br />

ancestral home of the winter elves called Nyss and, like<br />

them, it is mostly unknown. Dangerous and deadly for<br />

the unprepared, the jagged snow-capped Schardes<br />

suffer avalanches and flash freezing storms regularly.<br />

Entire caravans have vanished overnight under a<br />

single storm’s snowfall, and whole mountainside

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!